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The King of Fighters XIII/Kula Diamond: Difference between revisions
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[[Image:Kula_XIII.PNG]] | [[Image:Kula_XIII.PNG]][[File:Sprite_Kula_XIII.gif]] | ||
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==Normals== | ==Normals== | ||
===Standing=== | ===Standing=== | ||
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- Damage: 25x2 | - Damage: 25x2 | ||
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===Crouching=== | ===Crouching=== | ||
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===Jumping=== | ===Jumping=== | ||
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===Blowback Attack=== | ===Blowback Attack=== | ||
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- Damage: 75 | - Damage: 75 | ||
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- Damage: 90(80) | - Damage: 90(80) | ||
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==Throw== | ==Throw== | ||
'''b/f + C/D = Ice Coffin''' | '''b/f + C/D = Ice Coffin''' | ||
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==Command Moves== | ==Command Moves== | ||
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- Damage: 70(50) | - Damage: 70(50) | ||
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==Special Moves== | ==Special Moves== | ||
'''dp + A/C = Crow Bites''' | '''dp + A/C = Crow Bites''' | ||
(EX) = dp + AC | '''(EX) = dp + AC''' | ||
- Drive/Super Cancel-able | - Drive/Super Cancel-able | ||
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- Damage: 70(40)/70(60)+60/100+60(40)+40 | - Damage: 70(40)/70(60)+60/100+60(40)+40 | ||
'''qcf + A/C = Diamond Breath''' | '''qcf + A/C = Diamond Breath''' | ||
(EX) = qcf + AC | '''(EX) = qcf + AC''' | ||
- Super Cancel-able | - Super Cancel-able | ||
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- Damage: 60/70/120 | - Damage: 60/70/120 | ||
'''qcb + A/C = Counter Shell''' | '''qcb + A/C = Counter Shell''' | ||
(EX) = qcb + AC | '''(EX) = qcb + AC''' | ||
- Drive/Super Cancel-able | - Drive/Super Cancel-able | ||
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- Damage: 45/80 80/50x3 | - Damage: 45/80 80/50x3 | ||
'''qcb + B/D = Ray Spin''' | '''qcb + B/D = Ray Spin''' | ||
(EX) = qcb + BD | '''(EX) = qcb + BD''' | ||
- Hit Detection: High | - Hit Detection: High | ||
- Damage: 30/30x2/60x2 | - Damage: 30/30x2/60x2 | ||
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- Damage: 20+30/45+80 | - Damage: 20+30/45+80 | ||
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==Desperation Moves== | ==Desperation Moves== | ||
'''qcf x2 + A/C = Diamond Edge''' | '''qcf x2 + A/C = Diamond Edge''' | ||
(EX) = qcf x2 + AC | '''(EX) = qcf x2 + AC''' | ||
- Max Cancel-able | - Max Cancel-able | ||
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- Damage: 210/80x4 | - Damage: 210/80x4 | ||
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==Neomax== | ==Neomax== | ||
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'''HD Combos''' | '''HD Combos''' | ||
==Links & References== | ==Links & References== |
Revision as of 21:06, 19 November 2011
File:Kula XIII.PNGFile:Sprite Kula XIII.gif
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
st. B -
- Cancel-able
- Hit Detection: High
- Damage: 30
st. C -
- Cancel-able
- Hit Detection: High
- Damage: 80
st. D -
- Hit Detection: High
- Damage: 25x2
cl. C -
- Cancel-able
- Hit Detection: High
- Damage: 55+25
cl. D -
- Cancel-able
- Hit Detection: High
- Damage: 55+25
Crouching
cr. A -
- Cancel-able
- Hit Detection: High
- Damage: 25
cr. B -
- Chain/Cancel-able
- Hit Detection: Low
- Damage: 30
cr. C -
- Hit Detection: High
- Damage: 70
cr. D -
- Cancel-able
- Hit Detection: Low
- Damage: 80
Jumping
j. A -
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Hit Detection: Mid
- Damage: 72(70)
j. D -
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancel-able
- Hit Detection: High
- Damage: 75
j. CD -
- Hit Detection: High
- Damage: 90(80)
GCCD - Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throw
b/f + C/D = Ice Coffin
- Can be broken
- Hit Detection: Close
- Damage: 13x7+40
Command Moves
f + A = One Inch Punch
- Cancel-able
- Hit Detection: High
- Damage: 70(50)
df + B = Slider Shoot
- Hit Detection: Low
- Damage: 80
Special Moves
dp + A/C = Crow Bites
(EX) = dp + AC
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 70(40)/70(60)+60/100+60(40)+40
qcf + A/C = Diamond Breath
(EX) = qcf + AC
- Super Cancel-able
- Hit Detection: High
- Damage: 60/70/120
qcb + A/C = Counter Shell
(EX) = qcb + AC
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 45/80 80/50x3
qcb + B/D = Ray Spin
(EX) = qcb + BD
- Hit Detection: High
- Damage: 30/30x2/60x2
(After Ray Spin)∟ f + B (Standing)
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 20+30/45+80
(After Ray Spin)∟ f + D (Sitting)
- Drive/Super Cancel-able
- Hit Detection: Low
- Damage: 30/90
Desperation Moves
qcf x2 + A/C = Diamond Edge
(EX) = qcf x2 + AC
- Max Cancel-able
- Hit Detection: High
- Damage: 210/80x4
hcb x2 + A/C = Freeze Execution
- Hit Detection: High
- Damage: 100+15x12
Neomax
hcb x2 + BD = Neo Freeze Execution
- Hit Detection: High
- Damage: 100+70x2+15x2
Combos
BnB's
- st.C, qcb+B~f+D, dp+C (DMG=231)
- cr.B×3, dp+C (DMG=192)
- cr.B×3, qcb+BD, dp+C (DMG=271)
- cr.B×3, qcb+BD, qcb+B~f+B, dp+C (DMG=308)
Midscreen
- j.D, st.C, qcb+B~f+D, dp+A, (SC) qcfx2+P (DMG=392)
Midscreen~Near Corner
- j.D, st.C, qcf+AC, qcb+BD, qcb+B~f+B, dp+C/AC (DMG=454/492)
Corner
- st.C, f+A, qcf+A/AC, qcb+B~f+B, dp+C/AC (DMG=299/348)
- st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B, dp+C (DMG=430)
- qcb+BD, qcb+B, dp+C, (DC) qcb+D, qcb+B~f+B, dp+C
- j.D, st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, [dp+A, (DC) qcb+D, qcb+B~f+B]x2, dp+C
- j.D, st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, [dp+C, (DC) qcb+BD~f+D, qcb+D, qcb+B~f+B]x2, dp+C
HD Combos
Links & References
Technical Reference
http://www.youtube.com/watch?v=9sBJCsCsBIY
Discussion Threads
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