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The King of Fighters XIII/Hwa Jai: Difference between revisions
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Revision as of 18:31, 21 November 2011
File:Hwa Jai.png File:Hwa sprite.gif
Normals
Standing
st. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
st. B
- Cancellable
- Hit Detection: High
- Damage: 30
st. C
- Cancellable
- Hit Detection: High
- Damage: 80
st. D
- Can't be canceled
- Hit Detection: High
- Damage: 80
cl. C
- Cancellable
- Hit Detection: High
- Damage: 70
cl. D
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
cr. B
- Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Can't be cancelled
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Cancellable
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Can't be cancelled
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
GCCD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
Sou Hiza Jigoku = (b/f+C/D)
- Can be broken
- Hit Detection: Throw
- Damage: 30 x 2, 48
Command Moves
Sliding = (df+B)
- Cancellable
- Hit Detection: Low
- Damage: 40
Special Moves
TNT Punch = (qcf+P)
(EX) = qcf+AC
- Drive- / Super-Cancellable
- Hit Detection: High
- A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic)
∟Finish (qcf+P)
- Drive- / Super-Cancellable
- Hit Detection: High
- Damage: 20, 40
Dragon Tail = (qcb+K) ground/air
(EX) = qcb+BD ground/air
- Drive-Cancellable
- Hit Detection: High
- (Ground) B Damage: 50; D Damage: 50 x 4 (50 x 3); EX Damage: 50 x 4
- (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2
Dragon Kick = (dp+K) - B goes up, D goes straight.
(EX) = dp+BD
- Drive-Cancellable
- Hit Detection: High
- B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2
Air Dragon Kick = (dp+K) in air - B goes down, D goes straight.
(EX) = dp+BD in air
- Drive-Cancellable
- Hit Detection: High
- Damage: 70; EX Damage: 35 x 3
Desperation Moves
Drink Pink = (qcbx2+P) - 10% Damage increase, and extra hit during Dragon Backbreaker DM.
- No Damage
Dragon Dance = (qcfx2+K)
(EX) = qcfx2+BD
- Hit Detection: High
- Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120
Dragon Backbreaker = (qcf hcb+P)
- MAX Cancellable
- Hit Detection: Throw
- Damage: 50, 200 (50, 200, 55 during Drink Pink status)
Neomax
Final Dragon Kick = (qcf hcb+BD)
- Hit Detection: High
- Damage: 450 (40, 40 x 8)
Combos
No Stock, No Drive Gauge -
cr. B, st. B, df+B, dp+D
st. C, df+B, dp+D
st. D, df+B, dp+D
st. C, qcf+P qcf+P
No Stock, 1+ Drive Gauge -
cr. B, st. B, df+B, dp+D, (DC) qcb+K
st. C, df+B, dp+D, (DC) qcb+K
st. D, df+B, dp+D, (DC) qcb+K
1 Stock, No Drive Gauge -
cr. B, st. B, df+B, qcf hcb+P
st. C, df+B, qcf hcb+P
st. D, df+B, qcf hcb+P
1 Stock, 1+ Drive Gauge -
cr. B, st. B, df+B, dp+D, (DC) qcb+B, qcfx2+K
st. C, df+B, dp+D, (DC) qcb+B, qcfx2+K
st. D, df+B, dp+D, (DC) qcb+B, qcfx2+K
HD Combos
(1) st. C, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD
(2) st. D, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD
(3) cr. B, st. B, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD
(4) st. C, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD
(5) st. D, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD
(6) cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD
Links & References
Technical Reference
http://www.youtube.com/watch?v=5bUwnGP_HGQ
Discussion Threads
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