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[[Image:Saikixiiimoves.png]] | [[Image:Saikixiiimoves.png]] | ||
=Gameplay Overview= | |||
==Gameplay Notes== | |||
===Pros=== | |||
- (coming soon) | |||
===Cons=== | |||
- (coming soon) | |||
==Normals== | |||
===Standing=== | |||
'''s.A:''' | |||
'''s.B:''' | |||
'''s.C:''' | |||
'''s.D:''' | |||
'''cl. C:''' | |||
'''cl. D:''' | |||
===Crouching=== | |||
'''cr. A:''' | |||
'''cr. B:''' | |||
'''cr. C:''' | |||
'''cr. D:''' | |||
===Jumping=== | |||
'''j. A:''' | |||
'''j. B:''' | |||
'''j. C:''' | |||
'''j. D:''' | |||
===Blowback Attack=== | |||
'''CD:''' | |||
'''j. CD:''' | |||
'''GCCD:''' | |||
==Throws== | |||
'''Sha = b/f + C/D close''' | |||
==Command Moves== | |||
'''In (in air) = f+a''' | |||
'''Hatsu (in air) = f+b''' | |||
==Special Attacks== | |||
'''Kiyoku no Tsuki = (qcf+P)''' - | |||
'''(EX) = qcf+A+C''' | |||
- | |||
- Hit Detection: | |||
- Damage: | |||
'''Hanetsurube no Nata = (dp+k)''' - | |||
'''(EX) = dp+B+D''' | |||
- | |||
- Hit Detection: | |||
- Damage: | |||
::'''Kazahazushi no Tsuchi = (hold A/B/C/D) during D version or EX''' | |||
'''Hiori no Kusabi = (qcb+K)''' - | |||
'''(EX) = qcb+B+D''' - | |||
- | |||
- Hit Detection: | |||
- Damage: | |||
::'''Ura Shichiri = (hold A/B/C/D) during D version or EX''' | |||
'''Shichiri Gake = (d, d + A/B/C/D)''' - | |||
- | |||
==Desperation Moves== | |||
'''Washiba Otoshi = (qcfx2+K)''' - | |||
- Hit Detection: | |||
- Damage: | |||
'''Yami Otoshi = (qcfx2+K) in the air''' - | |||
- Hit Detection: | |||
- Damage: | |||
'''Tokoyami no Fune = (qcfx2+P)''' - | |||
- | |||
- Hit Detection: | |||
- Damage: | |||
'''Kyoryu no Ori = (hcbx2+P) close''' - | |||
'''(EX) = hcbx2+A/C''' - | |||
- | |||
- Hit Detection: | |||
- Damage: | |||
==Neomax== | |||
'''Kasumi = qcb~hcfx2+A+C''' - | |||
- Hit Detection: | |||
- Damage: | |||
==Combos== | |||
UNDER CONSTRUCTION | |||
'''No Stock or Drive Gauge -''' | |||
'''No Stock, 1+ Drive Gauge -''' | |||
'''1 Stock, No Drive Gauge -''' | |||
'''1 Stock, 1+ Drive Gauge -''' | |||
'''2 Stock, No Drive Gauge -''' | |||
'''2 Stock, 1+ Drive Gauge -''' | |||
'''3 Stock, No Drive Gauge -''' | |||
'''3 Stock, 1+ Drive Gauge -''' | |||
'''4 Stock, No Drive Gauge -''' | |||
'''5 Stock, No Drive Gauge -''' | |||
=== Hyper Drive === | |||
'''(1)''' | |||
'''(2)''' | |||
'''(3)''' | |||
'''(4)''' | |||
'''(5)''' | |||
==Tips== | |||
==Videos, Links & References== | |||
'''Technical Reference''' | |||
http://www.youtube.com/watch?v=stY9GVyBHfI | |||
==Discussion Threads== | ==Discussion Threads== |
Revision as of 20:29, 30 November 2011
Gameplay Overview
Gameplay Notes
Pros
- (coming soon)
Cons
- (coming soon)
Normals
Standing
s.A:
s.B:
s.C:
s.D:
cl. C:
cl. D:
Crouching
cr. A:
cr. B:
cr. C:
cr. D:
Jumping
j. A:
j. B:
j. C:
j. D:
Blowback Attack
CD:
j. CD:
GCCD:
Throws
Sha = b/f + C/D close
Command Moves
In (in air) = f+a
Hatsu (in air) = f+b
Special Attacks
Kiyoku no Tsuki = (qcf+P) -
(EX) = qcf+A+C
-
- Hit Detection:
- Damage:
Hanetsurube no Nata = (dp+k) -
(EX) = dp+B+D
-
- Hit Detection:
- Damage:
- Kazahazushi no Tsuchi = (hold A/B/C/D) during D version or EX
Hiori no Kusabi = (qcb+K) -
(EX) = qcb+B+D -
-
- Hit Detection:
- Damage:
- Ura Shichiri = (hold A/B/C/D) during D version or EX
Shichiri Gake = (d, d + A/B/C/D) -
-
Desperation Moves
Washiba Otoshi = (qcfx2+K) -
- Hit Detection:
- Damage:
Yami Otoshi = (qcfx2+K) in the air -
- Hit Detection:
- Damage:
Tokoyami no Fune = (qcfx2+P) -
-
- Hit Detection:
- Damage:
Kyoryu no Ori = (hcbx2+P) close -
(EX) = hcbx2+A/C -
-
- Hit Detection:
- Damage:
Neomax
Kasumi = qcb~hcfx2+A+C -
- Hit Detection:
- Damage:
Combos
UNDER CONSTRUCTION
No Stock or Drive Gauge -
No Stock, 1+ Drive Gauge -
1 Stock, No Drive Gauge -
1 Stock, 1+ Drive Gauge -
2 Stock, No Drive Gauge -
2 Stock, 1+ Drive Gauge -
3 Stock, No Drive Gauge -
3 Stock, 1+ Drive Gauge -
4 Stock, No Drive Gauge -
5 Stock, No Drive Gauge -
Hyper Drive
(1)
(2)
(3)
(4)
(5)
Tips
Videos, Links & References
Technical Reference
http://www.youtube.com/watch?v=stY9GVyBHfI
Discussion Threads
Discuss at Dream Cancel