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The King of Fighters XIII/Mr. Karate: Difference between revisions
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'''1 Stock, No Drive Gauge -''' | '''1 Stock, No Drive Gauge -''' | ||
- j.D/cr.B, s.B, f+A (2), dp+C~A+B, TK hcf+B, | - j.D/cr.B, s.B, f+A (2), dp+C~A+B, TK hcf+B, qcf~hcb+A = 439 dmg | ||
- j.D/cr.B, cr.B, s.B, f+A (2), dp+C~A+B, qcf~hcb+A = 414 dmg (Easier hit confirm) | - j.D/cr.B, cr.B, s.B, f+A (2), dp+C~A+B, qcf~hcb+A = 414 dmg (Easier hit confirm) | ||
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'''2 Stock, No Drive Gauge -''' | '''2 Stock, No Drive Gauge -''' | ||
- j.D/cr.B, s.B, f+A (2), dp+C~A+B, TK hcf+B, | - j.D/cr.B, s.B, f+A (2), dp+C~A+B, TK hcf+B, qcf~hcb+AC = 529 dmg | ||
- j.D/cr.B, cr.B, s.B, f+A (2), dp+C~A+B, qcf~hcb+AC = 504 dmg (Easier hit confirm) | - j.D/cr.B, cr.B, s.B, f+A (2), dp+C~A+B, qcf~hcb+AC = 504 dmg (Easier hit confirm) |
Revision as of 00:14, 13 January 2012
Coming soon...
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A: 25 damage, cancellable, hits mid.
st. B: 30 damage, cancellable, hits mid.
st. C: 80 damage, cancellable, hits mid.
st. D: 70 damage, hits mid.
cl. C: 70 damage, cancellable, hits mid.
Crouching
cr. A: 25 damage, cancellable, hits mid.
cr. B: 30 damage, cancellable/chain-able, hits low.
cr. C: 70 damage, hits mid.
cr. D: 80 damage, cancellable, hits low.
Jumping
j. A: 45 (40) damage, hits overhead.
j. B: 45 (40) damage, hits overhead.
j. C: 72 (70) damage, hits overhead.
j. D: 70 (68) damage, hits overhead.
Blowback Attack
CD: 75 damage, whiff/cancellable, hits mid.
j. CD: 90 (80) damage, hits mid.
GCCD: 10 damage, hits mid.
Throw
Ippon Seoi =b/f + C/D (close) - 100 damage, can be broken, causes a hard knockdown
Command Moves
Seiken Sandan Tsuki = f+A
- Cancellable
- Hit Detection: Mid
- Damage: 85
Sokutou-Geri = f+B
- Cancellable
- Hit Detection: Mid
- Damage: 50
Special Moves
Kohoh = dp+P
(EX) = dp + AC
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 60/60+38/90+71
- Kohoh (Brake) = (C version Kohoh, A+B)
Shourankyaku = hcb+K
'(EX) = hcb+BD
- Hit Detection: Throw
- Damage: 133/188
Hakyokujin = qcb+P
(EX) = qcb + AC
- Hit Detection: Counter
- Damage: (NO damage)
Zanretuken = f,b,f+P
(EX) = f,b,f+AC
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 80/150
Hi'en Shippuu Kyaku = hcf+K (air only)
- Hit Detection: High
- Damage: 60/88
Desperation Moves
Haoh Shikouken = f, hcf+P
- Hit Detection: Mid
- Damage: 210
Ryuuko Ranbu = qcf~hcb+P
(EX) = qcf~hcb+A+C
- Hit Detection: Mid
- Damage: 234/367
Kyokugen Kohou = qcfx2+K
- Hit Detection: Mid
- Damage: 210
Neomax
Kishin Sanga Geki = qcb~hcf+AC
- Hit Detection: Mid
- Damage: 470
Combos
Mid-Screen
No Stock, No Drive Gauge -
- j.D/cr.B, s.B, f+A (2), dp+C~A+B, TK hcf+B, dp+A = 288 dmg
- j.D/cr.B, cr.B, s.B, f+A (2), dp+C~A+B, hyper hop D = 268 dmg (Reset + Easier hit confirm)
1 Stock, No Drive Gauge -
- j.D/cr.B, s.B, f+A (2), dp+C~A+B, TK hcf+B, qcf~hcb+A = 439 dmg
- j.D/cr.B, cr.B, s.B, f+A (2), dp+C~A+B, qcf~hcb+A = 414 dmg (Easier hit confirm)
1 Stock, 1+ Drive Gauge -
- j.D, s.C, qcf+A, DC, dp+C~A+B, TK hcf+B, qcf~hcb+A = 486 dmg ("DC" Can be option selected)
2 Stock, No Drive Gauge -
- j.D/cr.B, s.B, f+A (2), dp+C~A+B, TK hcf+B, qcf~hcb+AC = 529 dmg
- j.D/cr.B, cr.B, s.B, f+A (2), dp+C~A+B, qcf~hcb+AC = 504 dmg (Easier hit confirm)
2 Stock, 1+ Drive Gauge -
- j.D, s.C, qcf+A, DC, dp+C~A+B, TK hcf+B, qcf~hcb+AC = 583 dmg ("DC" Can be option selected)
3 Stock, No Drive Gauge -
Corner
No Stock, No Drive Gauge -
- j.D, s.C, f+B, dp+C~A+B, qcf+A, dp+A = 323 dmg
0 Stock, 1+ Drive Gauge -
- j.D, s.C, f+B, dp+C~A+B, qcf+A, dp+A, DC, TK hcf+B, qcf+A, dp+A = 440 dmg
1 Stock, No Drive Gauge -
- j.D, s.C, f+B, dp+C~A+B, qcf+A, qcf~hcb+A = 477 dmg
1 Stock, 1+ Drive Gauge -
- j.D, s.C, f+B, dp+C~A+B, qcf+A, dp+A, DC, TK hcf+B, qcf+A, qcf~hcb+A = 582 dmg
2 Stock, No Drive Gauge -
- j.D, s.C, f+B, dp+C~A+B, qcf+A, qcf~hcb+AC = 574 dmg
2 Stock, 1+ Drive Gauge -
- j.D, s.C, f+B, dp+C~A+B, qcf+A, dp+A, DC, TK hcf+B, qcf+A, qcf~hcb+AC = 658 dmg
Hyper Drive Combos
Links & References
Discussion Threads
Discuss at Dream Cancel