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The King of Fighters XIII/Kula Diamond: Difference between revisions
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j.D, st.C, qcf+AC, qcb+BD, qcb+B~f+B, dp+AC (DMG=454/492) | j.D, st.C, qcf+AC, qcb+BD, qcb+B~f+B, dp+AC (DMG=454/492) | ||
==Move Metadata== | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cl.A(1) | |||
| 25 || 5 || 6 || -2 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cl.A(2) | |||
| 20 || 2 || - || 0 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cl.A(3) | |||
| 20 || 1 || - || +2 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cr.A | |||
| 25 || 5 || 5 || -5 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!st.A | |||
| 25 || 5 || 6 || -2 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!j.A | |||
| 45 || 3 || 7 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!hop A | |||
| 40 || 3 || 7 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cl.B | |||
| 30 || 3 || 4 || -2 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cr.B | |||
| 30 || 3 || 4 || 0 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!st.B | |||
| 30 || 3 || 4 || -2 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!j.B | |||
| 45 || 3 || 7 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!hop.B | |||
| 40 || 3 || 5 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cl.C(1) | |||
| 55 || 8 || 4 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cl.C(2) | |||
| 25 || 4 || - || -10 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cr.C | |||
| 70 || 7 || 5 || -17 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!st.C | |||
| 70 || 7 || 14 || -18 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!j.C | |||
| 72 || 7 || 13 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!hop.C | |||
| 70 || 7 || 13 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cl.D(1) | |||
| 55 || 8 || 7 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cl.D(2) | |||
| 25 || 4 || - || -9 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cr.D | |||
| 80 || 7 || 8 || -13 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!st.D | |||
| 80 || 7 || 10 || -12 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!j.D | |||
| 70 || 7 || 6 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!hop.D | |||
| 68 || 7 || 6 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!st.CD | |||
| 75 || 10 || 18 || +4 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!j.CD | |||
| 90 || 8 || 16 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!hop.CD | |||
| 80 || 8 || 16 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!One Inch(chained) | |||
| 50 || 4 || 15 || -7 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!One Inch | |||
| 70 || 10 || 22 || -3 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Slider Shoot | |||
| 80 || 7 || 8 || -13 || If the slide hits on the 21st frame(max range) the slide is -2 on block | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Ice Coffin | |||
| 101 || 0 || 1 || - || Hardknock down | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!GC CD | |||
| 4 || 0 || 13 || -15 || Start up on light attacks:13F, on heavy and jump ins attacks: 17F | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!A Diamond Breath | |||
| 60 || 6 || 19 || 0 || +7 on block if done meaty | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!C Diamond Breath | |||
| 70 || 8 || 33 || +3 || +11 on block if done meaty | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Diamond Breath | |||
| 120 || 0 || 16 || +7 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!A Crow Bites | |||
| 70 || 4 || 6 || -31 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!C Crow Bites (1) | |||
| 70 || 6 || 4 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!C Crow Bites (2) | |||
| 60 || 4 || - || -48 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Crow Bites (1) | |||
| 100 || 0 || 3 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Crow Bites (2) | |||
| 60 || 0 || - || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Crow Bites (3) | |||
| 40 || 0 || - || -48 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!B Ray Spin | |||
| 30 || 4 || 15 || -7 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!D Ray Spin (1) | |||
| 30 || 4 || 17 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!D Ray Spin (2) | |||
| 30 || 6 || 15 || -3 || -1 if blocked while crouching | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!→Stand (1) | |||
| 20 || 4 || 10 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!→Stand (2) | |||
| 30 || 4 || - || -1 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!→Sit | |||
| 30 || 4 || 7 || -14 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Ray Spin (1) | |||
| 60 || 0 || 12 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Ray Spin (2) | |||
| 60 || 0 || - || +1 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!→EX Stand (1) | |||
| 45 || 0 || 7 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!→EX Stand (2) | |||
| 80 || 0 || - || -1 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!→EX Sit | |||
| 50 || 0 || 6 || -8 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Counter Shell (Slap) | |||
| 45 || 10 || 5 || -11 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Counter Shell (Projectile) | |||
| 80 || 12 || - || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Counter Shell (Slap) | |||
| 80 || 0 || 3 || -7 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Counter Shell (Projectile) (1) | |||
| 50 || 0 || - || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Counter Shell (Projectile) (2,3) | |||
| 50 || 0 || - || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Diamond Edge | |||
| 210 || 0 || 45(16) || -24 || 29 super freeze frames | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Diamond Edge (1) | |||
| 80 || 0 || 36(7) || - || 29 super freeze frames | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Diamond Edge (2-4) | |||
| 80 || 0 || - || -37 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Freeze Execution (1) | |||
| 100 || 0 || 40(11) || - || 29 super freeze frames | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Freeze Execution (2-13) | |||
| 15 || 0 || - || -62 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Neo Freeze Execution (1) | |||
| 100 || 0 || 35(6) || -48 || 29 super freeze frames | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Neo Freeze Execution (2,3) | |||
| 70 || 0 || - || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Neo Freeze Execution (4-15) | |||
| 15 || 0 || - || - || | |||
|} | |||
Revision as of 21:03, 25 February 2012
0 Stock, No Drive Gauge | st.C, qcb+B~f+D, dp+C = 231 dmg
cr.B×3, dp+C = 192 dmg st.C, f+A, qcf+A, qcb+B~f+B, dp+C = 299 dmg |
1 Stock, No Drive Gauge | cr.B×3, qcb+BD, dp+C = 271 dmg
cr.B×3, qcb+BD, qcb+B~f+B, dp+C = 308 dmg |
1 Stock, 1+ Drive Gauge | j.D, st.C, qcb+B~f+D, dp+A, (SC) qcfx2+P = 392 dmg |
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A: 25 damage, cancellable/chain-able, hits mid.
st. B: 30 damage, cancellable, hits mid.
st. C: 80 damage, cancellable, hits mid.
st. D: 25x2 damage, hits mid.
cl. C: 55 + 25 damage, cancellable, hits mid.
cl. D: 55 + 25 damage, cancellable, hits mid.
Crouching
cr. A: 25 damage, cancellable, hits mid.
cr. B: 30 damage, cancellable/chain-able, hits low.
cr. C: 70 damage, hits mid.
cr. D: 80 damage, cancellable, hits low.
Jumping
j. A: 45 (40) damage, hits overhead.
j. B: 45 (40) damage, hits overhead.
j. C: 72 (70) damage, hits overhead.
j. D: 70 (68) damage, hits overhead.
Blowback Attack
CD: 75 damage, whiff/cancellable, hits mid.
j. CD: 90 (80) damage, hits mid.
GCCD: 10 damage, hits mid.
Throw
b/f + C/D = Ice Coffin
- Can be broken
- Hit Detection: Close
- Damage: 13x7+40
Command Moves
f + A = One Inch Punch
- Cancel-able
- Hit Detection: High
- Damage: 70(50)
df + B = Slider Shoot
- Hit Detection: Low
- Damage: 80
Special Moves
dp + A/C = Crow Bites
(EX) = dp + AC
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 70(40)/70(60)+60/100+60(40)+40
qcf + A/C = Diamond Breath
(EX) = qcf + AC
- Super Cancel-able
- Hit Detection: High
- Damage: 60/70/120
qcb + A/C = Counter Shell
(EX) = qcb + AC
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 45/80 80/50x3
qcb + B/D = Ray Spin
(EX) = qcb + BD
- Hit Detection: High
- Damage: 30/30x2/60x2
(After Ray Spin)∟ f + B (Standing)
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 20+30/45+80
(After Ray Spin)∟ f + D (Sitting)
- Drive/Super Cancel-able
- Hit Detection: Low
- Damage: 30/90
Desperation Moves
qcf x2 + A/C = Diamond Edge
(EX) = qcf x2 + AC
- Max Cancel-able
- Hit Detection: High
- Damage: 210/80x4
hcb x2 + A/C = Freeze Execution
- Hit Detection: High
- Damage: 100+15x12
Neomax
hcb x2 + BD = Neo Freeze Execution
- Hit Detection: High
- Damage: 100+70x2+15x2
Combos
No Stock, No Drive Gauge -
st.C, qcb+B~f+D, dp+C (DMG=231)
cr.B×3, dp+C (DMG=192)
st.C, f+A, qcf+A, qcb+B~f+B, dp+C (DMG=299/348)
1 Stock, No Drive Gauge -
cr.B×3, qcb+BD, dp+C (DMG=271)
cr.B×3, qcb+BD, qcb+B~f+B, dp+C (DMG=308)
st.C, f+A, qcf+AC, qcb+B~f+B, dp+C (DMG=299/348)
st.C, f+A, qcf+A, qcb+B~f+B, dp+AC (DMG=299/348)
st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B, dp+C (DMG=430)
1 Stock, 1+ Drive Gauge -
j.D, st.C, qcb+B~f+D, dp+A, (SC) qcfx2+P (DMG=392)
qcb+BD, qcb+B, dp+C, (DC) qcb+D, qcb+B~f+B, dp+C
j.C, s.C, f+A, qcf+A, qcb+B, f+B *delay* dp+C, (DC) qcb+BD, f+B, dp+C (DMG=466)
j.D, st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, [dp+A, (DC) qcb+D, qcb+B~f+B]x2, dp+C
2 Stock, No Drive Gauge -
j.D, st.C, qcf+AC, qcb+BD, qcb+B~f+B, dp+C (DMG=454/492)
st.C, f+A, qcf+AC, qcb+B~f+B, dp+AC (DMG=299/348)
2 Stock, 1+ Drive Gauge -
j.D, st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, [dp+C, (DC) qcb+BD~f+D, qcb+D, qcb+B~f+B]x2, dp+C
3 Stock, No Drive Gauge -
j.D, st.C, qcf+AC, qcb+BD, qcb+B~f+B, dp+AC (DMG=454/492)
Move Metadata
|- style="color:#003366; background-color:#99CCFF;" align="left" !cl.A(1) | 25 || 5 || 6 || -2 || |- style="color:#003366; background-color:#99CCFF;" align="left" !cl.A(2) | 20 || 2 || - || 0 || |- style="color:#003366; background-color:#99CCFF;" align="left" !cl.A(3) | 20 || 1 || - || +2 || |- style="color:#003366; background-color:#99CCFF;" align="left" !cr.A | 25 || 5 || 5 || -5 || |- style="color:#003366; background-color:#99CCFF;" align="left" !st.A | 25 || 5 || 6 || -2 || |- style="color:#003366; background-color:#99CCFF;" align="left" !j.A | 45 || 3 || 7 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !hop A | 40 || 3 || 7 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !cl.B | 30 || 3 || 4 || -2 || |- style="color:#003366; background-color:#99CCFF;" align="left" !cr.B | 30 || 3 || 4 || 0 || |- style="color:#003366; background-color:#99CCFF;" align="left" !st.B | 30 || 3 || 4 || -2 || |- style="color:#003366; background-color:#99CCFF;" align="left" !j.B | 45 || 3 || 7 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !hop.B | 40 || 3 || 5 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !cl.C(1) | 55 || 8 || 4 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !cl.C(2) | 25 || 4 || - || -10 || |- style="color:#003366; background-color:#99CCFF;" align="left" !cr.C | 70 || 7 || 5 || -17 || |- style="color:#003366; background-color:#99CCFF;" align="left" !st.C | 70 || 7 || 14 || -18 || |- style="color:#003366; background-color:#99CCFF;" align="left" !j.C | 72 || 7 || 13 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !hop.C | 70 || 7 || 13 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !cl.D(1) | 55 || 8 || 7 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !cl.D(2) | 25 || 4 || - || -9 || |- style="color:#003366; background-color:#99CCFF;" align="left" !cr.D | 80 || 7 || 8 || -13 || |- style="color:#003366; background-color:#99CCFF;" align="left" !st.D | 80 || 7 || 10 || -12 || |- style="color:#003366; background-color:#99CCFF;" align="left" !j.D | 70 || 7 || 6 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !hop.D | 68 || 7 || 6 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !st.CD | 75 || 10 || 18 || +4 || |- style="color:#003366; background-color:#99CCFF;" align="left" !j.CD | 90 || 8 || 16 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !hop.CD | 80 || 8 || 16 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !One Inch(chained) | 50 || 4 || 15 || -7 || |- style="color:#003366; background-color:#99CCFF;" align="left" !One Inch | 70 || 10 || 22 || -3 || |- style="color:#003366; background-color:#99CCFF;" align="left" !Slider Shoot | 80 || 7 || 8 || -13 || If the slide hits on the 21st frame(max range) the slide is -2 on block |- style="color:#003366; background-color:#99CCFF;" align="left" !Ice Coffin | 101 || 0 || 1 || - || Hardknock down |- style="color:#003366; background-color:#99CCFF;" align="left" !GC CD | 4 || 0 || 13 || -15 || Start up on light attacks:13F, on heavy and jump ins attacks: 17F |- style="color:#003366; background-color:#99CCFF;" align="left" !A Diamond Breath | 60 || 6 || 19 || 0 || +7 on block if done meaty |- style="color:#003366; background-color:#99CCFF;" align="left" !C Diamond Breath | 70 || 8 || 33 || +3 || +11 on block if done meaty |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Diamond Breath | 120 || 0 || 16 || +7 || |- style="color:#003366; background-color:#99CCFF;" align="left" !A Crow Bites | 70 || 4 || 6 || -31 || |- style="color:#003366; background-color:#99CCFF;" align="left" !C Crow Bites (1) | 70 || 6 || 4 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !C Crow Bites (2) | 60 || 4 || - || -48 || |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Crow Bites (1) | 100 || 0 || 3 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Crow Bites (2) | 60 || 0 || - || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Crow Bites (3) | 40 || 0 || - || -48 || |- style="color:#003366; background-color:#99CCFF;" align="left" !B Ray Spin | 30 || 4 || 15 || -7 || |- style="color:#003366; background-color:#99CCFF;" align="left" !D Ray Spin (1) | 30 || 4 || 17 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !D Ray Spin (2) | 30 || 6 || 15 || -3 || -1 if blocked while crouching |- style="color:#003366; background-color:#99CCFF;" align="left" !→Stand (1) | 20 || 4 || 10 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !→Stand (2) | 30 || 4 || - || -1 || |- style="color:#003366; background-color:#99CCFF;" align="left" !→Sit | 30 || 4 || 7 || -14 || |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Ray Spin (1) | 60 || 0 || 12 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Ray Spin (2) | 60 || 0 || - || +1 || |- style="color:#003366; background-color:#99CCFF;" align="left" !→EX Stand (1) | 45 || 0 || 7 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !→EX Stand (2) | 80 || 0 || - || -1 || |- style="color:#003366; background-color:#99CCFF;" align="left" !→EX Sit | 50 || 0 || 6 || -8 || |- style="color:#003366; background-color:#99CCFF;" align="left" !Counter Shell (Slap) | 45 || 10 || 5 || -11 || |- style="color:#003366; background-color:#99CCFF;" align="left" !Counter Shell (Projectile) | 80 || 12 || - || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Counter Shell (Slap) | 80 || 0 || 3 || -7 || |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Counter Shell (Projectile) (1) | 50 || 0 || - || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Counter Shell (Projectile) (2,3) | 50 || 0 || - || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !Diamond Edge | 210 || 0 || 45(16) || -24 || 29 super freeze frames |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Diamond Edge (1) | 80 || 0 || 36(7) || - || 29 super freeze frames |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Diamond Edge (2-4) | 80 || 0 || - || -37 || |- style="color:#003366; background-color:#99CCFF;" align="left" !Freeze Execution (1) | 100 || 0 || 40(11) || - || 29 super freeze frames |- style="color:#003366; background-color:#99CCFF;" align="left" !Freeze Execution (2-13) | 15 || 0 || - || -62 || |- style="color:#003366; background-color:#99CCFF;" align="left" !Neo Freeze Execution (1) | 100 || 0 || 35(6) || -48 || 29 super freeze frames |- style="color:#003366; background-color:#99CCFF;" align="left" !Neo Freeze Execution (2,3) | 70 || 0 || - || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !Neo Freeze Execution (4-15) | 15 || 0 || - || - || |}
Hyper Drive Combos
Links & References
Technical Reference
http://www.youtube.com/watch?v=9sBJCsCsBIY
Discussion Threads
Discuss at Dream Cancel