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[http://dreamcancel.com/forum/index.php?action=profile;u=2276 shiningnegro] [http://dreamcancel.com/forum/index.php?topic=1961.msg44333#msg44333]
[http://dreamcancel.com/forum/index.php?action=profile;u=2276 shiningnegro] [http://dreamcancel.com/forum/index.php?topic=1961.msg44333#msg44333]
[http://dreamcancel.com/forum/index.php?action=profile;u=85 Matt Alder]


==Discussion Threads==
==Discussion Threads==

Revision as of 21:54, 23 February 2012

File:Hwa sprite.gif

Quick Combo Reference

0 Stock, No Drive Gauge

Low
Anywhere
Anywhere
Anywhere
Corner
Anywhere

cr.B, cr.B, st.B, dp+B = 144 dmg
st.C, (d/f).B, qcb+B = 166 dmg
j.D, st.C, qcb+B = 194 dmg
j.D, (air) qcb+B, cr.D = 203 dmg
j.D, cr.B, cr.B, st.B, dp+B = 206 dmg
j.D, st.C, (d/f).B, DP+D = 287 dmg


Normals

Standing

st. A: 25 damage, cancellable/chain-able, hits mid.

st. B: 30 damage, cancellable, hits mid.

st. C: 80 damage, cancellable, hits mid.

st. D: 80 damage, cannot be canceled, hits mid.

cl. C: 70 damage, cancellable, hits mid.

cl. D: 70 damage, cancellable, hits mid.

Crouching

cr. A: 25 damage, cancellable/chain-able, hits mid.

cr. B: 30 damage, chain-able, hits low.

cr. C: 70 damage, cancellable, hits mid.

cr. D: 80 damage, cancellable, hits low.

Jumping

j. A: 45 (40) damage, cancellable, hits overhead.

j. B: 45 (40) damage, hits overhead.

j. C: 72 (70) damage, cancellable, hits overhead.

j. D: 70 (68) damage, cannot be canceled, hits overhead.

Blowback Attack

CD: 75 damage, cancellable, hits mid.

j. CD: 90 (80) damage, cancellable, hits mid.

GCCD: 10 damage, cannot be canceled, hits mid.

Throw

Sou Hiza Jigoku = (b/f+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 30 x 2, 48


Command Moves

Sliding = (df+B)

  • Cancellable
  • Hit Detection: Low
  • Damage: 40


Special Moves

TNT Punch = (qcf+P)

(EX) = qcf+AC

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic)


∟Finish (qcf+P)

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • Damage: 20, 40


Dragon Tail = (qcb+K) ground/air

(EX) = qcb+BD ground/air

  • Drive-Cancellable
  • Hit Detection: High
  • (Ground) B Damage: 50; D Damage: 50 x 4 (50 x 3); EX Damage: 50 x 4
  • (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2


Dragon Kick = (dp+K) - B goes up, D goes straight.

(EX) = dp+BD

  • Drive-Cancellable
  • Hit Detection: High
  • B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2


Air Dragon Kick = (dp+K) in air - B goes down, D goes straight.

(EX) = dp+BD in air

  • Drive-Cancellable
  • Hit Detection: High
  • Damage: 70; EX Damage: 35 x 3


Desperation Moves

Drink Pink = (qcbx2+P) - 10% Damage increase, and extra hit during Dragon Backbreaker DM.

  • No Damage


Dragon Dance = (qcfx2+K)

(EX) = qcfx2+BD

  • Hit Detection: High
  • Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120


Dragon Backbreaker = (qcf hcb+P)

  • MAX Cancellable
  • Hit Detection: Throw
  • Damage: 50, 200 (50, 200, 55 during Drink Pink status)


Neomax

Final Dragon Kick = (qcf hcb+BD)

  • Hit Detection: High
  • Damage: 450 (40, 40 x 8)

Combos

No Stock, No Drive Gauge -

cr. B, st. B, df+B, dp+D

st. C, df+B, dp+D

st. D, df+B, dp+D

st. C, qcf+P qcf+P


No Stock, 1+ Drive Gauge -

cr. B, st. B, df+B, dp+D, (DC) qcb+K

st. C, df+B, dp+D, (DC) qcb+K

st. D, df+B, dp+D, (DC) qcb+K


1 Stock, No Drive Gauge -

cr. B, st. B, df+B, qcf hcb+P

st. C, df+B, qcf hcb+P

st. D, df+B, qcf hcb+P

j.D, st.C, df.B, qcf hcb+A

j.D, (air) qcb+B, st.C, df+B, qcf hcb+A


1 Stock, 1+ Drive Gauge -

cr. B, st. B, df+B, dp+D, (DC) qcb+B, qcfx2+K

st. C, df+B, dp+D, (DC) qcb+B, qcfx2+K

st. D, df+B, dp+D, (DC) qcb+B, qcfx2+K

j. D, (air)dp+B, dp+B (DC) qcb+D, *delay* dp+D, qcfx2+K = 537 damage [1]

  • corner only, damage with EX super = 603

j. D, (air)qcb+B, st. C, dp+B (DC) qcb+d, *delay* dp+D, qcfx2+K = 570 damage [2]

  • corner only, damage with EX super = 632

j. D, st. C, dp+D, (DC) qcb+B, qcfx2+K = 483 damage [3]

  • Good Cross-Up Combo, works anywhere, pushes to the corner (or very close depending on where done), damage with Ex Super = 553 damage

j. D, st. C, df+B, dp+D (DC) qcb+B, qcfx2+K = 506 dmg [4]

  • Good Cross-Up Combo, works anywhere, pushes to the corner (or very close depending on where done), damage with Ex Super = 572 damage

Combos when DRUNK

1 Stock (to drink), 1+ Drive Gauge -


j. C, j.qcb+B, cl. C, df+B, dp+D, (DC) j.qcb+D, qcb+D, qcb+B, qcb+B, qcb+B, qcfx2+B/D - 792 damage

  • corner only and Hwa builds over 1 meter back during the combo. Can swap qcfx2+B/D at the end for EXDM if desired [5]


j. C, j.qcb+B, cl. C, df+B, dp+D, (DC) j.qcb+B, qcb+B, qcb+B, qcb+B, qcfx2+B/D - 726 damage

  • works anywhere and Hwa builds over 1 meter back during the combo. Can swap qcfx2+B/D at the end for EXDM if desired. [6]


j. C, j.qcb+B, cl .C, df+B, dp+D (DC) qcb+B, qcfx2+B/D - 541 damage

  • works anywhere and while sober. Can swap qcfx2+B/D at the end for EXDM if desired. [7]


j. C, j.qcb+B, cl. C, d/f+B, dp+D (DC) j.qcb+D, qcb+D, qcb+B, qcb+B, qcb+B, dp+B (DC) j.qcb+D, (wait) qcb+D, qcb+B, qcb+B, qcb+B, dp+B (stun), qcbx2+A/C, j. C, j.qcb+B, cl. C, df+B, qcf+AC, qcb+D, qcb+B, qcfx2+BD - 1030 damage

  • note: meter and drive gets built up in the combo [8]

2 Stock, No Drive Gauge -

j.C, j.qcb+B, c.C, d/f+B, qcf+AC, qcb+B, qcb+B, qcb+B, qcfx2+B/D - 629 damage

  • works anywhere, Hwa builds over 1 meter back during combo. Can swap qcfx2+B/D at the end for EXDM if desired. [9]


2 Stock, 1+ Drive Gauge -

cr.B, cr.B, s.B, df+B, dp+D, (DC) qcb+B, qcb+B, qcb+B, qcb+B, qcfx2+BD - 664 damage

  • starts low, easy to confirm, works anywhere

[10]


j. C, j.qcb+B, cl. C, df+B, dp+D, (DC) qcb+B, dp+D, link qcfx2+BD - 669 damage

  • works anywhere and while sober. [11]


cr.B, cr.B, s.B, d/f+B, dp+D, [DC] qcb+D, qcb+D, qcb+B, qcb+B, qcb+B, qcf+A, qcfx2+BD - 706 damage

  • starts low, also super easy to confirm, corner only [12]


HD Combos

(1) st. C, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

(2) st. D, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

(3) cr. B, st. B, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

(4) st. C, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

(5) st. D, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

(6) cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

Links & References

Videos

Hwa Jai Master Class

Contributors

shiningnegro [13]

Matt Alder

Discussion Threads

Discuss at Dream Cancel

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