-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

The King of Fighters XIII/Mr. Karate: Difference between revisions

From Dream Cancel Wiki
Jump to navigation Jump to search
Line 314: Line 314:
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.C  
!j.C  
| 72 || 7 || 9 || - ||
| 72 || 7 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop C  
!hop C  
| 70 || 7 || 9 || - ||
| 70 || 7 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.D  
!cl.D  
| 80 || 7 || 13 || +2 ||  
| 80 || 7 || 10 || +1 ||  
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cr.D  
!cr.D  
| 80 || 7 || 7 || -10 ||
| 80 || 7 || 7 || -5 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.D  
!st.D  
| 80 || 7 || 13 || +2 ||
| 80 || 7 || 10 || +1 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.D  
!j.D  
| 70 || 7 || 8 || - ||
| 70 || 7 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop D  
!hop D  
| 68 || 7 || 8 || - ||
| 68 || 7 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.CD  
!st.CD  
| 75 || 10 || 18 || -1 ||
| 75 || 10 || 13 || +1 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.CD  
!j.CD  
| 90 || 8 || 9 || - ||
| 90 || 8 || 11 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop CD  
!hop CD  
| 80 || 8 || 9 || - ||
| 80 || 8 || 11 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Sokutougeri (f.B)
!足刀蹴り
| 70 || 6 || 18 || -7 ||  
| 50 || 6 || 18 || -7 ||  
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Normal Throw
!正拳三段突き1
| 100 || 0 || 1 || - ||Hard knockdown
| 35 || 2 || 8 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!GCCD
!正拳三段突き2
| 4 || 0 || 13 || -15 ||Startup vs: Wk 13, St 17, Jump Atk 17
| 25 || 2 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Kouou Ken
!正拳三段突き3
| 65 || 6 || 13,18 || -9,-8 ||Close Wk,St
| 30 || 2 || - || -4 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!B Kyokugen Kouou
!一本背負い
| 70 || 4 || 14 || -8 ||  
| 100 || 0 || 1 || - ||Hard knockdown
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!D Kyokugen Kouou
!GCCD
| 85 || 4 || 20 || -10 ||
| 4 || 0 || 13 || -15 ||弱13,強17,J攻撃には発生17F
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!B Hienshippu Kyaku
!A虎咆
| 50 || 4 || 9 || -7 ||
| 60 || 6 || 4 || -25 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!D Hienshippu Kyaku(1)
!C虎咆1
| 60 || 4 || 16 || - ||
| 60 || 6 || 6 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!D Hienshippu Kyaku(2)
!C虎咆2
| 70 || 4 || - || -9 ||  
| 40 || 6 || - || -37 ||BR時-14F
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Zanretsuken(1)
!翔乱脚1-6
| 0 || 0 || 10 || - ||
| 15 || 0 || 21 || - ||密着
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Zanretsuken(2,4,6)
!翔乱脚7
| 25 || 0 || - || - ||
| 80 || 0 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Zanretsuken(3,5)
!暫烈拳1-6
| 20 || 0 || - || - ||  
| 10 || 0 || 12 || - ||初段補正ロック技
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Zanretsuken(7)
!暫烈拳7-12
| 30 || 0 || - || -6 ||  
| 0 || 0 || - || - ||  
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Kyokugen Hougeki (hcb.K)
!暫烈拳13
| 0 || 0 || 8 || +10 ||Whiff 38
| 20 || 0 || - || -38 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Kou Ou Ken
!B飛燕疾風脚
| 120 || 0 || 18 || -1 ||Close
| 60 || 4 || 9 || -11 ||密着.最低空-4F,着地硬直12F
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Kyokugen Kou Ou
!D飛燕疾風脚1
| 140 || 0 || 26 || -3 ||
| 50 || 4 || 13 || - ||着地硬直20F
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Hienshippu Kyaku(1)
!D飛燕疾風脚2
| 60 || 0 || 12 || - ||
| 40 || 4 || - || -4 ||最低空時
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Hienshippu Kyaku(2)
!EX Hienshippu Kyaku(2)

Revision as of 16:45, 14 March 2012

Coming soon...

File:Mrkaratexiii.gif


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

st. A: 25 damage, cancellable, hits mid.

st. B: 30 damage, cancellable, hits mid.

st. C: 80 damage, cancellable, hits mid.

st. D: 70 damage, hits mid.

cl. C: 70 damage, cancellable, hits mid.


Crouching

cr. A: 25 damage, cancellable, hits mid.

cr. B: 30 damage, cancellable/chain-able, hits low.

cr. C: 70 damage, hits mid.

cr. D: 80 damage, cancellable, hits low.

Jumping

j. A: 45 (40) damage, hits overhead.

j. B: 45 (40) damage, hits overhead.

j. C: 72 (70) damage, hits overhead.

j. D: 70 (68) damage, hits overhead.

Blowback Attack

CD: 75 damage, whiff/cancellable, hits mid.

j. CD: 90 (80) damage, hits mid.

GCCD: 10 damage, hits mid.


Throw

Ippon Seoi =b/f + C/D (close) - 100 damage, can be broken, causes a hard knockdown


Command Moves

Seiken Sandan Tsuki = f+A - Safe on block. First 2 hits don't cause any pushback. Cancellable on all 3 hits into specials or supers.

- Cancellable

- Hit Detection: Mid

- Damage: 85


Sokutou-Geri = f+B - Safe on block.

- Cancellable

- Hit Detection: Mid

- Damage: 50

Special Moves

Kohoh = dp+P - A version has start-up invincibility. C version has no invincibility but is breakable on hit/whiff.

(EX) = dp + AC - Start-up is completely invincible.

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 60/60+38/90+71

Kohoh (Brake) = (C version Kohoh, A+B)


Shourankyaku = hcb+K - Both regular versions have a small start-up followed by Karate's regular running animation. They don't have any invincibility.

(EX) = hcb+BD - EX version has invincibility when Karate disappears in the middle of the move's animation.

- Hit Detection: Throw

- Damage: 133/188


Hakyokujin = qcb+P - Both regular versions counter high/mid attacks and auto-dash Karate right in front the opponent.

(EX) = qcb + AC - EX version also counters high/mid attacks and has different properties depending on whether he counters a body attack or a projectile attack. Upon counter a body attack, he hits the opponent which stuns them. You can follow-up with a combo afterwards. If the counter hits an air-bourne opponent then he just knocks them away. Upon countering a projectile, he teleports right above the opponent and slams down on them. If you time the counter to the exact frame then he will teleport to the opponent and stun them the same way he does when countering a body attack.

- Hit Detection: Counter

- Damage: (NO damage)


Zanretuken = f,b,f+P - All hits will follow if you catch the opponent with any hits. Allows for follow-ups in the corner.

(EX) = f,b,f+AC - Same as the regular version but more damage. Allows for follow-ups anywhere on screen.

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 80/150


Hi'en Shippuu Kyaku = hcf+K (air only) - All versions can be done out of backdash. B and EX version allows for follow-ups afterwards.

- Hit Detection: High

- Damage: 60/88

Desperation Moves

Haoh Shikouken = f, hcf+P - Start-up has auto-guard. A version travels slower and C version travels faster.

- Hit Detection: Mid

- Damage: 210


Ryuuko Ranbu = qcf~hcb+P - A version's start-up is fast. C version has a slower start-up and has invincibility.

(EX) = qcf~hcb+A+C - EX version starts up fast and has complete invincibility till about half way through the dash.

- Hit Detection: Mid

- Damage: 234/367


Kyokugen Kohou = qcfx2+K - Near instant start-up. Start-up has invincibility. Great as anti-air.

- Hit Detection: Mid

- Damage: 210

Neomax

Kishin Sanga Geki = qcb~hcf+AC - Extremely fast Start-up with complete invincibility.

- Hit Detection: Mid

- Damage: 470

Combos

Mid-Screen

No Stock, No Drive Gauge -

- j.D/cr.B, s.B, f+A (2), dp+C~A+B, TK hcf+B, dp+A = 288 dmg

- j.D/cr.B, cr.B, s.B, f+A (2), dp+C~A+B, hyper hop D = 268 dmg (Reset + Easier hit confirm)


1 Stock, No Drive Gauge -

- j.D/cr.B, s.B, f+A (2), dp+C~A+B, TK hcf+B, qcf~hcb+A = 439 dmg

- j.D/cr.B, cr.B, s.B, f+A (2), dp+C~A+B, qcf~hcb+A = 414 dmg (Easier hit confirm)


1 Stock, 1+ Drive Gauge -


- j.D, s.C, qcf+A, DC, dp+C~A+B, TK hcf+B, qcf~hcb+A = 486 dmg ("DC" Can be option selected)


2 Stock, No Drive Gauge -

- j.D/cr.B, s.B, f+A (2), dp+C~A+B, TK hcf+B, qcf~hcb+AC = 529 dmg

- j.D/cr.B, cr.B, s.B, f+A (2), dp+C~A+B, qcf~hcb+AC = 504 dmg (Easier hit confirm)


2 Stock, 1+ Drive Gauge -

- j.D, s.C, qcf+A, DC, dp+C~A+B, TK hcf+B, qcf~hcb+AC = 583 dmg ("DC" Can be option selected)


3 Stock, No Drive Gauge -

Corner

No Stock, No Drive Gauge -

- j.D, s.C, f+B, dp+C~A+B, qcf+A, dp+A = 323 dmg


0 Stock, 1+ Drive Gauge -

- j.D, s.C, f+B, dp+C~A+B, qcf+A/dp+A/TK hcf+B, dp+A, [DC], TK hcf+B, qcf+A, dp+A = 440 dmg


1 Stock, No Drive Gauge -

- j.D, s.C, f+B, dp+C~A+B, qcf+A, qcf~hcb+A = 477 dmg


1 Stock, 1+ Drive Gauge -

- j.D, s.C, f+B, dp+C~A+B, qcf+A/dp+A/TK hcf+B, dp+A, [DC], TK hcf+B, qcf+A, qcf~hcb+A = 582 dmg


2 Stock, No Drive Gauge -

- j.D, s.C, f+B, dp+C~A+B, qcf+A, qcf~hcb+AC = 574 dmg


2 Stock, 1+ Drive Gauge -

- j.D, s.C, f+B, dp+C~A+B, qcf+A/dp+A/TK hcf+B, dp+A, DC, TK hcf+B, qcf+A, qcf~hcb+AC = 658 dmg

Hyper Drive Combos

1 Stock

- j.D, s.C, f+B, HD, s.C, [qcf+A, DC, dp+C~A+B, TK hcf+B] x5, qcf~hcb+A = 803 dmg

- cr.B, s.B, f+A *3 hits*, HD, s.C, [qcf+A, DC, dp+C~A+B, TK hcf+B] x5, qcf~hcb+A = 687 dmg

2 Stock

- j.D, s.C, f+B, HD, s.C, [qcf+A, DC, dp+C~A+B, TK hcf+B] x4, qcf+A, DC, dp+C~A+B, qcf+C~ff, f~b~f+A, qcf~hcb+AC = 881 dmg

- j.D, s.C, f+B, HD, s.C, f+B, [qcf+A, DC, dp+C~A+B, TK hcf+B] x4, Neomax = 854 dmg

- cr.B, s.B, f+A *3 hits*, HD, s.C, f+B, [qcf+A, DC, dp+C~A+B, TK hcf+B] x4, Neomax = 739 dmg

3 Stock

- j.D, s.C, f+B, HD, s.C, [qcf+A, DC, dp+C~A+B, TK hcf+B] x4, qcf+A, DC, f~b~f+AC, qcf+C~ff, f~b~f+A, qcf~hcb+AC = 918 dmg

5 Stock

- j.D, s.D, *link* far s.C, f+B, HD, s.C, f+B, dp+AC, DC, air hcf+B, dp+AC, DC, air hcf+D *whiffed*, TK hcf+B, qcf+C, DC, dp+C~A+B, TK hcf+B, qcf+A, DC, dp+C~A+B, TK hcf+B, qcf+A, DC, f~b~f+AC, qcf+C~ff, f~b~f+A, qcf~hcb+AC = 1005 dmg

Links & References

Move Metadata

Move Damage Stun Startup On Guard Remarks
cl.A 25 3 4 +2
cr.A 25 6 3 +2
st.A 25 3 4 +2
j.A 45 3 5 -
hop A 40 3 5 -
st.B 30 6 4 +1
cr.B 30 3 4 0
j.B 45 3 4 -
hop B 40 3 4 -
cl.C 70 7 3 -1
cr.C 70 7 4 -13
st.C 80 7 7 -2
j.C 72 7 7 -
hop C 70 7 7 -
cl.D 80 7 10 +1
cr.D 80 7 7 -5
st.D 80 7 10 +1
j.D 70 7 7 -
hop D 68 7 7 -
st.CD 75 10 13 +1
j.CD 90 8 11 -
hop CD 80 8 11 -
足刀蹴り 50 6 18 -7
正拳三段突き1 35 2 8 -
正拳三段突き2 25 2 - -
正拳三段突き3 30 2 - -4
一本背負い 100 0 1 - Hard knockdown
GCCD 4 0 13 -15 弱13,強17,J攻撃には発生17F
A虎咆 60 6 4 -25
C虎咆1 60 6 6 -
C虎咆2 40 6 - -37 BR時-14F
翔乱脚1-6 15 0 21 - 密着
翔乱脚7 80 0 - -
暫烈拳1-6 10 0 12 - 初段補正ロック技
暫烈拳7-12 0 0 - -
暫烈拳13 20 0 - -38
B飛燕疾風脚 60 4 9 -11 密着.最低空-4F,着地硬直12F
D飛燕疾風脚1 50 4 13 - 着地硬直20F
D飛燕疾風脚2 40 4 - -4 最低空時
EX Hienshippu Kyaku(2) 80 0 - -2
EX Zanretsuken (1) 0 0 15 - Number of hits dependent on distance
EX Zanretsuken (2-14) 18 0 - -
EX Zanretsuken (15) 49 0 - -9
EX Kykugen Hougeki 0 0 6 +26 Whiff 36
Haoh Shikou Ken 230 0 47(18), 45(16) -20 Freeze 29
Ryuuko Ranbu(1) 0 0 35(6), 40(11) -19 Freeze 29
Ryuuko Ranbu(2-12) 10 0 - -
Ryuuko Ranbu(13) 30 - - -
Ryuuko Ranbu(14) 100 0 - -
EX Haoh Shikou Ken(1) 120 0 45(16) - Freeze 29
EX Haoh Shikou Ken(2,3) 120 0 - -42
Built Upper(1) 0 0 34(5) - Freeze 29
Built Upper(2) 450 0 - -

Videos

KCE Basic Introduction

Discussion Threads

Discuss at Dream Cancel

Navigation

The King of Fighters XIII
System

FAQControlsMovementOffenseDefenseMeters and GaugesHitboxes

Characters