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The King of Fighters XIII/Clark Still: Difference between revisions
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=== Hyper Drive Combos === | === Hyper Drive Combos === | ||
s. D or C, HyperDrive (tap twice to get an automatic s.C) HCBx2 Punch (or EX) into Neomax. 745 damage, 850 damage off of EX Grab Super. | |||
(About half screen distance) Either s.C or s.D, HyperDrive OR HD Bypass, HCF EX Grab or HCBx2 Punch (or EX) into Neomax. Uses between 3-5 bars and can do anywhere from 745 to 900 damage. | |||
You're given some lee-way but the above combos are the easiest ways of comboing into his Neomax. | |||
J.D or C, s. D or C, HyperDrive, b~f A, As they fall Vulcan Punch (hits 3 times), Drive Cancel into b~f C, b~f C, As they fall Vulcan Punch (hits once), Drive Cancel into b~f C, Neomax. Does roughly 750 damage with 2 bars. This Dandy J video shows the combo (and it can be done in EX Mode: | |||
==Links & References== | ==Links & References== |
Revision as of 22:52, 29 March 2012
Console Changes
- His Stepping (Forward+BD) is faster
- Weak SAB has full-body autoguard but comes out slower than before
- EX SAB>Flying Elbow can be MAX canceled
- EX Gatling Attack’s invincibility runs out when its hit detection comes out. Projectile invincibility doesn’t, even after hit detection comes out.
- If Fierce or EX Gateling gets blocked, the Afterattack throw won’t come out any more
-Vulcan Punch can be canceled with another move on startup. This allows for some new combos like close Fierce punch (2nd hit)>VulcanPunch>SAB
Producer Yamamoto says: "He’s a throw character so we’ve buffed his throws. With moves like his Weak SAB, his front step, and being able to do a super cancel from a 1-frame throw, he should be able to fight like a real thrower."
Normals
Standing
far A: 25 damage, cancel-able, hits mid.
far B: 30 damage, cancel-able, hits mid.
far C: 80 damage, hits mid.
far D: 80 damage, hits mid.
s.C: 40+38 damage, cancel-able, hits mid.
s.D: 70 damage, cancel-able, hits mid.
Crouching
d.A: 25 damage, cancel-able, hits mid.
d.B: 30 damage, chain-able, hits low.
d.C: 70 damage, cancel-able, hits mid.
d.D: 80 damage, cancel-able, hits low.
Jumping
j. A: 45(40) damage, hits overhead.
j. B: 45(40) damage, hits overhead.
j. C: 72(70) damage, hits overhead.
j. D: 70(68) damage, hits overhead
Blowback Attack
CD: 75 damage, cancel-able, hits mid.
j.CD: 90(80) damage, hits mid.
GCCD: 10 damage, hits mid.
Throw
Death Mountain Buster = (b/f+C/D) 100 damage, can be broken, causes a hard knockdown.
Death Lake Drive = (b/d/f+C/D) in air 135 damage, causes a hard knockdown.
Command Moves
Jet Uppercut = (df+A) 65 damage, cancel-able, hits mid.
Step = (f+BD)
- Cancel-able normals can be canceled into this move
Special Moves
Super Argentine Backbreaker = (hcf+K) - B version has some autoguard frames at the startup, while the D version doesn't have any autoguard frames.
(EX) = hcf+BD
∟Flashing Elbow = (qcf+P)
- Can't be broken
- Hit Detection: Throw
- Damage: 42, 90; EX Damage: 80, 90
∟ - A Damage: 35, C Damage: 80
Vulcan Punch = [A]/[C]
(EX) = [P]
- Drive- / Super-cancellable
- Hit Detection: High
- Damage: 30 x 4; EX Damage: 40 x 4
Gatling Attack = (b~f+P)
(EX) = b~f+AC
∟Death Lake Drive = (dp+P) C/EX only
- Drive- / Super-cancellable
- Hit Detection: High
- A Damage: 40 x 2; C Damage: 30 x 2, 40; EX Damage: 50 x 3
∟ - Damage: 135
Desperation Moves
Ultra Argentine Backbreaker = (hcbx2+P)
(EX) = hcbx2+AC
- MAX Cancellable
- Hit Detection: Throw
- Damage: 42 x 3, 120; EX Damage: 70 x 3, 140
Neomax
Ultra Clark Buster = (hcbx2+BD)
- Hit Detection: High
- Damage: 0, 450
Combos
No Stock, No Drive Gauge -
d. B, d. A, b~f+A, b~f+A, J. D = 234 damage
d. B, d. A, b~f+A, air throw = 231 damage
d. B, hcf+K = 179 damage
s. D, df+A, hcf+K = 272 damage
d. C, b~f+C, dp+C = 267 damage
1 Stock, No Drive Gauge -
d. B, d. A, hcf+BD/hcbx2+P = 229/267/290+ damage
dr. B, d. A, EX Vulcan Punch, hcf+K = 293/392/472 damage
d. C, b~f+AC, dp+C = 312 damage
2 Stock, No Drive Gauge -
d. B, d. A, hcbx2+AC = 229/267/290+ damage
d. B, d. A, EX Vulcan Punch, hcbx2+P = 293/392/472 damage
2 Stock, 1+ Drive Gauge -
d. C, b~f+C, (DC) EX Vulcan Punch, hcf+BD/hcbx2+P = 349/450/527 damage
3 Stock, No Drive Gauge -
d. B, d. A, EX Vulcan Punch, hcbx2+AC = 293/392/472 damage
s. D, df+A, EX Vulcan Punch, hcbx2+AC = 550
3 Stock, 1+ Drive Gauge -
d. C, b~f+C, (DC) EX Vulcan Punch, hcbx2+AC = 349/450/527 damage
Hyper Drive Combos
s. D or C, HyperDrive (tap twice to get an automatic s.C) HCBx2 Punch (or EX) into Neomax. 745 damage, 850 damage off of EX Grab Super.
(About half screen distance) Either s.C or s.D, HyperDrive OR HD Bypass, HCF EX Grab or HCBx2 Punch (or EX) into Neomax. Uses between 3-5 bars and can do anywhere from 745 to 900 damage.
You're given some lee-way but the above combos are the easiest ways of comboing into his Neomax.
J.D or C, s. D or C, HyperDrive, b~f A, As they fall Vulcan Punch (hits 3 times), Drive Cancel into b~f C, b~f C, As they fall Vulcan Punch (hits once), Drive Cancel into b~f C, Neomax. Does roughly 750 damage with 2 bars. This Dandy J video shows the combo (and it can be done in EX Mode:
Links & References
Clark Master Class
http://www.youtube.com/watch?v=LdK6B9JtWeo (Dandy J showing a few Clark Combos)
Discussion Threads
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