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=== Hyper Drive Combos ===
=== Hyper Drive Combos ===
'''3 Stock -'''


s. D or C, HyperDrive (tap twice to get an automatic s.C) HCBx2 Punch (or EX) into Neomax. 745 damage, 850 damage off of EX Grab Super.
s. D or C, HyperDrive (tap twice to get an automatic s.C) HCBx2 Punch (or EX) into Neomax. 745 damage, 850 damage off of EX Grab Super.
'''4-5 Stock -'''


(About half screen distance) Either s.C or s.D, HyperDrive OR HD Bypass, HCF EX Grab or HCBx2 Punch (or EX) into Neomax. Uses between 3-5 bars and can do anywhere from 745 to 900 damage.   
(About half screen distance) Either s.C or s.D, HyperDrive OR HD Bypass, HCF EX Grab or HCBx2 Punch (or EX) into Neomax. Uses between 3-5 bars and can do anywhere from 745 to 900 damage.   
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You're given some lee-way but the above combos are the easiest ways of comboing into his Neomax.  
You're given some lee-way but the above combos are the easiest ways of comboing into his Neomax.  


'''2 Stock'''


J.D or C, s. D or C, HyperDrive, b~f A, As they fall Vulcan Punch (hits 3 times), Drive Cancel into b~f C, b~f C, As they fall Vulcan Punch (hits once), Drive Cancel into b~f C, Neomax. Does roughly 750 damage with 2 bars. This Dandy J video shows the combo (and it can be done in EX Mode: http://www.youtube.com/watch?v=LdK6B9JtWeo
J.D or C, s. D or C, HyperDrive, b~f A, As they fall Vulcan Punch (hits 3 times), Drive Cancel into b~f C, b~f C, As they fall Vulcan Punch (hits once), Drive Cancel into b~f C, Neomax. Does roughly 750 damage with 2 bars. This Dandy J video shows the combo (and it can be done in EX Mode: http://www.youtube.com/watch?v=LdK6B9JtWeo
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http://www.youtube.com/watch?v=AY2G3uAW6iw
http://www.youtube.com/watch?v=AY2G3uAW6iw
=== CD Blowback Pressure ===
Clark is one of the few characters who can do a jumping CD (Blowback) and then do another CD as he lands if his opponent is blocking. This takes off roughly 25% of their guard meter. What's more is that Clark can cancel a s.CD with his dash (Toward +BD) he could follow that up with B SAB, jump and use C Grab if they jump, or just keep pressure.


==B SAB Tick Throws==
==B SAB Tick Throws==

Revision as of 23:12, 29 March 2012

File:Clark sprite.gif

Console Changes

- His Stepping (Forward+BD) is faster

- Weak SAB has full-body autoguard but comes out slower than before

- EX SAB>Flying Elbow can be MAX canceled

- EX Gatling Attack’s invincibility runs out when its hit detection comes out. Projectile invincibility doesn’t, even after hit detection comes out.

- If Fierce or EX Gateling gets blocked, the Afterattack throw won’t come out any more

-Vulcan Punch can be canceled with another move on startup. This allows for some new combos like close Fierce punch (2nd hit)>VulcanPunch>SAB

Producer Yamamoto says: "He’s a throw character so we’ve buffed his throws. With moves like his Weak SAB, his front step, and being able to do a super cancel from a 1-frame throw, he should be able to fight like a real thrower."

Normals

Standing

far A: 25 damage, cancel-able, hits mid.

far B: 30 damage, cancel-able, hits mid.

far C: 80 damage, hits mid.

far D: 80 damage, hits mid.

s.C: 40+38 damage, cancel-able, hits mid.

s.D: 70 damage, cancel-able, hits mid.

Crouching

d.A: 25 damage, cancel-able, hits mid.

d.B: 30 damage, chain-able, hits low.

d.C: 70 damage, cancel-able, hits mid.

d.D: 80 damage, cancel-able, hits low.

Jumping

j. A: 45(40) damage, hits overhead.

j. B: 45(40) damage, hits overhead.

j. C: 72(70) damage, hits overhead.

j. D: 70(68) damage, hits overhead

Blowback Attack

CD: 75 damage, cancel-able, hits mid.

j.CD: 90(80) damage, hits mid.

GCCD: 10 damage, hits mid.

Throw

Death Mountain Buster = (b/f+C/D) 100 damage, can be broken, causes a hard knockdown.

Death Lake Drive = (b/d/f+C/D) in air 135 damage, causes a hard knockdown.

Command Moves

Jet Uppercut = (df+A) 65 damage, cancel-able, hits mid.

Step = (f+BD)

  • Cancel-able normals can be canceled into this move

Special Moves

Super Argentine Backbreaker = (hcf+K) - B version has some autoguard frames at the startup, while the D version doesn't have any autoguard frames.

(EX) = hcf+BD


∟Flashing Elbow = (qcf+P)

- Can't be broken

- Hit Detection: Throw

- Damage: 42, 90; EX Damage: 80, 90

∟ - A Damage: 35, C Damage: 80


Vulcan Punch = [A]/[C]

(EX) = [P]

- Drive- / Super-cancellable

- Hit Detection: High

- Damage: 30 x 4; EX Damage: 40 x 4


Gatling Attack = (b~f+P)

(EX) = b~f+AC

∟Death Lake Drive = (dp+P) C/EX only

- Drive- / Super-cancellable

- Hit Detection: High

- A Damage: 40 x 2; C Damage: 30 x 2, 40; EX Damage: 50 x 3

∟ - Damage: 135

Desperation Moves

Ultra Argentine Backbreaker = (hcbx2+P)

(EX) = hcbx2+AC

- MAX Cancellable

- Hit Detection: Throw

- Damage: 42 x 3, 120; EX Damage: 70 x 3, 140

Neomax

Ultra Clark Buster = (hcbx2+BD)

- Hit Detection: High

- Damage: 0, 450

Combos

No Stock, No Drive Gauge -

d. B, d. A, b~f+A, b~f+A, J. D = 234 damage

d. B, d. A, b~f+A, air throw = 231 damage

d. B, hcf+K = 179 damage

s. D, df+A, hcf+K = 272 damage

d. C, b~f+C, dp+C = 267 damage


1 Stock, No Drive Gauge -

d. B, d. A, hcf+BD/hcbx2+P = 229/267/290+ damage

dr. B, d. A, EX Vulcan Punch, hcf+K = 293/392/472 damage

d. C, b~f+AC, dp+C = 312 damage


2 Stock, No Drive Gauge -

d. B, d. A, hcbx2+AC = 229/267/290+ damage

d. B, d. A, EX Vulcan Punch, hcbx2+P = 293/392/472 damage


2 Stock, 1+ Drive Gauge -

d. C, b~f+C, (DC) EX Vulcan Punch, hcf+BD/hcbx2+P = 349/450/527 damage


3 Stock, No Drive Gauge -

d. B, d. A, EX Vulcan Punch, hcbx2+AC = 293/392/472 damage

s. D, df+A, EX Vulcan Punch, hcbx2+AC = 550


3 Stock, 1+ Drive Gauge -

d. C, b~f+C, (DC) EX Vulcan Punch, hcbx2+AC = 349/450/527 damage


Hyper Drive Combos

3 Stock -

s. D or C, HyperDrive (tap twice to get an automatic s.C) HCBx2 Punch (or EX) into Neomax. 745 damage, 850 damage off of EX Grab Super.

4-5 Stock -

(About half screen distance) Either s.C or s.D, HyperDrive OR HD Bypass, HCF EX Grab or HCBx2 Punch (or EX) into Neomax. Uses between 3-5 bars and can do anywhere from 745 to 900 damage.

You're given some lee-way but the above combos are the easiest ways of comboing into his Neomax.

2 Stock

J.D or C, s. D or C, HyperDrive, b~f A, As they fall Vulcan Punch (hits 3 times), Drive Cancel into b~f C, b~f C, As they fall Vulcan Punch (hits once), Drive Cancel into b~f C, Neomax. Does roughly 750 damage with 2 bars. This Dandy J video shows the combo (and it can be done in EX Mode: http://www.youtube.com/watch?v=LdK6B9JtWeo

Advanced Neo Max Combos (by Bala)

http://www.youtube.com/watch?v=CnxTmnNhrzQ

http://www.youtube.com/watch?v=AY2G3uAW6iw

CD Blowback Pressure

Clark is one of the few characters who can do a jumping CD (Blowback) and then do another CD as he lands if his opponent is blocking. This takes off roughly 25% of their guard meter. What's more is that Clark can cancel a s.CD with his dash (Toward +BD) he could follow that up with B SAB, jump and use C Grab if they jump, or just keep pressure.

B SAB Tick Throws

Clark is the only character in KOF13 that has tick throws due to the autoguard his B Super Argentine Backbreaker (SAB) has. This gives Clark some very scary 50/50 mixups that resemble certain Capcom grapplers. However, the B SAB has flaws and will lose out to a competent opponent if you spam them, but they are a legit tool one should keep in mind and can be used in many situations.

Tick throws setups:

c.B (close), B SAB.

J.A or B. B SAB.

CD (Blowback Attack), Dash cancel (toward + B and D), B SAB.

J.CD or J.A or J.B, Toward A or B (walk a little forward), B SAB (might have to delay by about half a second).

Empty Short Hop into B SAB will beat all low attacks.

Video example: http://www.youtube.com/watch?v=2ORIfPg35qw&feature=player_embedded


Links & References

Clark Master Class

http://www.youtube.com/watch?v=LdK6B9JtWeo (Dandy J showing a few Clark Combos)

Discussion Threads

Discuss at Dream Cancel

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