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Real Bout Fatal Fury 2/Sokaku Mochizuki: Difference between revisions
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Added the format, hitboxes, and all of the frame data |
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[[File:RBFF2_Sokaku.jpg|300px|thumb|right]] | |||
[[ | |||
== Gameplay Overview == | == Gameplay Overview == | ||
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He used to sit comfortably in the top-tier, and was probably his strongest in RBS, however he lost a lot of what made him strong in those games. He went from having a barrel-full of anti-airs to one (arguably two) and it's a normal. He has decent pokes, a fireball that can hit low, a nice command throw, a pursuit that hits anywhere on the screen, and an infinite (far and away the hardest in the game). He has less range than you think he would with a staff, limited combos, huge recovery of many of his specials / supers, and very few options to stop someone who's rushing. | He used to sit comfortably in the top-tier, and was probably his strongest in RBS, however he lost a lot of what made him strong in those games. He went from having a barrel-full of anti-airs to one (arguably two) and it's a normal. He has decent pokes, a fireball that can hit low, a nice command throw, a pursuit that hits anywhere on the screen, and an infinite (far and away the hardest in the game). He has less range than you think he would with a staff, limited combos, huge recovery of many of his specials / supers, and very few options to stop someone who's rushing. | ||
{| | |||
|-style="text-align:left;" | |||
! Pros !! Cons | |||
|- style="vertical-align:top;text-align:left" | |||
| | |||
*Decent Pokes | |||
*Fireball that can hit low | |||
*Nice command throw | |||
*Pursuit that hits anywhere on screen | |||
*Has an infinite (hardest infinite to do in the game) | |||
| | |||
*Lost most of his anti-airs from RBS | |||
*Less range than he should with a staff | |||
*Limited combos | |||
*Huge recovery on many of his specials/supers | |||
- | *Very few anti-rush options | ||
|- | |||
|} | |||
-Does good damage | ==Normals== | ||
===Standing=== | |||
{{MoveData | |||
|image=RBFF2_Sokaku_5a.jpg | |||
|caption= | |||
|name=5A | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=9 | |||
|stun= | |||
|startup=5 | |||
|active=2 | |||
|recovery=10 | |||
|hitAdv=+4 | |||
|blockAdv=0 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_n5a.jpg | |||
|caption= | |||
|input=(within 56 px of opponent) | |||
|name=n.5A | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=9 | |||
|stun= | |||
|startup=5 | |||
|active=2 | |||
|recovery=10 | |||
|hitAdv=+4 | |||
|blockAdv=0 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_5b.jpg | |||
|caption= | |||
|name=5B | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=11 | |||
|stun= | |||
|startup=7 | |||
|active=4 | |||
|recovery=12 | |||
|hitAdv=0 | |||
|blockAdv=-4 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description=*Sokaku does a quick side kick outwards towards the opponent. | |||
*Has good reach | |||
*Does good damage | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_n5b.jpg | |||
|caption= | |||
|input=(within 56 px of opponent) | |||
|name=n.5B | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=11 | |||
|stun= | |||
|startup=7 | |||
|active=4 | |||
|recovery=12 | |||
|hitAdv=0 | |||
|blockAdv=-4 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_5c.jpg | |||
|caption= | |||
|name=5C | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=24 | |||
|stun= | |||
|startup=8 | |||
|active=2 | |||
|recovery=24(12) | |||
|hitAdv=+14 | |||
|blockAdv=+8 | |||
|guard=HL | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description=*Sokaku does a quick side kick outwards towards the opponent. | |||
*Has good reach | |||
*Does good damage | |||
*If the opponent blocks or gets hit by it, the recovery will be reduced | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_n5c.jpg | |||
|image2=RBFF2_Sokaku_n5c2.jpg | |||
|caption= | |||
|input=(within 74 px of opponent) | |||
|name=n.5C | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=12.12 | |||
|stun= | |||
|startup=8 | |||
|active=3,3 | |||
|recovery=20 | |||
|hitAdv=+3 | |||
|blockAdv=-3 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
===Crouching=== | |||
{{MoveData | |||
|image=RBFF2_Sokaku_2a.jpg | |||
|caption= | |||
|name=2A | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=9 | |||
|stun= | |||
|startup=5 | |||
|active=2 | |||
|recovery=10 | |||
|hitAdv=+4 | |||
|blockAdv=0 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_2b.jpg | |||
|caption= | |||
|name=2B | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=11 | |||
|stun= | |||
|startup=6 | |||
|active=3 | |||
|recovery=12 | |||
|hitAdv=+1 | |||
|blockAdv=-3 | |||
|guard=L | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
- | {{MoveData | ||
|image=RBFF2_Sokaku_2c.jpg | |||
|caption= | |||
|name=2C | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=24 | |||
|stun= | |||
|startup=10 | |||
|active=3 | |||
|recovery=23 | |||
|hitAdv=KD | |||
|blockAdv=-6 | |||
|guard=L | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
- | ===Command=== | ||
{{MoveData | |||
|image=RBFF2_Sokaku_3a.jpg | |||
|caption= | |||
|input=3A | |||
|name=Shakujoh Joudan Uchi | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=19 | |||
|stun= | |||
|startup=8 | |||
|active=9 | |||
|recovery=20 | |||
|hitAdv=-3 | |||
|blockAdv=-9 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description=*Seems mostly suited as an anti-air | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_pursuit.jpg | |||
|caption= | |||
|input=2C on a downed opponent | |||
|name=Blitzkrieg Cudgel | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=19 | |||
|stun= | |||
|startup=19 | |||
|active=12 | |||
|recovery=26 | |||
|hitAdv= | |||
|blockAdv= | |||
|guard=HL | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description=*Can be done off of a long-range knock down | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_ab.jpg | |||
|image2=RBFF2_Sokaku_ab2.jpg | |||
|caption2=High Avoid Attack | |||
|input=5AB | |||
|name=Gut Staff | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=14 | |||
|stun= | |||
|startup=8 | |||
|active=6 | |||
|recovery=20 | |||
|hitAdv=0 | |||
|blockAdv=-6 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
- | ===Jumping=== | ||
{{MoveData | |||
|image=RBFF2_Sokaku_ja.jpg | |||
|image2=RBFF2_Sokaku_ja2.jpg | |||
|caption=Neutral Hop/Jump | |||
|caption2=Diagonal Hop/Jump | |||
|name=j.A | |||
|data= | |||
{{AttackData-RBFF2 | |||
|version=Neutral Hop | |||
|damage=9 | |||
|stun= | |||
|startup=5 | |||
|active=till landing | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Hop | |||
|header=no | |||
|damage=9 | |||
|stun= | |||
|startup=5 | |||
|active=till landing | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Neutral Jump | |||
|header=no | |||
|damage=9 | |||
|stun= | |||
|startup=5 | |||
|active=8 | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Jump | |||
|header=no | |||
|damage=9 | |||
|stun= | |||
|startup=5 | |||
|active=10 | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_jb.jpg | |||
|image2=RBFF2_Sokaku_jb2.jpg | |||
|caption=Neutral/Diagonal Hop | |||
|caption2=Neutral/Diagonal Jump | |||
|name=j.B | |||
|data= | |||
{{AttackData-RBFF2 | |||
|version=Neutral Hop | |||
|damage=11 | |||
|stun= | |||
|startup=6 | |||
|active=till landing | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Hop | |||
|header=no | |||
|damage= | |||
|stun= | |||
|startup=6 | |||
|active=till landing | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Neutral Jump | |||
|header=no | |||
|damage=11 | |||
|stun= | |||
|startup=6 | |||
|active=6 | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Jump | |||
|header=no | |||
|damage=11 | |||
|stun= | |||
|startup=5 | |||
|active=8 | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_jc.jpg | |||
|image2=RBFF2_Sokaku_jc2.jpg | |||
|caption=Neutral/Diagonal Hop | |||
|caption2=Neutral/Diagonal Jump | |||
|name=j.C | |||
|data= | |||
{{AttackData-RBFF2 | |||
|version=Neutral Hop | |||
|damage=20 | |||
|stun= | |||
|startup=11 | |||
|active=4 | |||
|recovery=8 | |||
|hitAdv=+15 | |||
|blockAdv=+9 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Hop | |||
|header=no | |||
|damage=20 | |||
|stun= | |||
|startup=11 | |||
|active=4 | |||
|recovery=8 | |||
|hitAdv=+15 | |||
|blockAdv=+9 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Neutral Jump | |||
|header=no | |||
|damage=20 | |||
|stun= | |||
|startup=10 | |||
|active=5 | |||
|recovery=8 | |||
|hitAdv=+15 | |||
|blockAdv=+9 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Jump | |||
|header=no | |||
|damage=20 | |||
|stun= | |||
|startup=10 | |||
|active=5 | |||
|recovery=8 | |||
|hitAdv=+15 | |||
|blockAdv=+9 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
=== | ==Oversway Actions== | ||
{{MoveData | |||
|image=RBFF2_Sokaku_5d.jpg | |||
|caption= | |||
|input=(opponent in oversway) | |||
|name=5D | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=20 | |||
|stun= | |||
|startup=5 | |||
|active=3 | |||
|recovery=17 | |||
|hitAdv=+4 | |||
|blockAdv=+1 | |||
|guard=H | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_2d.jpg | |||
|image2=RBFF2_Sokaku_2d2.jpg | |||
|caption= | |||
|input=(opponent in oversway) | |||
|name=2D | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=20 | |||
|stun= | |||
|startup=5 | |||
|active=3,3 | |||
|recovery=14 | |||
|hitAdv=KD | |||
|blockAdv=+1 | |||
|guard=L | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_SA.jpg | |||
|caption= | |||
|input=(from oversway) | |||
|name=A | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=11 | |||
|stun= | |||
|startup=24 | |||
|active=5 | |||
|recovery=12 | |||
|hitAdv=+2 | |||
|blockAdv=0 | |||
|guard=H | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_SB.jpg | |||
|caption= | |||
|input=(from oversway) | |||
|name=B | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=11 | |||
|stun= | |||
|startup=25 | |||
|active=4 | |||
|recovery=12 | |||
|hitAdv=+1 | |||
|blockAdv=-1 | |||
|guard=L | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_SC.jpg | |||
|caption= | |||
|input=(from oversway) | |||
|name=C | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=20 | |||
|stun= | |||
|startup=26 | |||
|active=2 | |||
|recovery=14 | |||
|hitAdv=KD | |||
|blockAdv=-3 | |||
|guard=HL | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
==Throw== | |||
{{MoveData | |||
|image=RBFF2_Sokaku_throw.jpg | |||
|caption= | |||
|input=4/6C | |||
|name=Mudoh Shibari Nagen | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=26 | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|blockAdv= | |||
|guard= | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description=*Put the opponent on the other side of Sokaku | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_throw2.jpg | |||
|caption= | |||
|input=412 after Mudoh Shibari Nagen | |||
|name=Jigoku Kon | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=34 | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|blockAdv= | |||
|guard= | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_throw3.jpg | |||
|caption= | |||
|input=1/3C in the air | |||
|name=Shoten Satsu | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=26 | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|blockAdv= | |||
|guard= | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
==Feints== | |||
{{MoveData | |||
|image=RBFF2_Sokaku_2bc.jpg | |||
|caption= | |||
|input=2BC | |||
|name=Feint Ikazuchi | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage= | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery=18 | |||
|hitAdv= | |||
|blockAdv= | |||
|guard= | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_2ac.jpg | |||
|caption= | |||
|input=2AC | |||
|name=Feint Makibishi Masher | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage= | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery=19 | |||
|hitAdv= | |||
|blockAdv= | |||
|guard= | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
==Specials== | |||
{{MoveData | |||
|image=RBFF2_Sokaku_236a.jpg | |||
|image2=RBFF2_Sokaku_236a2.jpg | |||
|caption= | |||
|input=236A | |||
|name=Makibishi Masher | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=14 | |||
|stun= | |||
|startup=15 | |||
|active= | |||
|recovery=54 total | |||
|hitAdv=-3 | |||
|blockAdv=-5 | |||
|guard=HL,L | |||
|cancel= | |||
|bs=Y | |||
|juggle= | |||
|description=*If used from long-range, must be blocked low | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_214a.jpg | |||
|image2=RBFF2_Sokaku_214a2.jpg | |||
|image3=RBFF2_Sokaku_214a3.jpg | |||
|caption= | |||
|input=214A | |||
|name=Nozaru Geri | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=16 | |||
|stun= | |||
|startup=17 | |||
|active= | |||
|recovery=98 total | |||
|hitAdv=KD | |||
|blockAdv=+11 | |||
|guard=HL | |||
|cancel= | |||
|bs=Y | |||
|juggle= | |||
|description=*Mix of a projectile and hitgrab | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_masha.jpg | |||
|image2=RBFF2_Sokaku_masha2.jpg | |||
|image3=RBFF2_Sokaku_masha3.jpg | |||
|image4=RBFF2_Sokaku_masha4.jpg | |||
|image5=RBFF2_Sokaku_masha5.jpg | |||
|caption= | |||
|input=Mash A | |||
|name= | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=6,6,6,6(19) | |||
|stun= | |||
|startup=11 | |||
|active=3(8)5(2)3(8)5(2)3 | |||
|recovery=22 | |||
|hitAdv= | |||
|blockAdv= | |||
|guard=HL | |||
|cancel= | |||
|bs=N | |||
|juggle= | |||
|description=*Tap A four times | |||
*Absorbs projectile | |||
*Has five possible follow-ups | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_masha6c.jpg | |||
|image2=RBFF2_Sokaku_masha3c.jpg | |||
|image3=RBFF2_Sokaku_masha9c.jpg | |||
|image4=RBFF2_Sokaku_masha1c.jpg | |||
|image5=RBFF2_Sokaku_masha5d.jpg | |||
|caption=Toppa | |||
|caption2=Fu Ha | |||
|caption3=Kou Ha | |||
|caption4=Ten Ha | |||
|caption5=Tou Ha | |||
|input=Mash A-6C/3C/9C/1C/5D | |||
|name=Ja Kon Bu Follow-ups | |||
|data= | |||
{{AttackData-RBFF2 | |||
|version=6C | |||
|damage=20 | |||
|stun= | |||
|startup=7 | |||
|active=3 | |||
|recovery=24 | |||
|hitAdv=KD | |||
|blockAdv=0 | |||
|guard=HL | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description=*Better used at long-range to prevent being punished | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=3C | |||
|damage=20 | |||
|stun= | |||
|startup=10 | |||
|active=3 | |||
|recovery=20 | |||
|hitAdv=KD | |||
|blockAdv=-4 | |||
|guard=L | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description=*Low option from Ja Kon Bu | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=9C | |||
|damage=20 | |||
|stun= | |||
|startup=13 | |||
|active=6 | |||
|recovery=14 | |||
|hitAdv=+9 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description=*Overhead option from Ja Kon Bu | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=1C | |||
|damage=20 | |||
|stun= | |||
|startup=7 | |||
|active=6 | |||
|recovery=24 | |||
|hitAdv=+10 | |||
|blockAdv=+1 | |||
|guard=HL | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description=*Best used as an anti-air | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=5D | |||
|damage=20 | |||
|stun= | |||
|startup=5 | |||
|active=3 | |||
|recovery=18 | |||
|hitAdv=+8 | |||
|blockAdv=+6 | |||
|guard=HL/H | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description=*Hits in both planes | |||
*Is an overhead ONLY if the opponent is in the backplane | |||
*If the opponent is in the backplane, will pull them to the front plane | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_63214b.jpg | |||
|image2=RBFF2_Sokaku_63214b2.jpg | |||
|image3=RBFF2_Sokaku_63214b3.jpg | |||
|caption= | |||
|caption2=Staff Thrust | |||
|caption3=Hand Crush Finish | |||
|input=63214B | |||
|name=Shout! | |||
|data= | |||
{{AttackData-RBFF2 | |||
|version=63214B | |||
|damage=9,9,9(23) | |||
|stun= | |||
|startup=12 | |||
|active=24 | |||
|recovery=13 | |||
|hitAdv=-2 | |||
|blockAdv=-4 | |||
|guard= | |||
|cancel= | |||
|bs=Y | |||
|juggle= | |||
|description=*Has follow-up attacks | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=-6C | |||
|damage=7 | |||
|stun= | |||
|startup=4 | |||
|active=13 | |||
|recovery=20 | |||
|hitAdv=KD | |||
|blockAdv= | |||
|guard=HL | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description=*Cannot be connected unless Shout! hit the opponent (block/whiff doesn't count) | |||
*C has to be pressed a little late (but not too late) during Shout! | |||
- | *Has a follow-up | ||
}} | |||
{{AttackData-RBFF2 | |||
|version=-6C-360C | |||
|damage=26 | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|blockAdv= | |||
|guard= | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description=*Must be performed quickly right after Staff Thrust | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_360c.jpg | |||
|caption= | |||
|input=360C | |||
|name=Kimon Jin | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=35 | |||
|stun= | |||
|startup=0 | |||
|active= | |||
|recovery= | |||
|hitAdv=KD | |||
|blockAdv= | |||
|guard= | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description=*Has a wider reach than normal throws | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_82D.jpg | |||
|image2=RBFF2_Sokaku_82D2.jpg | |||
|caption= | |||
|input=82D from oversway | |||
|name=Hametsu no Honou | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=14,14,14(36) | |||
|stun= | |||
|startup=18 | |||
|active=2,2,4 | |||
|recovery=20 | |||
|hitAdv=+4 | |||
|blockAdv=-6 | |||
|guard=H | |||
|cancel= | |||
|bs=N | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_646c.jpg | |||
|image2=RBFF2_Sokaku_646c2.jpg | |||
|caption= | |||
|input=646C | |||
|name=Hyoi Dan | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=6,6,6,6,10(26) | |||
|stun= | |||
|startup=16 | |||
|active=24(6)19 | |||
|recovery=73 | |||
|hitAdv=KD | |||
|blockAdv=-59 | |||
|guard=HL | |||
|cancel= | |||
|bs=Y | |||
|juggle= | |||
|description=*Absorbs projectiles, but small, low to the ground ones can sneak by | |||
*Sokaku crumples for a bit right after, leaving him very unsafe on block/whiff | |||
}} | |||
}} | |||
- | ==Desperation Move== | ||
{{MoveData | |||
|image=RBFF2_Sokaku_641236bc.jpg | |||
|image2=RBFF2_Sokaku_641236bc2.jpg | |||
|caption= | |||
|input=641236BC | |||
|name=Ikazuchi | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=76 | |||
|stun= | |||
|startup=51 | |||
|active=27,59 | |||
|recovery=20 | |||
|hitAdv=KD | |||
|blockAdv=-68 | |||
|guard=HL | |||
|cancel= | |||
|bs=N | |||
|juggle= | |||
|description=*Hits in both planes | |||
*Absorbs projectiles | |||
*Hits over half the screen | |||
- | *Can be difficult to use as anti-air due to a slow start-up | ||
}} | |||
}} | |||
- | ==Super Desperation Move== | ||
{{MoveData | |||
|image=RBFF2_Sokaku_641236c.jpg | |||
|image2=RBFF2_Sokaku_641236c2.jpg | |||
|image3=RBFF2_Sokaku_641236c3.jpg | |||
|caption= | |||
|input=641236C | |||
|name=Raijin no Ibuki | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=96 | |||
|stun= | |||
|startup=1+25 | |||
|active=3 | |||
|recovery=59 | |||
|hitAdv=KD | |||
|blockAdv=-24 | |||
|guard=Unblockeable/H | |||
|cancel= | |||
|bs=N | |||
|juggle= | |||
|description=*Sokaku has a very slight rest period just after the P-Power | |||
*From long-range and mid-range, this P-Power becomes unblockable | |||
*From slightly past mid-range to close range, it loses its unblockable state and becomes an over-head | |||
}} | |||
}} | |||
==Chain Attacks== | |||
Punch Starters | Punch Starters | ||
`````````````` | `````````````` | ||
5A (*) --------> 5C (*, _, E) | |||
n.5a (*) | |||
2A (*)------> 2C (*, _, E) | |||
j.A (O)---> j.C (1, H, O, E) | |||
Kick Starters | Kick Starters | ||
------------- | ------------- | ||
5B (*) --------> 5C (*, E) | |||
n.5B (*)----> 5C (*) -----> 22C (1, E) | |||
2B (*, _)---> 5C -----> 22C (E) | |||
6C (^, E) | |||
j.B (O)---> j.C (1, H, O, E) | |||
Strong Starters | Strong Starters | ||
``````````````` | ``````````````` | ||
n.5C (*)----> 6B (O) -----> 623A (A, E) | |||
Line 366: | Line 1,115: | ||
[[image:Rbff2352.jpg]] | [[image:Rbff2352.jpg]] | ||
''' | '''n.5C, 6B, 623A''' | ||
-Causes knockdown | -Causes knockdown | ||
Line 373: | Line 1,122: | ||
[[image:Rbff2350.jpg]][[image:Rbff2351.jpg]] | [[image:Rbff2350.jpg]][[image:Rbff2351.jpg]] | ||
''' | '''5B, 5C''' | ||
-Recommended chain to use at medium range | -Recommended chain to use at medium range | ||
== | ==Combos== | ||
===Metered=== | |||
==Strategy== | |||
== Miscellaneous == | |||
== Notes == | == Notes == | ||
Line 386: | Line 1,139: | ||
== Frame Specifics == | == Frame Specifics == | ||
Revision as of 15:03, 5 May 2021
Gameplay Overview
Gameplay Notes
He used to sit comfortably in the top-tier, and was probably his strongest in RBS, however he lost a lot of what made him strong in those games. He went from having a barrel-full of anti-airs to one (arguably two) and it's a normal. He has decent pokes, a fireball that can hit low, a nice command throw, a pursuit that hits anywhere on the screen, and an infinite (far and away the hardest in the game). He has less range than you think he would with a staff, limited combos, huge recovery of many of his specials / supers, and very few options to stop someone who's rushing.
Pros | Cons |
---|---|
|
|
Normals
Standing
5A |
---|
n.5A (within 56 px of opponent) |
---|
5B |
---|
n.5B (within 56 px of opponent) |
---|
5C |
---|
n.5C (within 74 px of opponent) |
---|
Crouching
2A |
---|
2B |
---|
2C |
---|
Command
Shakujoh Joudan Uchi 3A |
---|
Blitzkrieg Cudgel 2C on a downed opponent |
---|
Gut Staff 5AB |
---|
Jumping
j.A |
---|
j.B |
---|
j.C |
---|
Oversway Actions
5D (opponent in oversway) |
---|
2D (opponent in oversway) |
---|
A (from oversway) |
---|
B (from oversway) |
---|
C (from oversway) |
---|
Throw
Mudoh Shibari Nagen 4/6C |
---|
Jigoku Kon 412 after Mudoh Shibari Nagen |
---|
Shoten Satsu 1/3C in the air |
---|
Feints
Feint Ikazuchi 2BC |
---|
Feint Makibishi Masher 2AC |
---|
Specials
Makibishi Masher 236A |
---|
Nozaru Geri 214A |
---|
Mash A |
---|
Ja Kon Bu Follow-ups Mash A-6C/3C/9C/1C/5D |
---|
Shout! 63214B |
---|
Kimon Jin 360C |
---|
Hametsu no Honou 82D from oversway |
---|
Hyoi Dan 646C |
---|
Desperation Move
Ikazuchi 641236BC |
---|
Super Desperation Move
Raijin no Ibuki 641236C |
---|
Chain Attacks
Punch Starters `````````````` 5A (*) --------> 5C (*, _, E) n.5a (*) 2A (*)------> 2C (*, _, E) j.A (O)---> j.C (1, H, O, E)
Kick Starters ------------- 5B (*) --------> 5C (*, E) n.5B (*)----> 5C (*) -----> 22C (1, E) 2B (*, _)---> 5C -----> 22C (E) 6C (^, E) j.B (O)---> j.C (1, H, O, E)
Strong Starters ``````````````` n.5C (*)----> 6B (O) -----> 623A (A, E)
Chain Analysis
n.5C, 6B, 623A
-Causes knockdown
5B, 5C
-Recommended chain to use at medium range
Combos
Metered
Strategy
Miscellaneous
Notes
Frame Specifics
Notes: He gets a slight advantage on block from canceling heavy attacks into d+B+C, which can make for some interesting rushdown once you factor in his far C and 360 grab.
His far C's animation is cut short if it hits or is blocked. When whiffed, its recovery is actually quite bad - if the opponent hops over it, expect to eat a nice combo.