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The Last Blade 2/Hibiki Takane: Difference between revisions
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==Combos== | ==Combos== | ||
===Any Mode=== | ===Any Mode=== | ||
* dp C | * dp+C qcf+A/B | ||
* Dash+A/B qcb+db+f+AB | |||
* Dash A/B | * B qcb+db+f+AB | ||
* | * B dp+B qcf+A/B | ||
Only works near corner for A version must be exactly in the corner. | |||
===Power Mode Only=== | ===Power Mode Only=== | ||
* f C dp C | * f+C dp+C | ||
Only works near corner | Only works near corner | ||
* f C qcb | * f+C qcb+db+f+AB | ||
* f C dp B | * f+C dp+B | ||
* f+C B dp+B db+B | |||
===Speed Mode Only=== | ===Speed Mode Only=== | ||
* Dash A/B | * Dash A/B d+B dp+B qcf+B | ||
* | * jB b+A A d+A/A d+B dp+B qcf+B | ||
===EX Mode Only=== | ===EX Mode Only=== | ||
* | * jB b+A A d+A d+B dp+B qcb+db+f+AB | ||
* | * jB b+A A d+A d+B f+hcf+B | ||
===Power and EX Mode=== | ===Power and EX Mode=== | ||
* | * jB B dp+B qcb+db+f+AB | ||
* Dash A/B | * Dash A/B f+hcf+B | ||
* | * jB f+hcf+B | ||
===Speed and EX Mode=== | ===Speed and EX Mode=== | ||
* | * jB A B C | ||
* Dash A/B, d B | * Dash+A/B, d+B qcf+A | ||
* | * jB b+A A d+A d+B qcf+A | ||
* | * jB b+A A d+A d+B qcb+db+f+AB | ||
===Super Speed Combos=== | ===Super Speed Combos=== |
Revision as of 22:22, 11 February 2020
Normals
Standing
- A, B, and C can cancel in both Power Mode and Speed Mode.
- f+B (Power and Speed) is not cancellable. There's an exception to that, if f+B is blocked you can cancel it with BC, it's a slow frametrap but works sometimes.
- f+C in Speed Mode is not cancellable
Crouching
- all but d+A and d+B in Power mode can cancel when crouching. If d+B is blocked, you cancel it into anything you want.
Ground Hits
- df+B
- C
When doing df+B (except after a throw) press df+BCD for increased range.
Special Moves
Distance Slash - qcf + A/B
- A version is a quick mid foward slash
- B version is a quick low/sweeping forward slash
- Recovery for the B version is bigger
Beckoning Slash - dp + B
- Forward dash to opponent
- Can hold B
- If not near opponent when release B, it will hit like Distance Slash
- If near opponent when release B, will slash through opponent and he will kneel and fall to the ground. You can df+B after it
Piercing Moon Pounce - dp + C
- Slow but unblockable movement of her raising her scabbard and hitting the opponents mid section with it
- Can hold C
Heavenly Being Blade - hcf + C
- Counter motion
- Follow up with Nukaba Kiru Nari (C) to slash airborne opponent
- Follow up with Nukazuba Kiranu Nari (BC) to hit opponet with scabbard
Kami Hitoe ni te Kawasu Nari - AB
- Quick evasion move
- Follow up with Ma O Tsumeru Koto Kanyou Nari (f + C) to dash forward
- When dashing forward, Hibiki's hitbox is reduced so high attacks won't hit her
- Ma O Tsumeru Koto Kanyou Nari can be cancelled
- Follow up with Ma O Oku Koto Kanyou Nari to hop backwards
- When hopping backwards, Hibiki's hitbox is reduced so low attacks won't hit her
Sanae O Okotaranu Kokoro Nari - Hold Start
- Hibiki holds her sword close as it glows, asking her father for help.
- Meter is charged slowly in this motion.
Desperation Moves
Heavenly Spirit of Victory - qcb,db,f + AB
- Hibiki dashes forward to slash through opponet.
- Travels a great distance, hits from 3/4 screen.
- Confirms from any normal on hit except the ones which aren't cancellable.
Super Desperation Move
No Fear Feint - f, hcf + B
- Slashes upards
- If connects near opponent, makes a flash of light and deals %50+ damage
- If opponent is a distance away, will strike upwards with less damage
Combos
Any Mode
- dp+C qcf+A/B
- Dash+A/B qcb+db+f+AB
- B qcb+db+f+AB
- B dp+B qcf+A/B
Only works near corner for A version must be exactly in the corner.
Power Mode Only
- f+C dp+C
Only works near corner
- f+C qcb+db+f+AB
- f+C dp+B
- f+C B dp+B db+B
Speed Mode Only
- Dash A/B d+B dp+B qcf+B
- jB b+A A d+A/A d+B dp+B qcf+B
EX Mode Only
- jB b+A A d+A d+B dp+B qcb+db+f+AB
- jB b+A A d+A d+B f+hcf+B
Power and EX Mode
- jB B dp+B qcb+db+f+AB
- Dash A/B f+hcf+B
- jB f+hcf+B
Speed and EX Mode
- jB A B C
- Dash+A/B, d+B qcf+A
- jB b+A A d+A d+B qcf+A
- jB b+A A d+A d+B qcb+db+f+AB
Super Speed Combos
- A + B + C + A + B + C + A + B + qcf C
- A + B + C + A + B + C + C + B + A + qcf A
- A + B + C + d C + A + d C + f BC
- A + B + C + d C + A + f BC + A + qcf B