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The Last Blade 2/Juzoh Kanzaki: Difference between revisions
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==Normals== | ==Normals== | ||
====Standing==== | ====Standing==== | ||
{{MoveData|image= | {{MoveData|image=LB2_Character_A.png|caption=Text|name=A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Character_b+A.png|caption=Text|name=b+A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Character_B.png|caption=Text|name=B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Character_f+B.png|caption=Text|name=f+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Character_C.png|caption=Text|name=C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Hits OTG.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Character_f+C.png|caption=Text|name=f+C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Character_pBC.png|caption=Text|name=BC(Power)|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Character_sBC.png|caption=Text|name=BC(Speed/EX)|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Character_u+B.png|caption=Text|name=u+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Hits OTG.}}}} | ||
* A, B, and C can cancel in both Power Mode and Speed Mode | * A, B, and C can cancel in both Power Mode and Speed Mode | ||
* forward + B (Power and Speed) is not cancellable | * forward + B (Power and Speed) is not cancellable | ||
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====Crouching==== | ====Crouching==== | ||
{{MoveData|image= | {{MoveData|image=LB2_Character_d+A.png|caption=Text|name=d+A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Character_d+B.png|caption=Text|name=d+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Character_d+C.png|caption=Text|name=d+C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Character_df+C.png|caption=Text|name=df+C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
====Air==== | ====Air==== | ||
{{MoveData|image= | {{MoveData|image=LB2_Character_jA.png|caption=Text|name=jA|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Character_jB.png|caption=Text|name=jB|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Character_jC.png|caption=Text|name=jC|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
'''Ground Hits''' | '''Ground Hits''' |
Revision as of 21:31, 21 February 2020
Normals
Standing
A |
---|
b+A |
---|
B |
---|
f+B |
---|
C |
---|
f+C |
---|
BC(Power) |
---|
BC(Speed/EX) |
---|
u+B |
---|
- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Crouching
d+A |
---|
d+B |
---|
d+C |
---|
df+C |
---|
Air
jA |
---|
jB |
---|
jC |
---|
Ground Hits
- dp + A/B
- u + B
- C
- Dash across/on top of character
Special Moves
Bopper - qcf + A/B
- Juzoh hops forward, slams his club into the ground creating an explosion
- B version has a short hop delay
Rock Crusher - f, b + C
- Juzoh leans back to deliver a headbutt
- Unblockable in Power Mode
- Follow up with Tetsu Atama (qcf + C)(x3) in Speed Mode
- Tetsu Atama is three additional headbutt's, the last of which is unblockable
Violent Quake - dp + A/B
- Juzoh hops and strikes ground with his club. If not blocked low, will knockdown. Also applicable as a ground hit.
- B version hits farther than A
- A version will cancel into a DM/SDM
Mozuhana - qcb + C
- A sneeze that creates a low hit
- Charbeable
Pile Drive Burial - hcf + A
- A ground-to-air grab. If not followed by anything, he bats opponents away.
- Follow up with Suritsubushi (qcf + A)
- Follow up with Bokunaguri (qcf + B)
- Follow up with Ranmoku (hcb, hcb + AB); also a DM
- Follow up with Chougeki Dou Ja (qcf, qcf + B); also a SDM
Hammer Whop - hcb + B
- Follow up with Kattobashi (qcf + B)
- Follow up with Futtobashi (qcf + C)
- Follow up with Homerun! (qcf + AB); also a DM
Desperation Moves
"Just Dandy" Invincible - qcf, qcf + AB
- Juzoh does a small jump and slams club into the ground
Super Desperation Move
Ultra-Violent Eruption - qcf, qcf + B
- Juzoh attacks with a headbutt, then launches opponent into the air, and slams the club into the ground, exploding it and the opponent.
Combos
Any Mode
- hcb B (near), qcf C
- BC, dp B
- hcb B (near), hcb A, qcf A
- hcb B (near), qcf AB
- hcb B (near), qcf B, qcf C
Power Mode Only
- j B, f C, dp B
- j B, f C, qcf B
- j B, f C, hcb A, qcf A, hcb, hcb AB, hcb, hcb B
EX Mode Only
- BC, hcb A, qcf A, hcb, hcb AB, hcb, hcb B
Power and EX Mode
- dp A (near), qcf, qcf AB
- hcb B (near), hcb A, qcf A, hcb, hcb AB, hcb, hcb B
Speed and EX Mode
- j B, A, B, C
- j B, b A, B, f C, u B
- BC, hcb A, qcf B
- Dash A/B, BC, dp B
- Dash A/B, d B, BC, dp B
Super Speed Combos
- A + B + C + A + B + C + A + B + qcf C
- A + B + C + A + B + C + C + qcf B
- A + B + C + d C + d C + f BC
- A + B + C + d C + BC + qcf B