-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
NeoGeo Battle Coliseum/Kaede: Difference between revisions
Jump to navigation
Jump to search
m Jotamide moved page Kaede (NGBC) to NeoGeo Battle Coliseum/Kaede |
|||
Line 1: | Line 1: | ||
==Normals== | ==Normals== | ||
'''Close''' | '''Close Standing''' | ||
* | * 5A: Jab, cancelable. | ||
* | * 5B: Looks identical to far B but is much faster, cancelable, OTG. | ||
* 5C: 2 hit upward slash. Both hits cancelable, the second puts the opponent in the air, not knocking down. | |||
* 5D: Quick knee as Kaede's primary heavy button for combos. | |||
'''Standing''' | '''Far Standing''' | ||
* | * 5A: Somewhat spammable horizontal slice for poking and to some degree anti-airing. | ||
* 5B: Stomp kick with some start-up, cancelable, OTG. | |||
* 5C: One-handed downward motion that briefly covers above and in front of Kaede. | |||
* 5D: Slightly faster but shorter and less mashable poke than far A. | |||
'''Crouching''' | '''Crouching''' | ||
* | * 2A: Jab that's cancelable, chains from itself, cl.A, cl.B and cr.B. i.e. his best light confirm. | ||
* | * 2B: Fast but short low, cancelable. Chain into cr.A. | ||
* 2C: Upward 45° slash, committing anti-air, cancelable. | |||
* 2D: Very standard sweep, cancelable. | |||
'''Jumping''' | '''Jumping''' | ||
* | * j.A: Can't decide if it wants to be a jump-in or an anti-air. Ends up sucking at both. Cross-up exists and is the most awkward of 3. | ||
* | * j.B: Nice kick angle for jump-in, can cross-up. | ||
* j.C: Good committal jump-in swing with some start-up. | |||
* j.D: Alright jump-in, best option for air-to-air. Difficult cross-up that you can't land on short characters and a number of crouchers. | |||
'''Blowback Attack''' | '''Blowback Attack''' | ||
Pressing the E button while blocking will allow | Pressing the E button while blocking will allow Kaede to counter with the 2nd hit of his qcb+A, and he will then tag out. | ||
==Throw== | ==Throw== |
Revision as of 03:00, 23 January 2022
Normals
Close Standing
- 5A: Jab, cancelable.
- 5B: Looks identical to far B but is much faster, cancelable, OTG.
- 5C: 2 hit upward slash. Both hits cancelable, the second puts the opponent in the air, not knocking down.
- 5D: Quick knee as Kaede's primary heavy button for combos.
Far Standing
- 5A: Somewhat spammable horizontal slice for poking and to some degree anti-airing.
- 5B: Stomp kick with some start-up, cancelable, OTG.
- 5C: One-handed downward motion that briefly covers above and in front of Kaede.
- 5D: Slightly faster but shorter and less mashable poke than far A.
Crouching
- 2A: Jab that's cancelable, chains from itself, cl.A, cl.B and cr.B. i.e. his best light confirm.
- 2B: Fast but short low, cancelable. Chain into cr.A.
- 2C: Upward 45° slash, committing anti-air, cancelable.
- 2D: Very standard sweep, cancelable.
Jumping
- j.A: Can't decide if it wants to be a jump-in or an anti-air. Ends up sucking at both. Cross-up exists and is the most awkward of 3.
- j.B: Nice kick angle for jump-in, can cross-up.
- j.C: Good committal jump-in swing with some start-up.
- j.D: Alright jump-in, best option for air-to-air. Difficult cross-up that you can't land on short characters and a number of crouchers.
Blowback Attack Pressing the E button while blocking will allow Kaede to counter with the 2nd hit of his qcb+A, and he will then tag out.
Throw
name: b/f + CD
- Can be broken.
Command Moves
name:
- description
Special Moves
Name1:
- description
Name2:
- description
Name3:
- description
Desperation Moves
DM1:
- description
DM2:
- description
DM3:
- description
General Strategy
- Block strings to use are:
Combos
(more to be updated)