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The Last Blade 2/Kouryu: Difference between revisions
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==Normals== | ==Normals== | ||
====Standing==== | |||
{{MoveData | |||
|image=LB2_Kouryu_A.png | |||
|caption= | |||
|name=5A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard=- | |||
|cancel= | |||
|tech= | |||
|description= Description | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Kouryu_b+A.png | |||
|caption= | |||
|name=4A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=Description | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Kouryu_B.png | |||
|caption= | |||
|name=5B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard=- | |||
|cancel= | |||
|tech= | |||
|description=Description | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Kaede_f+B.png | |||
|caption= | |||
|name=6B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Kaede_C.png | |||
|caption= | |||
|name=5C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Hits OTG. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Kouryu_f+C.png | |||
|caption= | |||
|name=6C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=description | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Kaede_pBC.png | |||
|caption= | |||
|name=BC(Power) | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage=KD | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Kouryu_sBC.png | |||
|caption=Reset time | |||
|name=BC(Speed/EX) | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Kouryu_df+B.png | |||
|caption=Stabby | |||
|name=3B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= Ground | |||
|frame advantage=N/A | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Hits OTG. | |||
}} | |||
}} | |||
* A, B, and C can cancel in both Power Mode and Speed Mode | * A, B, and C can cancel in both Power Mode and Speed Mode | ||
* forward + B (Power and Speed) is not cancellable | * forward + B (Power and Speed) is not cancellable | ||
* forward + C in Speed Mode is not cancellable | * forward + C in Speed Mode is not cancellable | ||
'''Crouching''' | '''Crouching''' |
Revision as of 11:19, 12 March 2021
Introduction
You can access Kouryu by highlighting Kaede at the character select screen, and pressing C 10 times, B 5 times, and C 4 more times.
If you perform this correctly, you'll hear his deep voice and then you can select him with A or D.
Normals
Standing
5A |
---|
4A |
---|
5B |
---|
6B |
---|
5C |
---|
6C |
---|
BC(Power) |
---|
BC(Speed/EX) |
---|
3B |
---|
- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Crouching
- all but low A in Power mode can cancel when crouching
Ground Hits
- df + B
- df + C
- C
Special Moves
Arrow Show - qcf + A/B
- Kouryu's sword transforms into a bow and shoots an arrow
- The projectiles have an incredibly tall hitbox, completely stuffing hops and often anti-airing the opponent inadvertently
- Can be held by holding down the button, but the move's properties won't change if you do so
Big Slash - qcb + C
- Kouryu delivers a highly damaging slash
- Acts as an overhead
- Anti-air
Quad Rusher qcb + A/B (x4)
- Kouryu dashes and attacks with up to four strikes
- Super Cancel able
Mode Swap BCD
- Kouryu has the power to change the mode he uses mid-match
- If used in EX mode, Kouryu will simply play the animation without switching stances
- Fully invincible from frame 1 with no recovery
Desperation Moves
Fire Phoenix Super - f, hcf + A (in-air)
- Kouryu reaches with an outstretched hand to injure opponent. If it connects, opponent explodes
Earth Slasher Super - f, hcf + B (close-in)
- Kouryu reaches to grab. If grab is successful, tosses opponent across the screen, then damages with sword
Water Tornado Super - f, hcf
- Kouryu uses a deep slash to create a tornado effect if hit connects
Lightning Dragon Super - f, hcf D
- An upward slash brings down lightning strikes
Super Desperation Moves
Ultimate End - b, hcb
- Kouryu slashes in the air, followed by a dramatic scene of slashing and overpowering. Kouryu has the power to almost if not finish you off with this almost too easily
Combos
Any Mode
Dash A/B, qcf A Dash A/B, f, hcf B j B, B, qcf A, df C j B, B, f, hcf B
Power Mode Only
j B, f C, qcf A, df C j B, f C, qcb A, f, hcf D j B, f C, qcb A (x3), f, hcf A (in-air)
EX Mode Only
Dash A/B, B, qcb A, f, hcf B j B, b A, A, A, B, qcb A (x3), f, hcf A (in-air) Dash A/B, B, hcb, hcb B Dash A/B, B, BC, qcb A (x3), f, hcf A
Power and EX Mode
Dash A/B, qcb A, f, hcf B j B, B, qcb A, f, hcf D j B, B, qcb A (x3), f, hcf A (in-air) j B, B, hcb, hcb B
Speed and EX Mode
j B, b A, A, A, B, f B Dash A/B, B, qcb A (x4), df C Dash A/B, B, f, hcf D j B, b A, A, A, B, f, hcf B (Super Combo) A, B, C, d C, d C, f BC, qcb A (x3), df C A + B + C + d C + BC + qcf B
Super Speed Combos
A + B + C + A + B + C + A + B + qcf C A + B + C + A + B + C + C + qcf B A + B + C + d C + d C + f BC A + B + C + d C + BC + qcf B