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The Last Blade 2/Kaede (Original): Difference between revisions
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==Normals== | ==Normals== | ||
====Standing==== | ====Standing==== | ||
{{MoveData|image=LB2_Character_A.png|caption=Text|name=A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | {{MoveData | ||
{{MoveData|image=LB2_Character_b+A.png|caption=Text|name=b+A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |image=LB2_Character_A.png | ||
{{MoveData|image=LB2_Character_B.png|caption=Text|name=B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |caption=Text | ||
{{MoveData|image=LB2_Character_f+B.png|caption=Text|name=f+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |name=A | ||
{{MoveData|image=LB2_Character_C.png|caption=Text|name=C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Hits OTG.}}}} | |data= | ||
{{MoveData|image=LB2_Character_f+C.png|caption=Text|name=f+C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | {{AttackData-LB2 | ||
{{MoveData|image=LB2_Character_pBC.png|caption=Text|name=BC(Power)|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |damage= | ||
{{MoveData|image=LB2_Character_sBC.png|caption=Text|name=BC(Speed/EX)|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |startup= | ||
{{MoveData|image=LB2_Character_df+B.png|caption=Text|name=df+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Hits OTG.}}}} | |active= | ||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Character_b+A.png | |||
|caption=Text | |||
|name=b+A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Character_B.png | |||
|caption=Text | |||
|name=B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Character_f+B.png | |||
|caption=Text | |||
|name=f+B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Character_C.png | |||
|caption=Text | |||
|name=C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Hits OTG. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Character_f+C.png | |||
|caption=Text | |||
|name=f+C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Character_pBC.png | |||
|caption=Text | |||
|name=BC(Power) | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Character_sBC.png | |||
|caption=Text | |||
|name=BC(Speed/EX) | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Character_df+B.png | |||
|caption=Text | |||
|name=df+B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Hits OTG. | |||
}} | |||
}} | |||
* A, B, and C can cancel in both Power Mode and Speed Mode | * A, B, and C can cancel in both Power Mode and Speed Mode | ||
* forward + B (Power and Speed) is not cancellable | * forward + B (Power and Speed) is not cancellable | ||
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====Crouching==== | ====Crouching==== | ||
{{MoveData|image=LB2_Character_d+A.png|caption=Text|name=d+A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | {{MoveData | ||
{{MoveData|image=LB2_Character_d+B.png|caption=Text|name=d+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |image=LB2_Character_d+A.png | ||
{{MoveData|image=LB2_Character_d+C.png|caption=Text|name=d+C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |caption=Text | ||
{{MoveData|image=LB2_Character_df+C.png|caption=Text|name=df+C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |name=d+A | ||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Character_d+B.png | |||
|caption=Text | |||
|name=d+B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Character_d+C.png | |||
|caption=Text | |||
|name=d+C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Character_df+C.png | |||
|caption=Text | |||
|name=df+C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description. | |||
}} | |||
}} | |||
====Air==== | ====Air==== | ||
{{MoveData|image=LB2_Character_jA.png|caption=Text|name=jA|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | {{MoveData | ||
{{MoveData|image=LB2_Character_jB.png|caption=Text|name=jB|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |image=LB2_Character_jA.png | ||
{{MoveData|image=LB2_Character_jC.png|caption=Text|name=jC|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |caption=Text | ||
|name=jA | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Character_jB.png | |||
|caption=Text | |||
|name=jB | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Character_jC.png | |||
|caption=Text | |||
|name=jC | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description. | |||
}} | |||
}} | |||
* all but low A and low C in Power mode can cancel when crouching | * all but low A and low C in Power mode can cancel when crouching | ||
Line 99: | Line 387: | ||
[[Category:The Last Blade 2]] | [[Category:The Last Blade 2]] | ||
[[Category:Kaede (Original)]] |
Revision as of 21:37, 28 April 2020
Introduction
You can access Original Kaede by highlighting Kaede at the character select screen, and pressing C 9 times, B once, and C 4 more times. If you do this right, you'll hear his voice, and then you can select him with A or D.
Original Kaede loses a bit of the advantages his awakened form has, playing more carefully with this version is recommended.
Normals
Standing
A |
---|
b+A |
---|
B |
---|
f+B |
---|
C |
---|
f+C |
---|
BC(Power) |
---|
BC(Speed/EX) |
---|
df+B |
---|
- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Crouching
d+A |
---|
d+B |
---|
d+C |
---|
df+C |
---|
Air
jA |
---|
jB |
---|
jC |
---|
- all but low A and low C in Power mode can cancel when crouching
Special Moves
Single Slash Squall - qcf + A/B
- Kaede launches a ground energy projectile
Single Slash Wind Fang - dp + A/B
- Kaede does a electric slashing upperct
Single Slash Fillet Flash = qcb + A/B
- Kaede runs forward to deliver 3 slashes
- B version ends in a knockdown
- Super cancel able
East Wind Wallop - qcb + C
- Kaede rolls forward
- possibly ends up on opposite site of opponent, but may leave him vulnerable
Single Slash Storm Blast - hcf + C (in close)
- Kaede does a small assault, allows for further juggling after finishes.
Desperation Moves
Lively Dragon Pounce - qcb, db, f + AB
- Kaede strikes ground creating a series of vertical forward-moving elecrical strikes
- Chargeable
Super Desperation Moves
Lively "Bad Dragon Rising" - qcb, db, f + B
- Similar motion to the Lively Pounce, only resulting in five strikes.
Combos
Any Mode
hcf C (close in), j CD Dash A/B, qcf B j B, B, dp B(x2) hcf C (close in), dp B(x2) hcf C, qcb, db, f AB
Power Mode Only
hcf C, qcf, qcf AB j B, B, qcf, qcf AB j B, f C, qcb, db, f B
EX Mode Only
j B, b A, A, A, B, qcf, qcf B
Power and EX Mode
hcf C (close in), qcb, db, f B Dash A/B, qcf, qcf B j B, B, qcf, qcf B
Speed and EX Mode
j B, A, B, C j B, b A, A, A, B, f C Dash A/B, d B, qcf B Dash A/B, B, qcb A Dash A/B, B, BC, dp B(x2) j B, b A, A, A, B, qcf B
Super Speed Combos
A + B + C + A + B + C + A + B + qcf C A + B + C + A + B + C + C + B + qcf A A + B + C + d C + A + d C + f BC A + B + C + d C + A + BC + A + qcf B