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The King of Fighters 2002 UM/Kasumi Todoh: Difference between revisions

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Krazykone123 (talk | contribs)
Krazykone123 (talk | contribs)
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*cl.C/D do enough hit-stun to start BnB's.
*cl.C/D do enough hit-stun to start BnB's.
*cl.C stays out for good bit and has a lot of priority.
*cl.C stays out for good bit and has a lot of priority.


'''Stand'''
'''Stand'''
*Far C is whiff cancellable
*Far C is whiff cancellable
*Far B and D are great pokes, Far D has more range.
*Far B and D are great pokes, Far D has more range.


'''Crouch'''
'''Crouch'''
Line 17: Line 19:
*cr.A/C/D are whiff cancellable.
*cr.A/C/D are whiff cancellable.
*cr.D can be used in blockstrings.
*cr.D can be used in blockstrings.


'''Jump'''
'''Jump'''
Line 22: Line 25:
*j.D is cancellable.
*j.D is cancellable.
*j.D is also a meaty jump-in, it also crosses up too.
*j.D is also a meaty jump-in, it also crosses up too.


'''Blowback Attack'''
'''Blowback Attack'''

Revision as of 12:45, 24 November 2010

Normals

Close

  • cl.A/B/C/D are cancellable
  • cl.A chains into other lights.
  • cl.C/D do enough hit-stun to start BnB's.
  • cl.C stays out for good bit and has a lot of priority.


Stand

  • Far C is whiff cancellable
  • Far B and D are great pokes, Far D has more range.


Crouch

  • cr.A/B are chainable.
  • cr.A/C/D are whiff cancellable.
  • cr.D can be used in blockstrings.


Jump

  • sh.B makes a good meaty attack.
  • j.D is cancellable.
  • j.D is also a meaty jump-in, it also crosses up too.


Blowback Attack

  • Stand CD has okay range but comes out fast, whiff cancellable.
  • Jump CD comes out really fast, great air-to-air especially during a super jump, cancellable.

Throw

Maki Age - b/f+C

  • Can be broken
  • Regular knockdown


Aiki Age - b/f+D

  • Can be broken
  • Reverse knockdown


Command Moves

Hiji Ate - f+A


Special Moves

Kasane Ate - qcf+A/C


Air Kasane Ate - qcf+A/C in Air


Hakuzan Toh - qcb+B/D


Messhin Mutoh - hcf+B


Sassho Inshuu - hcf+D


Hanshin Morote Gaeshi - d,d+B/D


Tatsumaki Souda - hcb f+A/C close


Senkou Sagashi - qcb+P x3


Desperation Moves

Shingan Kuzu Otoshi - qcf hcb+A/C


Chou Kasane Ate - qcfx2+A/C


Super Desperation Moves

Shingan Kuzu Otoshi - qcf hcb+AC


HDSM

Sousei Kasane Ate Ryuukasumi - qcfx2+AC


Notes

Combos

  • cr.B, cr.A, qcb+P x3
  • cl.C/D, f+A, qcb+P x3/hcb f+A~st/j.X
  • (Corner) hcb f+P, (SC) qcfx2+C
  • hcb f+P, Far C/CD, qcfx2+AC
  • (Corner, CH) qcf+P, Far D
  • (Corner, CH) backdash qcf+P, qcb+D (1), (SC) qcfx2+C
  • qcb+D, Far D, (BC) qcfx2+AC
  • cl.C, f+A (BC)

┗ (Mid-screen) st.C, f+A, hcb f+C (3), (BC) qcb+P (1), (BC) qcb+K (1), (SC) qcfx2+C

┗ (Corner) st.C, f+A, hcb f+C (3), (BC) qcb+P (2), (BC) qcb+K (1), (SC) qcfx2+C

┗ (HSDM, Mid-Corner) st.C, f+A, hcb f+C (3), (BC) qcb+P (2), (BC) qcb+B, qcfx2+AC

  • f+A (1), (BC), cr.B, cr.A, qcb+P (1), (BC) qcb+K (1), (SC) qcfx2+P
  • f+A (1), (BC), cr.B, cr.A, qcb+P (1), (BC) qcb+B, qcfx2+AC


Strategies

お父さん~!, HSDM Set-ups


Frame Specifics

Frame Advantage

Close Normals

cl.A - 5F (+3F)

cl.B - 8F (-5F)

cl.C - 5F (+2F)

cl.D - 10F (-2F)


Far Normals

st.A - 5F (+1F)

st.B - 14F (-3F)

st.C - 12F (-13F)

st.D - 13F (-6F)

CD - 13F (-3F)


Crouch Normals

cr.A - 5F (-3F)

cr.B - 4F (-2F)

cr.C - 9F (-11F)

cr.D - 7F (-2F)


Command Normals

Hiji Ate (f+A)

  • [1] - 18F
  • [2] - 26F (-5F)


Hiji Ate (f+A) Cancelled - 15F (-5F)→[2]Guard


Special Attacks

Tatsumaki Souda (hcb f+P) - 4F (No Guard)

  • weak - 4F
  • strong - 7F


Kasane Ate (qcf+A) - 18F (+2F~+7F)


Kasane Ate (qcf+C) - 19F(+0F~+4F)


Hakuzan Toh (qcb+B)

  • [1] - 13F (-9F)
  • [2] - 18F (-4F)


Hakuzan Toh (qcb+D)

  • [1] - 15F (-16F)
  • [2] - 21F (-10F)


Senkou Sagashi (qcb+P x3)

  • [1] - 10F (-6F)→[2]Guard

↑[1] GCAB - (Guard-13F)

↑[1] BC 13F (Guard-4F)

  • [2] - (-17F)
  • [Last Kick] - (-7F)


DM's

Chou Kasane Ate (qcfx2+A) - 16F (-34F)[All Guard]


Chou Kasane Ate (qcfx2+C) - ?F(-24F)[All Guard]

↑Start-up is higher than 37 frames


HSDM

Sousei Kasane Ate Ryuukasumi (qcfx2+AC) - 22F (-59F)→[All Guard]