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Real Bout Fatal Fury 2/Kim Kaphwan: Difference between revisions
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{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Kim_5B.jpg | ||
|caption= | |caption= | ||
|name= | |name=5B | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage=11 | |damage=11 | ||
|startup=6 | |startup=6 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=15 | ||
|hitAdv= | |hitAdv=-2 | ||
|blockAdv=- | |blockAdv=-6 | ||
|guard=HL | |guard=HL | ||
|cancel= Yes | |cancel= Yes | ||
|juggle= No | |juggle= No | ||
|description=It's cancellable | |description= Get very acquainted with this move. It's Kim's best standing poke, and a cancellable one at that. Unfortunately it's a bit more difficult to hit confirm as it does not chain into anything, but its range makes it an invaluable tool in Kim's footsies game. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Kim_n5B.jpg | ||
|caption= | |caption= | ||
|name=5B | |name=n.5B | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage=11 | |damage=11 | ||
|startup=6 | |startup=6 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=12 | ||
|hitAdv= | |hitAdv=1 | ||
|blockAdv=- | |blockAdv=-3 | ||
|guard=HL | |guard=HL | ||
|cancel= Yes | |cancel= Yes | ||
|juggle= No | |juggle= No | ||
|description= | |description=It's cancellable but it doesn't chain into anything so there's no real reason to use this over n.5A. It works pretty well as an anti air in a pinch due to a nice vertical hitbox, but with [2]8B in your pocket you shouldn't need to rely on it. | ||
}} | }} | ||
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Revision as of 20:44, 8 September 2020
Introduction
IN PROGRESS
Kim Kaphwan is generally an exceptional character in most games he's in and RB2 Kim is no exception. Kim functions as a defensive footsies focused character who has excellent recovery on his normals, many of which have good range and speed and can combo into his incredibly useful P-Power Hou'ou Kyaku. Add in a plethora of defensive tools to deter any approach and you have a character who thrives in neutral and can punish mistakes on a dime. While he shines on defense however he lacks somewhat in the offensive department; zoning can really stifle Kim's gameplan as he has no real way to counter projectiles. He can also be out-poked by certain characters with little effort. Lastly, he doesn't particularly excel at mixing up, owing to telegraphed and easily punished overhead options. As a result, Kim rarely wants to be the aggressor. Ideally, Kim wants to control the pace of the match and force the opponent to initiate pressure rather than initiate it himself. If you like a control-type playstyle that benefits off good defense, Kim is your man.
Normal Moves
5A |
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n.5A |
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5B |
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n.5B |
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5C |
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n.5C |
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Throws
4/6C |
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