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Geese Howard (RB2)
[[File:RBFF2_Geese.jpg|300px|thumb|right]]


==Introduction==
==Gameplay Overview==
Geese is a man who needs no introduction. His normally sizable movelist has been slimmed down compared to previous entries; his combos are generally short, and he also has far fewer special moves than most other characters in Real Bout 2. But that's not stopping him from being arguably the best character in the game. Command grabs are incredibly powerful, and Geese gets to command grab you from basically halfscreen. That alone would put him close to S tier, but he also has a very good Pursuit, sporting great damage and countless ways to set it up off of his knockdowns. Geese either outright ignores the rules of the game or enforces them on the opponent to an insane degree. He's the perfect pick for people who can handle having a specialized toolkit in exchange for dominating neutral and offensive prowess.
Geese Howard is a man who needs no introduction. His normally sizable movelist has been slimmed down compared to previous entries; his combos are generally short, and he also has far fewer special moves than most other characters in Real Bout 2. But that's not stopping him from being arguably the best character in the game. Command grabs are incredibly powerful, and Geese gets to command grab you from basically halfscreen. That alone would put him close to S tier, but he also has great damage off of small openings thanks to his powerful Pursuit attack that can be set up off of various knockdowns. Geese either outright ignores the rules of the game or enforces them on the opponent to an insane degree. He's the perfect pick for people who can handle having a specialized toolkit in exchange for dominating neutral and offensive prowess.
{|
|-style="text-align:left;"
! Pros !! Cons
|- style="vertical-align:top;text-align:left"
|
*Lightning Spin Kick is an advancing normal that's plus on block, has a huge kara cancel window, and leads to a combo if it hits.
*The best command grabs in the entire roster, with two incredibly reliable options in Vacuum Throw and Rashomon
*Frame 1 catch counters that immediately reverse the game's momentum and set up Geese's offense very well
*Strong, utilitarian normals
*Divine Punishment is the most damaging Pursuit in the game, and is an extremely consistent combo tool
|
*Limited toolkit; not much variety in special moves or combo chains
*Defensive options require a hard guess or P-Power to work
|-
|}


==Throws==
==Normals==
Mauling Tiger Crunch - f/b + C (has Face Smash for followup)
===Standing===
{{MoveData
|image=RBFF2_Geese_5a.jpg
|caption=
|name=5A
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Geese_5b.jpg
|caption=
|name=5B
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Geese_5c.jpg
|caption=
|name=5C
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Geese_n5a.jpg
|caption=
|input=(within px of opponent)
|name=n.5A
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Geese_n5b.jpg
|caption=
|input=(within px of opponent)
|name=n.5B
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


Face Smash - dp + C (during Mauling Tiger Crunch)
{{MoveData
|image=RBFF2_Geese_n5c.jpg
|caption=
|input=(within px of opponent)
|name=n.5C
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


Kosatsu Sho - df + C near opponent
===Crouching===
{{MoveData
|image=RBFF2_Geese_2a.jpg
|caption=
|name=2A
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


Ran'mei Gouha Nage - d + C near downed opponent
{{MoveData
|image=RBFF2_Geese_2b.jpg
|caption=
|name=2B
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


==Command Moves==
{{MoveData
Flying Slice - f + A
|image=RBFF2_Geese_2c.jpg
|caption=
|name=2C
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


Raikou Mawashi Geri - b + B
===Command===
{{MoveData
|image=RBFF2_Geese_6a.jpg
|caption=
|input=6A
|name=Buzzsaw
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


{{MoveData
|image=RBFF2_Geese_3a.jpg
|caption=
|input=3A
|name=Rising Palm
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


==Fake-out Moves==
{{MoveData
Raging Storm - D + BC
|image=RBFF2_Geese_4b.jpg
|caption=
|input=4B
|name=Lightning Spin Kick
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
 
{{MoveData
|image=RBFF2_Geese_pursuit.jpg
|caption=Pursuit
|input=2C when opponent is knocked down
|name=Divine Punishment
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
 
{{MoveData
|image=RBFF2_Geese_ab.jpg
|image2=RBFF2_Geese_ab2.jpg
|caption2=High Avoid Attack
|input=5AB
|name=Slash Uppercut
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
 
===Jumping===
{{MoveData
|image=RBFF2_Geese_ja.jpg
|name=j.A
|data=
{{AttackData-RBFF2
|version=Neutral Hop
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Hop
|header=no
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Neutral Jump
|header=no
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Jump
|header=no
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
}}
 
{{MoveData
|image=RBFF2_Geese_jb.jpg
|name=j.B
|data=
{{AttackData-RBFF2
|version=Neutral Hop
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Hop
|header=no
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Neutral Jump
|header=no
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Jump
|header=no
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
}}
 
{{MoveData
|image=RBFF2_Geese_jc.jpg
|name=j.C
|data=
{{AttackData-RBFF2
|version=Neutral Hop
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Hop
|header=no
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Neutral Jump
|header=no
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Jump
|header=no
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
}}
 
==Oversway Actions==
{{MoveData
|image=RBFF2_Geese_5d.jpg
|image2=RBFF2_Geese_5d2.jpg
|caption=
|input=(opponent in oversway)
|name=5D
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
}}
 
{{MoveData
|image=RBFF2_Geese_2d.jpg
|image2=RBFF2_Geese_2d2.jpg
|caption=
|input=(opponent in oversway)
|name=2D
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=L
|cancel=
|bs=
|juggle=
|description=
}}
}}
 
{{MoveData
|image=RBFF2_Geese_SA.jpg
|caption=
|input=(from oversway)
|name=A
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
}}
 
{{MoveData
|image=RBFF2_Geese_SB.jpg
|caption=
|input=(from oversway)
|name=B
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=L
|cancel=
|bs=
|juggle=
|description=
}}
}}
 
{{MoveData
|image=RBFF2_Geese_SC.jpg
|caption=
|input=(from oversway)
|name=C
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=L
|cancel=
|bs=
|juggle=
|description=
}}
}}
 
==Throw==
{{MoveData
|image=RBFF2_Geese_throw.jpg
|caption=
|input=4/6C
|name=Clamp of the Tiger
|data=
{{AttackData-RBFF2
|damage=26
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
 
{{MoveData
|image=RBFF2_Geese_throw.jpg
|caption=
|input=632C during Clamp of the Tiger
|name=Fatal Blow Bopper
|data=
{{AttackData-RBFF2
|damage=26
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
 
{{MoveData
|image=RBFF2_Geese_throw.jpg
|caption=
|input=3C
|name=Mauling Tiger Crunch
|data=
{{AttackData-RBFF2
|damage=26
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
 
==Feints==
{{MoveData
|image=RBFF2_Geese_2ac.jpg
|caption=
|input=2AC
|name=Feint Reppuken
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
 
{{MoveData
|image=RBFF2_Geese_2bc.jpg
|caption=
|input=2BC
|name=Feint Raging Storm
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


==Special Moves==
==Special Moves==
Reppuken: qcb + A
{{MoveData
|image=RBFF2_Geese_214a.jpg
|caption=
|input=214A
|name=Reppuken
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=Y
|description=
}}
}}
 
{{MoveData
|image=RBFF2_Geese_214c.jpg
|image=RBFF2_Geese_214c2.jpg
|caption=
|input=214C
|name=Double Reppuken
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=Y
|description=
}}
}}


Double Reppuken: qcb + C
{{MoveData
|image=RBFF2_Geese_41236a.jpg
|caption=
|input=41236A
|name=Palm Blast
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


Atemi Nage(low) - hcf + A (counters low attacks)
{{MoveData
|image=RBFF2_Geese_41236B.jpg
|caption=
|input=41236B
|name=Dragon Throw
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


Atemi Nage(high) - hcf + B (counters air attacks)
{{MoveData
|image=RBFF2_Geese_41236c.jpg
|caption=
|input=41236C
|name=Push of the Tiger
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


Atemi Nage(mid) - hcf + C (counters mid attacks)
{{MoveData
|image=RBFF2_Geese_360a.jpg
|caption=
|input=360A
|name=Vacuum Throw
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


Shinkuu Nage - 270 + A near opponent
==Desperation Move==
{{MoveData
|image=RBFF2_Geese_641236bc.jpg
|caption=
|input=641236BC
|name=Raging Storm
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


==Super Special Moves==
==Super Desperation Move==
Raging Storm - f, hcf + BC
{{MoveData
|image=RBFF2_Geese_360c.jpg
|caption=
|input=360C
|name=Rashomon
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


{{MoveData
|image=RBFF2_Geese_632146c.jpg
|caption=
|input=63214C
|name=Deadly Rave
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


==Super Desperation Move==
==Chain Attacks==
Rashoumon - 270 + C near opponent
 
==Combos==
====Meterless====
 
====Metered====


Deadly Rave - qcb, f + A(press A,A,B,B,B,C,C,C,qcb + C to continue deadly rave, can end early and combo out of by not executing  qcb+C finish)
==Strategy==


{{Navbox RBFF2}}
{{Navbox RBFF2}}

Revision as of 19:58, 25 November 2020

Gameplay Overview

Geese Howard is a man who needs no introduction. His normally sizable movelist has been slimmed down compared to previous entries; his combos are generally short, and he also has far fewer special moves than most other characters in Real Bout 2. But that's not stopping him from being arguably the best character in the game. Command grabs are incredibly powerful, and Geese gets to command grab you from basically halfscreen. That alone would put him close to S tier, but he also has great damage off of small openings thanks to his powerful Pursuit attack that can be set up off of various knockdowns. Geese either outright ignores the rules of the game or enforces them on the opponent to an insane degree. He's the perfect pick for people who can handle having a specialized toolkit in exchange for dominating neutral and offensive prowess.

Pros Cons
  • Lightning Spin Kick is an advancing normal that's plus on block, has a huge kara cancel window, and leads to a combo if it hits.
  • The best command grabs in the entire roster, with two incredibly reliable options in Vacuum Throw and Rashomon
  • Frame 1 catch counters that immediately reverse the game's momentum and set up Geese's offense very well
  • Strong, utilitarian normals
  • Divine Punishment is the most damaging Pursuit in the game, and is an extremely consistent combo tool
  • Limited toolkit; not much variety in special moves or combo chains
  • Defensive options require a hard guess or P-Power to work

Normals

Standing

5A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
5B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
5C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
n.5A
(within px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
n.5B
(within px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
n.5C
(within px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Crouching

2A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
2B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
2C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Command

Buzzsaw
6A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
Rising Palm
3A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
Lightning Spin Kick
4B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
Divine Punishment
2C when opponent is knocked down
Pursuit
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
Slash Uppercut
5AB
High Avoid Attack
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Jumping

j.A
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop - - - - - - - H - - -
Diagonal Hop - - - - - - - H - - -
Neutral Jump - - - - - - - H - - -
Diagonal Jump - - - - - - - H - - -
j.B
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop - - - - - - - H - - -
Diagonal Hop - - - - - - - H - - -
Neutral Jump - - - - - - - H - - -
Diagonal Jump - - - - - - - H - - -
j.C
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop - - - - - - - H - - -
Diagonal Hop - - - - - - - H - - -
Neutral Jump - - - - - - - H - - -
Diagonal Jump - - - - - - - H - - -

Oversway Actions

5D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - H - - -
2D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - L - - -
A
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - H - - -
B
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - L - - -
C
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - L - - -

Throw

Clamp of the Tiger
4/6C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -
Fatal Blow Bopper
632C during Clamp of the Tiger
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -
Mauling Tiger Crunch
3C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -

Feints

Feint Reppuken
2AC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
Feint Raging Storm
2BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Special Moves

Reppuken
214A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - Y
Double Reppuken
214C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - Y
Palm Blast
41236A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
Dragon Throw
41236B
File:RBFF2 Geese 41236B.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
Push of the Tiger
41236C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
Vacuum Throw
360A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Desperation Move

Raging Storm
641236BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Super Desperation Move

Rashomon
360C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
Deadly Rave
63214C
File:RBFF2 Geese 632146c.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Chain Attacks

Combos

Meterless

Metered

Strategy

Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

Andy BogardBilly KaneBlue MaryBob WilsonCheng SinzanDuck KingFranco BashGeese HowardHon FuJin ChonreiJin ChonshuJoe HigashiKim KaphwanLaurence BloodLi XiangfeiMai ShiranuiRick StrowdRyuji YamazakiSokaku MochizukiTerry BogardTung Fu RueWolfgang Krauser