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Real Bout Fatal Fury 2/Terry Bogard: Difference between revisions

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Argyle (talk | contribs)
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|input=
|input=
|caption=
|caption=
| name=j.A
|name=j.A
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
Line 268: Line 268:
  |active=10
  |active=10
  |recovery=6
  |recovery=6
  |hitAdv=~
  |hitAdv=8
  |blockAdv=~
  |blockAdv=4
  |guard=H
  |guard=H
  |cancel=
  |cancel=
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  |active=To Landing
  |active=To Landing
  |recovery=6
  |recovery=6
  |hitAdv=~
  |hitAdv=8
  |blockAdv=~
  |blockAdv=4
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Terry_jb.jpg
|image2=RBFF2_Terry_jb2.jpg
|input=
|caption=All except diagonal full jump
|caption2=Diagonal full jump
|name=j.B
|data=
{{AttackData-RBFF2
|version=Neutral Full Jump
|damage=10
|stun=3/11
|startup=6
|active=6
|recovery=6
|hitAdv=8
|blockAdv=4
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Full Jump
|damage=10
|stun=3/11
|startup=6
|active=8
|recovery=6
|hitAdv=8
|blockAdv=4
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Hop
|damage=10
|stun=3/11
|startup=6
|active=Until Landing
|recovery=6
|hitAdv=8
|blockAdv=4
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Terry_jc.jpg
|image2=RBFF2_Terry_jc2.jpg
|image3=RBFF2_Terry_jc2.jpg
|input=
|caption=Neutral full jump
|caption2=Diagonal full jump
|caption3=Hop
|name=j.C
|data=
{{AttackData-RBFF2
|version=Neutral Full Jump
|damage=19
|stun=6/22
|startup=8
|active=6
|recovery=8
|hitAdv=15
|blockAdv=9
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal FJ and Hop
|damage=19
|stun=6/22
|startup=8
|active=8
|recovery=8
|hitAdv=15
|blockAdv=9
  |guard=H
  |guard=H
  |cancel=
  |cancel=

Revision as of 22:31, 12 September 2020

Introduction

Normal Moves

5A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 3/11 5 2 10 4 0 HL Y - -

Standard jab.

5B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 3/11 8 5 13 -2 -6 HL Y - -
5C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 6/22 9 6 23 -3 -9 HL Y - -
n.5A
(within 49px)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 3/11 5 2 10 4 0 HL Y - -
n.5B
(within 57px)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 3/11 6 6 9 1 -3 HL Y - -
n.5C
(within 70px)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10+10 4/11 8 5 20 3(7) -3(1) HL Y - -
2A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 3/11 5 5 7 4 0 HL Y - -
2B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 3/11 6 3 12 1 -3 HL Y - -
2C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
23 6/26 8 5 20 -KD -6(1) HL Y - -

Command Moves

Wild Upper
3A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 4/18 6 12 20 -5(7) -11(1) HL Y - -
Backspin Kick
6B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 6/12 14 4 22 2 -3 HL N - -
Charging Kick
6[6]C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16 6/22 17 4 20 2 -4 H N - -

Jumping

j.A
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Full Jump 8 3/11 5 10 6 8 4 H - - -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Hop 8 3/11 5 To Landing 6 8 4 H - - -
j.B
All except diagonal full jump
Diagonal full jump
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Full Jump 10 3/11 6 6 6 8 4 H - - -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Diagonal Full Jump 10 3/11 6 8 6 8 4 H - - -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Hop 10 3/11 6 Until Landing 6 8 4 H - - -
j.C
Neutral full jump
Diagonal full jump
Hop
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Full Jump 19 6/22 8 6 8 15 9 H - - -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Diagonal FJ and Hop 19 6/22 8 8 8 15 9 H - - -

Fake-out Moves

Burning Knuckle - f + AC

Power Geyser - d + BC


Special Moves

Power Wave - qcf + A

Round Wave - qcf + C

Burning Knuckle - qcb + A/C

Rising Tackle - charge d~u + A

Crack Shot - qcb + B

Fire Kick - qcf + B

Bashing Sway - qcf + D


Super Special Moves

Power Geyser - qcb, db, f + BC


Super Desperation Move

Triple Geyser - qcb, db, f + C

Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

Andy BogardBilly KaneBlue MaryBob WilsonCheng SinzanDuck KingFranco BashGeese HowardHon FuJin ChonreiJin ChonshuJoe HigashiKim KaphwanLaurence BloodLi XiangfeiMai ShiranuiRick StrowdRyuji YamazakiSokaku MochizukiTerry BogardTung Fu RueWolfgang Krauser