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Real Bout Fatal Fury 2/Hon Fu: Difference between revisions

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  |bs=
  |juggle=  
  |juggle=  
  |description=Decent poke that doubles as a starter for his 5B>B>C chain, which ends in an overhead and can be input late for mixup shenanigans. That's assuming your opponent is respecting your offense, however. You can shave a frame off the recovery with an FC.
  |description=Decent poke that doubles as a starter for his 5B>B>C chain, which sends him airborne and ends in an overhead which can be input late for mixup shenanigans. That's assuming your opponent is respecting your offense, however. You can shave a frame off the recovery with an FC.
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  }}
}}
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  |juggle=  
  |juggle=  
  |description=Decent range and damage, but the hitbox ends just before the tip of the nunchaku. Narrows much of his hitbox aside from his extended arm, making this a decent footsie tool.
  |description=Decent range and damage, but the hitbox ends just before the tip of the nunchaku. Narrows much of his hitbox aside from his extended arm, making this a decent footsie tool.
}}
}}
{{MoveData
|image=RBFF2_HonFu_n5A.jpg
|caption=
|name=n.5A
|data=
{{AttackData-RBFF2
|damage=8
|stun=3/10
|startup=5
|active=3
|recovery=9
|hitAdv=4
|blockAdv=0
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=Hon Fu's fastest starter which goes into the majority of his chains, though the hitbox is somewhat high. You'll want to mind the spacing, as Hon Fu's chains can have problems when you're too far out.
}}
}}
{{MoveData
|image=RBFF2_HonFu_n5B.jpg
|caption=
|name=n.5B
|data=
{{AttackData-RBFF2
|damage=10
|stun=3/10
|startup=7
|active=4
|recovery=12
|hitAdv=0
|blockAdv=-4
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=Looks like a low but it definitely isn't. Has a significantly lower hitbox than n.5A and goes into all the same chains aside from n.5A>C>C so it can be seen as an alternate combo starter.
  }}
  }}
}}
}}


{{MoveData
|image=RBFF2_HonFu_n5C1.jpg
|image2=RBFF2_HonFu_n5C2.jpg
|caption=
|name=n.5C
|data=
{{AttackData-RBFF2
|damage=10*2
|stun=4/10*2
|startup=8
|active=7
|recovery=16
|hitAdv=3
|blockAdv=-3
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=Hits twice with a slightly upward hitbox, but it's quite safe and can be made +3 on block and +9 on hit with a feint cancel. Unfortunately due to its upward hitbox, it can whiff easily on smaller characters.
}}
}}


==Normal Moves==
==Normal Moves==

Revision as of 02:32, 13 September 2020

Introduction

Spam Sky of Fire A. That's it, that's the character.

Okay seriously, Hon Fu is just kind of okay. He does have some good buttons, decently damaging chains, and a relatively consistent pursuit attack but he doesn't particularly excel in either of those regards. Actually, he doesn't really excel at anything outside of having arguably the best DP in the game with his light Sky of Fire(623A). His Feint Cancel would actually be much better if his normals were better suited for it on offense, but its more likely use is to shave frames off his normals. His S-Power is fine but since each hit lands independently it's possible for it to just drop. And his P-Power is actual trash. There aren't many things Hon Fu can do that others can't do better so he has to work a bit harder than most, but if you really like Jackie Chan or just like spamming DP you'll have a good time.

Normal Moves

5A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 3/11 4 4 8 4 0 HL Y - -

Excellent range for a far jab. Chains into 5A>C for decent damage but the latter hit can whiff at father ranges. Hitbox is pretty high so it's likely to whiff on smaller characters and those crouching (which is a common issue with Hon Fu).

5B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 3/10 6 5 13 -2 -6 HL Y - -

Decent poke that doubles as a starter for his 5B>B>C chain, which sends him airborne and ends in an overhead which can be input late for mixup shenanigans. That's assuming your opponent is respecting your offense, however. You can shave a frame off the recovery with an FC.

5C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
23 6/21 8 3 28 -5 -10 HL N - -

Decent range and damage, but the hitbox ends just before the tip of the nunchaku. Narrows much of his hitbox aside from his extended arm, making this a decent footsie tool.

n.5A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 3/10 5 3 9 4 0 HL Y - -

Hon Fu's fastest starter which goes into the majority of his chains, though the hitbox is somewhat high. You'll want to mind the spacing, as Hon Fu's chains can have problems when you're too far out.

n.5B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 3/10 7 4 12 0 -4 HL Y - -

Looks like a low but it definitely isn't. Has a significantly lower hitbox than n.5A and goes into all the same chains aside from n.5A>C>C so it can be seen as an alternate combo starter.

n.5C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10*2 4/10*2 8 7 16 3 -3 HL Y - -

Hits twice with a slightly upward hitbox, but it's quite safe and can be made +3 on block and +9 on hit with a feint cancel. Unfortunately due to its upward hitbox, it can whiff easily on smaller characters.

Normal Moves

Fake-out Moves

Special Moves

Super Special Moves

Super Desperation Move

Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

Andy BogardBilly KaneBlue MaryBob WilsonCheng SinzanDuck KingFranco BashGeese HowardHon FuJin ChonreiJin ChonshuJoe HigashiKim KaphwanLaurence BloodLi XiangfeiMai ShiranuiRick StrowdRyuji YamazakiSokaku MochizukiTerry BogardTung Fu RueWolfgang Krauser