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Real Bout Fatal Fury 2/Terry Bogard: Difference between revisions
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==Oversway Actions== | ==Oversway Actions== | ||
{{MoveData | |||
|image=RBFF2_Terry_5d.jpg | |||
|image2=RBFF2_Terry_5d2.jpg | |||
|caption= | |||
|input=(opponent in oversway) | |||
|name=5D | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=19 | |||
|stun=4/18 | |||
|startup=8 | |||
|active=3, 3 | |||
|recovery= | |||
|hitAdv=-2(7) | |||
|blockAdv=-7(1) | |||
|guard=H | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Terry_2d.jpg | |||
|image2=RBFF2_Terry_2d2.jpg | |||
|caption= | |||
|input=(opponent in oversway) | |||
|name=2D | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=19 | |||
|stun=4/18 | |||
|startup=7 | |||
|active=4, 2 | |||
|recovery=12 | |||
|hitAdv=8 | |||
|blockAdv=7 | |||
|guard=L | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Terry_SA.jpg | |||
|caption= | |||
|input=(from oversway) | |||
|name=A | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=10 | |||
|stun=2/11 | |||
|startup=24 | |||
|active=4 | |||
|recovery=12 | |||
|hitAdv=3 | |||
|blockAdv=1 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Terry_SB.jpg | |||
|caption= | |||
|input=(from oversway) | |||
|name=B | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=10 | |||
|stun=2/11 | |||
|startup=24 | |||
|active=4 | |||
|recovery=12 | |||
|hitAdv=1 | |||
|blockAdv=-1 | |||
|guard=L | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Terry_SC.jpg | |||
|caption= | |||
|input=(from oversway) | |||
|name=C | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=18 | |||
|stun=6/22 | |||
|startup=26 | |||
|active=4 | |||
|recovery=12 | |||
|hitAdv=11 | |||
|blockAdv=-3 | |||
|guard=HL | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
==Throws== | ==Throws== |
Revision as of 18:16, 13 September 2020
Introduction
Normal Moves
5A |
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5B |
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5C |
---|
n.5A (within 49px) |
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n.5B (within 57px) |
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n.5C (within 70px) |
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2A |
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2B |
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2C |
---|
Command Moves
Wild Upper 3A |
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Backspin Kick 6B |
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Charging Kick 6[6]C |
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High Avoid Attack 5AB |
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Jumping
j.A |
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j.B |
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j.C |
---|
Oversway Actions
5D (opponent in oversway) |
---|
2D (opponent in oversway) |
---|
A (from oversway) |
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B (from oversway) |
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C (from oversway) |
---|
Throws
Buster Throw 4/6C |
---|
Fake-out Moves
Burning Knuckle - f + AC
Power Geyser - d + BC
Special Moves
Power Wave - qcf + A
Round Wave - qcf + C
Burning Knuckle - qcb + A/C
Rising Tackle - charge d~u + A
Crack Shot - qcb + B
Fire Kick - qcf + B
Bashing Sway - qcf + D
Super Special Moves
Power Geyser - qcb, db, f + BC
Super Desperation Move
Triple Geyser - qcb, db, f + C