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Real Bout Fatal Fury 2/Terry Bogard: Difference between revisions

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==Super Desperation Move==
==Super Desperation Move==
Triple Geyser - qcb, db, f + C
{{MoveData
|image=RBFF2_Terry_triple.jpg
|image2=RBFF2_Terry_triple2.jpg
|image3=RBFF2_Terry_triple3.jpg
|caption=
|input=21416C
|name=Triple Geyser
|data=
{{AttackData-RBFF2
|damage=30+35+40 (90)
|stun=
|startup=20
|active=
|recovery=70
|hitAdv=KD
|blockAdv=-10
|guard=HL
|cancel=
|bs=N
|juggle=Y
|description=
}}
}}


{{Navbox RBFF2}}
{{Navbox RBFF2}}

Revision as of 19:44, 13 September 2020

Introduction

Normal Moves

5A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 3/11 5 2 10 4 0 HL Y - -

Standard jab.

5B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 3/11 8 5 13 -2 -6 HL Y - -
5C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 6/22 9 6 23 -3 -9 HL Y - -
n.5A
(within 49px)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 3/11 5 2 10 4 0 HL Y - -
n.5B
(within 57px)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 3/11 6 6 9 1 -3 HL Y - -
n.5C
(within 70px)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10+10 4/11 8 5 20 3(7) -3(1) HL Y - -
2A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 3/11 5 5 7 4 0 HL Y - -
2B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 3/11 6 3 12 1 -3 HL Y - -
2C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
23 6/26 8 5 20 -KD -6(1) HL Y - -

Command Moves

Wild Upper
3A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 4/18 6 3+9 20 -5(7) -11(1) HL Y - -
Backspin Kick
6B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 6/12 14 4 22 2 -3 HL N - -
Charging Kick
6[6]C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16 6/22 17 4 20 2 -4 H N - -
High Avoid Attack
5AB
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 5/18 10 6 23 -3(7) -9(1) HL Y - -

Jumping

j.A
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Full Jump 8 3/11 5 10 6 8 4 H - - -
Hop 8 3/11 5 Until Landing 6 8 4 H - - -
j.B
All except diagonal full jump
Diagonal full jump
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Full Jump 10 3/11 6 6 6 8 4 H - - -
Diagonal Full Jump 10 3/11 6 8 6 8 4 H - - -
Hop 10 3/11 6 Until Landing 6 8 4 H - - -
j.C
Neutral full jump
Diagonal full jump
Hop
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Full Jump 19 6/22 8 6 8 15 9 H - - -
Diagonal FJ and Hop 19 6/22 8 8 8 15 9 H - - -

Oversway Actions

5D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 4/18 8 3, 3 - -2(7) -7(1) H Y - -
2D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 4/18 7 4, 2 12 8 7 L Y - -
A
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 2/11 24 4 12 3 1 H N - -
B
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 2/11 24 4 12 1 -1 L N - -
C
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18 6/22 26 4 12 11 -3 HL N - -

Throws

Buster Throw
4/6C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -

Feint

Burn Knuckle Feint
6AC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 18 - - - - - -
Power Geyser Feint
2BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 18 - - - - - -

Special Moves

Power Wave
236A
Initial Hitbox
Projectile
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16 5 16 - 56 -2 -4 HL - Y N
Round Wave
236C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16 2 24 13 19 -2 -4 HL - Y N

Hits opponent in oversway.

Burning Knuckle
214A/C
Light
Heavy
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Light 32 5 15 16 13 -8 -7 HL - Y Y
Heavy 38 7 26 20 26 -1 -24 HL - Y Y
Rising Tackle
[2]8A 46f charge
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10+8*4 (35) 5 5 21 51 KD -44 HL - N Y
Crack Shoot
214B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11*3 (28) 5 8 6 22 4 -2 HL - Y Y
Fire Kick
236B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8+21 (18) 2+2 9 6 30 17 -13 L - N N
Passing Sway
236D
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10+26 (32) 0 8 3, 2 15 12 6 HL - N N

S-Power

Power Geyser
21416BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
76 - 34 4, 13 31 KD -8 HL - Y N

Super Desperation Move

Triple Geyser
21416C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
30+35+40 (90) - 20 - 70 KD -10 HL - N Y
Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

Andy BogardBilly KaneBlue MaryBob WilsonCheng SinzanDuck KingFranco BashGeese HowardHon FuJin ChonreiJin ChonshuJoe HigashiKim KaphwanLaurence BloodLi XiangfeiMai ShiranuiRick StrowdRyuji YamazakiSokaku MochizukiTerry BogardTung Fu RueWolfgang Krauser