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The King of Fighters XIII: Difference between revisions
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[[File:KOF XIII Logo.png| | [[File:KOF XIII Logo.png|center|frame| | ||
'''Official Websites''' — [http://game.snkplaymore.co.jp/official/kof-xiii/ Arcade Release], [http://game.snkplaymore.co.jp/official/kof-xiii/blog/ Development Blog]<br/> | |||
'''Community''' — [https://discord.gg/MEKqAYz KOF XIII Discord], [https://dreamcancel.com/forum/index.php/board,4.0.html Dream Cancel Forum], [https://forums.shoryuken.com/c/classic-fighting-games/king-of-fighters-xiii/66 KOF XIII SRK Forum]<br/> | |||
'''Resources''' — [http://wiki.shoryuken.com/The_King_of_Fighters_XIII Old SRK Wiki], [http://www21.atwiki.jp/kof13/ Japanese Wiki], [http://keykakko.wordpress.com/ Japanese Gameplay Blog], [http://kofxiiihitbox.blogspot.com/ Hitboxes]]] | |||
==Introduction== | ==Introduction== | ||
King of Fighters XIII is the latest entry in the KOF series. While it resembles XII graphically, all of XII's new systems (clash, critical counter, guard attack) have been removed. The developers stated that their concept for the game was "KOF-ism," so many classic KOF systems return, such as guard cancel rolls and guard cancel attacks. Hyperdrive mode is modeled on 2002's BC mode, while Max Cancels resemble XI's Dream Cancels. Finally, new to the series are EX moves (more powerful special moves costing one bar) and Drive Cancels (canceling from one special to another.) | King of Fighters XIII is the latest entry in the KOF series. While it resembles XII graphically, all of XII's new systems (clash, critical counter, guard attack) have been removed. The developers stated that their concept for the game was "KOF-ism," so many classic KOF systems return, such as guard cancel rolls and guard cancel attacks. Hyperdrive mode is modeled on 2002's BC mode, while Max Cancels resemble XI's Dream Cancels. Finally, new to the series are EX moves (more powerful special moves costing one bar) and Drive Cancels (canceling from one special to another.) | ||
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* '''[[So, you want to learn KoFXIII?]]''' | * '''[[So, you want to learn KoFXIII?]]''' | ||
* '''[[Kane317 and James Chen's Introductory KOF XIII Video Series]]''' | * '''[[Kane317 and James Chen's Introductory KOF XIII Video Series]]''' | ||
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*[[NESTS Kyo (XIII)|EX Kyo]] | *[[NESTS Kyo (XIII)|EX Kyo]] | ||
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{{Navbox XIII}} | {{Navbox XIII}} | ||
[[Category:The King of Fighters XIII]] | [[Category:The King of Fighters XIII]] |
Revision as of 19:53, 19 November 2020
Introduction
King of Fighters XIII is the latest entry in the KOF series. While it resembles XII graphically, all of XII's new systems (clash, critical counter, guard attack) have been removed. The developers stated that their concept for the game was "KOF-ism," so many classic KOF systems return, such as guard cancel rolls and guard cancel attacks. Hyperdrive mode is modeled on 2002's BC mode, while Max Cancels resemble XI's Dream Cancels. Finally, new to the series are EX moves (more powerful special moves costing one bar) and Drive Cancels (canceling from one special to another.)
Atlus published King of Fighters XIII in NA on Nov. 22, 2011.
Characters
Single Entry
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Fatal Fury Team
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Art of Fighting Team
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Psycho Soldier Team
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