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Real Bout Fatal Fury 2/Jin Chonshu: Difference between revisions
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*Zippy ground movement | *Zippy ground movement | ||
*Unreactable left/right vortex that's plus on block | *Unreactable left/right vortex that's plus on block | ||
* | *Smothering up-close offense | ||
*P-Power enables huge damage combos | *P-Power enables huge damage combos | ||
*Incredibly quick DP that hits behind him and enables his vortex | *Incredibly quick DP that hits behind him and enables his vortex | ||
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*Mediocre Breakshots | *Mediocre Breakshots | ||
*Susceptible to getting bullied by long range footsies | *Susceptible to getting bullied by long range footsies | ||
*Feint is completely unviable for Feint Cancelling | *Feint is completely unviable for Feint Cancelling | ||
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Revision as of 02:54, 20 November 2020
Jin Chonshu (RB2)
Introduction
Tiny shoto child #2, and one of Real Bout 2's infamous top tiers. He's impossible to keep out and impossible to block. He has a projectile S-Power that can be used in the air and heals him, the ability to vortex off of any knockdown, plus frames for days, and a bunch of teleports for some reason. His scant weaknesses are mostly that he's stuck with lame small normals and a poor midrange game. This is further exacerbated by his ground movement not being quite quick enough to let him force his way in at that awkward spacing. But that's a very minor set of weaknesses when one touch can guarantee his offense and likely win him the round.
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