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Real Bout Fatal Fury 2/Rick Strowd: Difference between revisions

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*Slow overhead that's easily reacted to, limiting his high/low mixup
*Slow overhead that's easily reacted to, limiting his high/low mixup
*No special ways to get around zoning, and his sole projectile is his P-Power
*No special ways to get around zoning, and his only projectile is his P-Power
*Attacks are commonly easy to Breakshot
*Attacks are commonly easy to Breakshot
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Revision as of 16:01, 22 November 2020

Gameplay Overview

One of the titular newcomers to Real Bout 2, Rick is a notorious offensive powerhouse with great pressure, loads of combo chains, and the ability to cash out obscene amounts of damage and corner carry on a clean hit. He has pretty much everything he could need to win, sans a projectile. Some of his attacks are easy to bait out and Breakshot, but playing defense against Rick means letting him get his game started, so you're playing with fire the entire time. He sits deservedly in the top tier.

Pros Cons
  • Strong suite of normals and combo chains
  • High combo damage, and also an infinite
  • Smothering pressure
  • Multiple special moves with evasive properties, invincibility, or built-in movement
  • Two unblockables, one of which is a Breakshot and can lead to a juggle with S-Power
  • Sick stage theme
  • Slow overhead that's easily reacted to, limiting his high/low mixup
  • No special ways to get around zoning, and his only projectile is his P-Power
  • Attacks are commonly easy to Breakshot

Normals

Standing

5A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
7 3/11 5 4 8 4 0 HL Y - -
n.5A
(within 49px)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
7 3/11 5 4 8 4 0 HL Y - -
5B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11 3/11 6 4 17 1 -3 HL Y - -
n.5B
(within 57px)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11 3/11 8 4+4 13 1 -3 HL Y - -
5C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
23 6/22 11 6 21 -1(6) -7(1) HL Y - -
n.5C
(within 59px)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
23 6/11 8 6 20 0(7) -6(1) HL Y - -

Throws

Punching Bag - f/b + C

Command Moves

Chopping Right - f + A (overhead)

Smash Sword - df + A

Punisher - f + C during dash


Fake-out Moves

Shooting Star - f + AC


Special Moves

Shooting Star - qcf + A/C

EX Shooting Star - qcf + C (only during full S or P power and replaces C version of Shooting star, drains a bit of meter)

Blazing Sunburst - qcb + A (unblockable)

Full Moon Fever - qcb + B (hold)

Divine Blast - qcb + C (D during back sway to cancel)

Hellion - dp + A


Super Special Moves

Gaia Breath - f, hcf + BC


Super Desperation Move

Howling Bull - f, hcf + C

Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

Andy BogardBilly KaneBlue MaryBob WilsonCheng SinzanDuck KingFranco BashGeese HowardHon FuJin ChonreiJin ChonshuJoe HigashiKim KaphwanLaurence BloodLi XiangfeiMai ShiranuiRick StrowdRyuji YamazakiSokaku MochizukiTerry BogardTung Fu RueWolfgang Krauser