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Real Bout Fatal Fury 2/Terry Bogard: Difference between revisions
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|description=Standard jab. | |description=Standard jab. Useful for checking short jumps. | ||
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|description=Decently fast, great horizontal range and no hurtbox from his calf downwards. Used along with 5C as essential parts of Terry's neutral, poking and pressure games. | |description=Decently fast, great horizontal range and no hurtbox from his calf downwards. Used along with 5C as essential parts of Terry's neutral, poking and pressure games. Special cancellable. | ||
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|description=Terry's answer to the time honored shoto crouching MK from Street Fighter, a decently ranged low that cancels into | |description=Terry's answer to the time honored shoto crouching MK from Street Fighter, a decently ranged low that special cancels, or can go into 2B, 2C for a chain combo into sweep. | ||
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|description=Knocks opponents into oversway, where you can get a combo or a mixup. | |description=Knocks opponents into oversway, where you can get a combo or a mixup. Can kara cancel the startup into specials. | ||
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|description=Terry's overhead, get comfortable inputting this quickly so you can open your opponents up. | |description=Terry's overhead, get comfortable inputting this quickly so you can open your opponents up. Can kara cancel into specials. | ||
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==Combos== | |||
* 5A, 5C, A Burn Knuckle | |||
: Basic Terry bnb, connects from further away than you'd think. | |||
* 5A, 5B, 3C, Burn Knuckle (either) | |||
: A Burn Knuckle grants a mixup, C Burn Knuckle knocks down and does more damage. | |||
* 2B, 2B, 3C, Burn Knuckle (either) | |||
: Same as the above, but from a low starter. | |||
* (2B,) 2B, Fire Kick, Rising Tackle | |||
: Good damage, but spacing dependent. Very consistent in the corner, otherwise you need to be pretty close. | |||
* 3A, 5C, 5C, Burn Knuckle Feint, 5A, Fire Kick, Rising Tackle | |||
: Corner only, absurdly high damage. | |||
* 5A, 5B, 3C, Triple Geyser | |||
: Most reliable super confirm, note that the whole super will not connect in the corner. | |||
* 2B, 2B, 3C, Triple Geyser | |||
: Same as the above, but from a low. | |||
* 6B, 5D, Triple Geyser | |||
: Easy super confirm, all three geysers connect. | |||
{{Navbox RBFF2}} | {{Navbox RBFF2}} |
Revision as of 00:54, 20 April 2021
Introduction
The main character of the Fatal Fury series and the mascot for SNK as a whole, Terry is exactly the kind of character you probably expect him to be. Straightforward and well rounded, Terry has a flexible kit that lets him play the game in a variety of styles. He doesn't have the overwhelming strengths of a top tier character, but Terry is more than equipped to handle just about anything the RB2 cast can throw at him.
Normal Moves
5A |
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5B |
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5C |
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n.5A (within 49px) |
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n.5B (within 57px) |
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n.5C (within 70px) |
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2A |
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2B |
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2C |
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Command Moves
Wild Upper 3A |
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Backspin Kick 6B |
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Charging Kick 6[6]C |
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High Avoid Attack 5AB |
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Jumping
j.A |
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j.B |
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j.C |
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Oversway Actions
5D (opponent in oversway) |
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2D (opponent in oversway) |
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A (from oversway) |
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B (from oversway) |
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C (from oversway) |
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Throws
Buster Throw 4/6C |
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Feint
Burn Knuckle Feint 6AC |
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Power Geyser Feint 2BC |
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Special Moves
Power Wave 236A |
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Round Wave 236C |
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Burning Knuckle 214A/C |
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Rising Tackle [2]8A 46f charge |
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Crack Shoot 214B |
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Fire Kick 236B |
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Passing Sway 236D |
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S-Power
Power Geyser 21416BC |
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Super Desperation Move
Triple Geyser 21416C |
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Combos
- 5A, 5C, A Burn Knuckle
- Basic Terry bnb, connects from further away than you'd think.
- 5A, 5B, 3C, Burn Knuckle (either)
- A Burn Knuckle grants a mixup, C Burn Knuckle knocks down and does more damage.
- 2B, 2B, 3C, Burn Knuckle (either)
- Same as the above, but from a low starter.
- (2B,) 2B, Fire Kick, Rising Tackle
- Good damage, but spacing dependent. Very consistent in the corner, otherwise you need to be pretty close.
- 3A, 5C, 5C, Burn Knuckle Feint, 5A, Fire Kick, Rising Tackle
- Corner only, absurdly high damage.
- 5A, 5B, 3C, Triple Geyser
- Most reliable super confirm, note that the whole super will not connect in the corner.
- 2B, 2B, 3C, Triple Geyser
- Same as the above, but from a low.
- 6B, 5D, Triple Geyser
- Easy super confirm, all three geysers connect.