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Real Bout Fatal Fury 2/Franco Bash: Difference between revisions
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Franco_n5a.jpg | ||
|caption= | |caption= | ||
|name= | |input=(within px of opponent) | ||
|name=n.5A | |||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=10 | ||
|stun= | |stun= | ||
|startup= | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=10 | ||
|hitAdv= | |hitAdv=4 | ||
|blockAdv= | |blockAdv=0 | ||
|guard=LH | |guard=LH | ||
|cancel=Y | |cancel=Y | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Franco_5b.jpg | ||
|caption= | |caption= | ||
|name= | |name=5B | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=6 | ||
|recovery= | |recovery=15 | ||
|hitAdv=- | |hitAdv=-3 | ||
|blockAdv=- | |blockAdv=-7 | ||
|guard=LH | |guard=LH | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 84: | Line 81: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Franco_n5b.jpg | ||
|caption= | |caption= | ||
|input=(within px of opponent) | |input=(within px of opponent) | ||
|name=n. | |name=n.5B | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=12 | ||
|hitAdv= | |hitAdv=0 | ||
|blockAdv= | |blockAdv=-4 | ||
|guard=LH | |guard=LH | ||
|cancel=Y | |cancel=Y | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Franco_5c.jpg | ||
|caption= | |caption= | ||
|name=5C | |||
|name= | |||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=26 | ||
|stun= | |stun= | ||
|startup= | |startup=13 | ||
|active= | |active=5 | ||
|recovery= | |recovery=25 | ||
|hitAdv= | |hitAdv=-4 | ||
|blockAdv=- | |blockAdv=-10 | ||
|guard=LH | |guard=LH | ||
|cancel= | |cancel=N | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 130: | Line 122: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Franco_n5c1.jpg | |image=RBFF2_Franco_n5c1.jpg | ||
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}} | }} | ||
}} | }} | ||
===Crouching=== | ===Crouching=== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Franco_2b.jpg | |image=RBFF2_Franco_2b.jpg | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Franco_2c.jpg | |image=RBFF2_Franco_2c.jpg | ||
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}} | }} | ||
}} | }} | ||
===Command=== | ===Command=== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Franco_DownC.jpg | |image=RBFF2_Franco_DownC.jpg | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Franco_AB1.jpg | |image=RBFF2_Franco_AB1.jpg | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Franco_BC.jpg | |image=RBFF2_Franco_BC.jpg | ||
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}} | }} | ||
}} | }} | ||
===Jumping=== | ===Jumping=== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Franco_jb.jpg | |image=RBFF2_Franco_jb.jpg | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Franco_jc1.jpg | |image=RBFF2_Franco_jc1.jpg |
Revision as of 20:59, 20 April 2021
Gameplay Overview
Franco Bash is a brawler. He wants to get in and beat you to a pulp. Thanks to his long range and kara cancellable 5BC Barom Punch, he doesn't struggle to move into his effective range and can even circumvent certain Breakshots trying to beat his approach. Once he's in, he can absolutely delete his opponent with the right combo, provided he has the resources for it. His mixup tends to be predictable thanks to the long windup on his overheads that are already locked behind his chain combos, but his game is bulldogging and he's very good at it.
Pros | Cons |
---|---|
|
|
Normals
Standing
5A |
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n.5A (within px of opponent) |
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5B |
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n.5B (within px of opponent) |
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5C |
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n.5C (within px of opponent) |
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Crouching
2A |
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2B |
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2C |
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Command
Chopping Kick 6B |
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Rising Uppercut mash S during knockdown |
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High Avoid Attack 5AB |
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Barom Punch 5BC |
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Jumping
j.A |
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j.B |
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j.C |
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Oversway Actions
5D (opponent in oversway) |
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2D (opponent in oversway) |
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A (from oversway) |
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B (from oversway) |
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C (from oversway) |
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Throw
Gut Crunch and Slam 4/6C |
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Feints
Feint Guts Dunk 6AC |
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Feint Armageddon Buster 2BC |
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Special Moves
Zapper 236A |
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Double Kong 214A |
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Guts Dunk 2369B |
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Golden Bomber [1]6C |
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Waving Blow 236D |
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Desperation Move
Megaton Screw 63214BC |
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Final Omega Shot 641236BC |
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Super Desperation Move
Armageddon Buster 641236C |
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