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| {{MoveData | | {{MoveData |
| |image=RBFF2_Cheng_jc1.jpg | | |image=RBFF2_Cheng_jc.jpg |
| |image2=RBFF2_Cheng_jc2.jpg | | |image2=RBFF2_Cheng_jc2.jpg |
| |name=j.C | | |name=j.C |
Revision as of 20:18, 20 April 2021
Cheng Sinzan (RB2)
Introduction
Put an introduction describing the main aspects of the character here.
Pros |
Cons
|
- Put the character's pros here.
|
- Put the character's cons here.
|
Normals
Standing
5A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
9
|
-
|
5
|
6
|
12
|
-2
|
-6
|
HL
|
Y
|
-
|
-
|
|
5B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
11
|
-
|
12
|
4
|
21
|
-9
|
-13
|
HL
|
Y
|
-
|
-
|
|
5C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
24
|
-
|
8
|
5
|
28
|
0
|
-6
|
HL
|
N
|
-
|
-
|
|
n.5A (within px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
9
|
-
|
6
|
4
|
8
|
4
|
0
|
HL
|
Y
|
-
|
-
|
|
n.5B (within px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
11
|
-
|
7
|
7
|
9
|
0
|
-4
|
HL
|
Y
|
-
|
-
|
|
n.5C (within px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
12,12
|
-
|
10
|
3(7)7
|
14
|
6
|
0
|
HL
|
Y
|
-
|
-
|
|
Crouching
2A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
9
|
-
|
6
|
4
|
8
|
4
|
0
|
HL
|
Y
|
-
|
-
|
|
2B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
11
|
-
|
7
|
7
|
9
|
0
|
-4
|
L
|
Y
|
-
|
-
|
|
2C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
24
|
-
|
9
|
23
|
20
|
KD
|
-23
|
L
|
Y
|
-
|
-
|
|
Command
4A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10,10
|
-
|
26
|
3,2
|
25
|
-1
|
-7
|
H
|
N
|
-
|
-
|
|
6A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
19
|
-
|
12
|
8
|
20
|
-4
|
-8
|
HL
|
Y
|
-
|
-
|
|
High Avoid Attack 5AB
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
14
|
-
|
9
|
7
|
20
|
-1
|
-7
|
HL
|
Y
|
-
|
-
|
|
Jumping
j.A
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
9
|
-
|
6
|
till landing
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
Diagonal Hop
|
9
|
-
|
9
|
till landing
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
Neutral Jump
|
9
|
-
|
6
|
9
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
Diagonal Jump
|
9
|
-
|
6
|
11
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
|
j.B
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
11
|
-
|
7
|
till landing
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
Diagonal Hop
|
11
|
-
|
7
|
till landing
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
Neutral Jump
|
11
|
-
|
7
|
7
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
Diagonal Jump
|
11
|
-
|
7
|
9
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
|
j.C
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
20
|
-
|
9
|
7
|
8
|
+15
|
+9
|
H
|
Y
|
-
|
-
|
Diagonal Hop
|
20
|
-
|
9
|
9
|
8
|
+15
|
+9
|
H
|
Y
|
-
|
-
|
Neutral Jump
|
20
|
-
|
9
|
7
|
8
|
+15
|
+9
|
H
|
Y
|
-
|
-
|
Diagonal Jump
|
20
|
-
|
9
|
9
|
8
|
+15
|
+9
|
H
|
Y
|
-
|
-
|
|