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Real Bout Fatal Fury 2/Wolfgang Krauser: Difference between revisions
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|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=10 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=5 | ||
|recovery= | |recovery=12 | ||
|hitAdv= | |hitAdv=-1 | ||
|blockAdv= | |blockAdv=-5 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 43: | Line 43: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Krauser_n5a.jpg | ||
|caption= | |caption= | ||
|name= | |input=(within 72 px of opponent) | ||
|name=n.5A | |||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=10 | ||
|stun= | |stun= | ||
|startup= | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=10 | ||
|hitAdv= | |hitAdv=4 | ||
|blockAdv= | |blockAdv=0 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
|description=A | |description=Krauser's fastest normal along with crouching A. Only useful for following up with C into specials. Crouching A is a better choice always. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Krauser_5b.jpg | ||
|caption= | |caption= | ||
|name= | |name=5B | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=17 | ||
|hitAdv= | |hitAdv=-5 | ||
|blockAdv= | |blockAdv=-9 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel=Y | ||
|description=A decent poke. Has good range and can be followed by C for ok damage. | |||
|description=A | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Krauser_n5b.jpg | ||
|caption= | |caption= | ||
|input=(within px of opponent) | |input=(within 85 px of opponent) | ||
|name=n. | |name=n.5B | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=12 | ||
|hitAdv= | |hitAdv=0 | ||
|blockAdv= | |blockAdv=-4 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
|description= | |description=A short knee attack. Can be followed by C. Use crouching A instead. | ||
}} | }} | ||
}} | }} | ||
|image=RBFF2_Krauser_5c.jpg | |||
|image= | |||
|caption= | |caption= | ||
|name=5C | |||
|name= | |||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=26 | ||
|stun= | |stun= | ||
|startup= | |startup=10 | ||
|active= | |active=7 | ||
|recovery= | |recovery=22 | ||
|hitAdv= | |hitAdv=0 | ||
|blockAdv= | |blockAdv=-6 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel=N | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
|description=A | |description=A very slow, yet very useful poke. Great range and a very big hitbox means this move will beat out a lot at long range. Any trade will usually be beneficial to Krauser because of his higher damage output. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Krauser_n5c.jpg | |image=RBFF2_Krauser_n5c.jpg | ||
|caption= | |caption= | ||
|input=(within px of opponent) | |input=(within 72 px of opponent) | ||
|name=n.5C | |name=n.5C | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=14,14 | ||
|stun= | |stun= | ||
|startup= | |startup=12 | ||
|active= | |active=3,4 | ||
|recovery= | |recovery=22 | ||
|hitAdv= | |hitAdv=0 | ||
|blockAdv= | |blockAdv=-6 | ||
| | |guardHL | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 154: | Line 150: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=10 | ||
|stun= | |stun= | ||
|startup= | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=10 | ||
|hitAdv= | |hitAdv=4 | ||
|blockAdv= | |blockAdv=0 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 175: | Line 171: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=12 | ||
|hitAdv= | |hitAdv=0 | ||
|blockAdv= | |blockAdv=-4 | ||
|guard= | |guard=L | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 196: | Line 192: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=26 | ||
|stun= | |stun= | ||
|startup= | |startup=10 | ||
|active= | |active=3 | ||
|recovery= | |recovery=20 | ||
|hitAdv= | |hitAdv=KD | ||
|blockAdv= | |blockAdv=-3 | ||
|guard= | |guard=L | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 219: | Line 215: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=16 | ||
|stun= | |stun= | ||
|startup= | |startup=17 | ||
|active= | |active=3,5 | ||
|recovery= | |recovery=22 | ||
|hitAdv= | |hitAdv=-3 | ||
|blockAdv= | |blockAdv=-9 | ||
|guard= | |guard=H | ||
|cancel= | |cancel=N | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 241: | Line 237: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=16 | ||
|stun= | |stun= | ||
|startup= | |startup=27 | ||
|active= | |active=3 | ||
|recovery= | |recovery=39 | ||
|hitAdv= | |hitAdv= | ||
|blockAdv= | |blockAdv= | ||
|guard= | |guard=N | ||
|cancel= | |cancel= | ||
|bs= | |bs= | ||
Line 265: | Line 261: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=14 | ||
|stun= | |stun= | ||
|startup= | |startup=10 | ||
|active= | |active=3,5 | ||
|recovery= | |recovery=15 | ||
|hitAdv= | |hitAdv=3 | ||
|blockAdv= | |blockAdv=-3 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 287: | Line 283: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=19 | ||
|stun= | |stun= | ||
|startup= | |startup=16 | ||
|active= | |active=till landing | ||
|recovery= | |recovery=12 | ||
|hitAdv= | |hitAdv=+11 | ||
|blockAdv= | |blockAdv=+4 | ||
|guard= | |guard=H | ||
|cancel= | |cancel=N | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 309: | Line 305: | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|version=Neutral Hop | |version=Neutral Hop | ||
|damage= | |damage=10 | ||
|stun= | |stun= | ||
|startup= | |startup=7 | ||
|active= | |active=till landing | ||
|recovery= | |recovery=6 | ||
|hitAdv= | |hitAdv=+8 | ||
|blockAdv= | |blockAdv=+4 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel=N | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 325: | Line 321: | ||
|version=Diagonal Hop | |version=Diagonal Hop | ||
|header=no | |header=no | ||
|damage= | |damage=10 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=till landing | ||
|recovery= | |recovery=6 | ||
|hitAdv= | |hitAdv=+8 | ||
|blockAdv= | |blockAdv=+4 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 341: | Line 337: | ||
|version=Neutral Jump | |version=Neutral Jump | ||
|header=no | |header=no | ||
|damage= | |damage=10 | ||
|stun= | |stun= | ||
|startup= | |startup=7 | ||
|active= | |active=9 | ||
|recovery= | |recovery=6 | ||
|hitAdv= | |hitAdv=+8 | ||
|blockAdv= | |blockAdv=+4 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 357: | Line 353: | ||
|version=Diagonal Jump | |version=Diagonal Jump | ||
|header=no | |header=no | ||
|damage= | |damage=10 | ||
|stun= | |stun= | ||
|startup= | |startup=7 | ||
|active= | |active=11 | ||
|recovery= | |recovery=6 | ||
|hitAdv= | |hitAdv=+8 | ||
|blockAdv= | |blockAdv=+4 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 378: | Line 374: | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|version=Neutral Hop | |version=Neutral Hop | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=till landing | ||
|recovery= | |recovery=6 | ||
|hitAdv= | |hitAdv=+8 | ||
|blockAdv= | |blockAdv=+4 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 394: | Line 390: | ||
|version=Diagonal Hop | |version=Diagonal Hop | ||
|header=no | |header=no | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=till landing | ||
|recovery= | |recovery=6 | ||
|hitAdv= | |hitAdv=+8 | ||
|blockAdv= | |blockAdv=+4 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 410: | Line 406: | ||
|version=Neutral Jump | |version=Neutral Jump | ||
|header=no | |header=no | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=7 | ||
|recovery= | |recovery=6 | ||
|hitAdv= | |hitAdv=+8 | ||
|blockAdv= | |blockAdv=+4 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 426: | Line 422: | ||
|version=Diagonal Jump | |version=Diagonal Jump | ||
|header=no | |header=no | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=9 | ||
|recovery= | |recovery=6 | ||
|hitAdv= | |hitAdv=+8 | ||
|blockAdv= | |blockAdv=+4 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 451: | Line 447: | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|version=Neutral Hop | |version=Neutral Hop | ||
|damage= | |damage=22 | ||
|stun= | |stun= | ||
|startup= | |startup=10 | ||
|active= | |active=4,5 | ||
|recovery= | |recovery=8 | ||
|hitAdv= | |hitAdv=+15 | ||
|blockAdv= | |blockAdv=+9 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 467: | Line 463: | ||
|version=Diagonal Hop | |version=Diagonal Hop | ||
|header=no | |header=no | ||
|damage= | |damage=22 | ||
|stun= | |stun= | ||
|startup= | |startup=10 | ||
|active= | |active=4,5 | ||
|recovery= | |recovery=8 | ||
|hitAdv= | |hitAdv=+15 | ||
|blockAdv= | |blockAdv=+9 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 483: | Line 479: | ||
|version=Neutral Jump | |version=Neutral Jump | ||
|header=no | |header=no | ||
|damage= | |damage=22 | ||
|stun= | |stun= | ||
|startup= | |startup=10 | ||
|active= | |active=7 | ||
|recovery= | |recovery=8 | ||
|hitAdv= | |hitAdv=+15 | ||
|blockAdv= | |blockAdv=+9 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 499: | Line 495: | ||
|version=Diagonal Jump | |version=Diagonal Jump | ||
|header=no | |header=no | ||
|damage= | |damage=22 | ||
|stun= | |stun= | ||
|startup= | |startup=10 | ||
|active= | |active=9 | ||
|recovery= | |recovery=8 | ||
|hitAdv= | |hitAdv=+15 | ||
|blockAdv= | |blockAdv=+9 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 523: | Line 519: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=18 | ||
|stun= | |stun= | ||
|startup= | |startup=5 | ||
|active= | |active=2,2 | ||
|recovery= | |recovery=15 | ||
|hitAdv= | |hitAdv=+5 | ||
|blockAdv= | |blockAdv=+2 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 545: | Line 541: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=18 | ||
|stun= | |stun= | ||
|startup= | |startup=11 | ||
|active= | |active=2 | ||
|recovery= | |recovery=19 | ||
|hitAdv= | |hitAdv=KD | ||
|blockAdv= | |blockAdv=0 | ||
|guard=L | |guard=L | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 567: | Line 563: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=22 | ||
|active= | |active=6 | ||
|recovery= | |recovery=12 | ||
|hitAdv= | |hitAdv=+1 | ||
|blockAdv= | |blockAdv=-1 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 589: | Line 585: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=22 | ||
|active= | |active=6 | ||
|recovery= | |recovery=12 | ||
|hitAdv= | |hitAdv=+1 | ||
|blockAdv= | |blockAdv=-1 | ||
|guard=L | |guard=L | ||
|cancel= | |cancel= | ||
Line 611: | Line 607: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=22 | ||
|stun= | |stun= | ||
|startup= | |startup=28 | ||
|active= | |active=4 | ||
|recovery= | |recovery=14 | ||
|hitAdv= | |hitAdv=9 | ||
|blockAdv= | |blockAdv=-3 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel= | ||
|bs= | |bs= | ||
Line 653: | Line 649: | ||
|image=RBFF2_Krauser_2ac.jpg | |image=RBFF2_Krauser_2ac.jpg | ||
|caption= | |caption= | ||
|input= | |input=2AC | ||
|name=Feint Blitz Ball | |name=Feint Blitz Ball | ||
|data= | |data= | ||
Line 668: | Line 664: | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
|description=Krauser performs the startup of his C version Blitzball. This is his best fake for cancelling the recovery of his normals. Fast, and works in his zoning game as well. | |description=Krauser performs the startup of his C version Blitzball. This is his best fake for cancelling the recovery of his normals. Fast, and works well in his zoning game as well. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Krauser_2bc.jpg | |image=RBFF2_Krauser_2bc.jpg | ||
Line 690: | Line 685: | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
|description=Krauser performs the startup of his | |description=Krauser performs the startup of his Kaiser Wave. Good as an actual feint but for pressure you would use Feint Blitz Ball instead. | ||
}} | }} | ||
}} | }} | ||
Line 705: | Line 700: | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|version=A | |version=A | ||
|damage= | |damage=16 | ||
|stun= | |stun= | ||
|startup= | |startup=19 | ||
|active= | |active= | ||
|recovery= | |recovery= total 55 | ||
|hitAdv= | |hitAdv=+4 | ||
|blockAdv= | |blockAdv=+2 | ||
|guard=HL | |guard=HL | ||
|cancel= | |cancel= | ||
Line 721: | Line 716: | ||
|header=no | |header=no | ||
|version=C | |version=C | ||
|damage= | |damage=16 | ||
|stun= | |stun= | ||
|startup= | |startup=19 | ||
|active= | |active= | ||
|recovery= | |recovery=total 55 | ||
|hitAdv= | |hitAdv=+4 | ||
|blockAdv= | |blockAdv=+2 | ||
|guard=L, HL | |guard=L, HL | ||
|cancel= | |cancel= | ||
Line 738: | Line 733: | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Krauser_236b.jpg | |image=RBFF2_Krauser_236b.jpg | ||
|image2=RBFF2_Krauser_236b2.jpg | |||
|caption= | |caption= | ||
|input=236B | |input=236B | ||
Line 743: | Line 739: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=24 | ||
|stun= | |stun= | ||
|startup= | |startup=19 | ||
|active= | |active=5,6 | ||
|recovery= | |recovery=21 | ||
|hitAdv= | |hitAdv=1 | ||
|blockAdv= | |blockAdv=-5 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 765: | Line 761: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=35 | ||
|stun= | |stun= | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=48 | ||
|hitAdv= | |hitAdv=KD | ||
|blockAdv= | |blockAdv= | ||
|guard= | |guard= | ||
Line 789: | Line 785: | ||
|damage= | |damage= | ||
|stun= | |stun= | ||
|startup= | |startup=14 | ||
|active= | |active=7 | ||
|recovery= | |recovery=21 | ||
|hitAdv= | |hitAdv=KD | ||
|blockAdv= | |blockAdv= | ||
|guard= | |guard= | ||
Line 809: | Line 805: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=35 | ||
|stun= | |stun= | ||
|startup= | |startup=3 | ||
|active= | |active=17 | ||
|recovery= | |recovery=21 | ||
|hitAdv= | |hitAdv=KD | ||
|blockAdv= | |blockAdv= | ||
|guard= | |guard= | ||
Line 831: | Line 827: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=0 | ||
|stun= | |stun= | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+14 | ||
|blockAdv= | |blockAdv= | ||
|guard= | |guard= | ||
Line 853: | Line 849: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=8,8,8(19) | ||
|stun= | |stun= | ||
|startup= | |startup=14 | ||
|active= | |active=2,2,30 | ||
|recovery= | |recovery=13 | ||
|hitAdv= | |hitAdv=KD | ||
|blockAdv= | |blockAdv=-21 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel= | ||
|bs= | |bs= | ||
Line 878: | Line 874: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=76/86/96 | ||
|stun= | |stun= | ||
|startup= | |startup=32 | ||
|active= | |active= | ||
|recovery= | |recovery=73 total | ||
|hitAdv= | |hitAdv=+14 | ||
|blockAdv= | |blockAdv=-1 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel= | ||
|bs=Y | |bs=Y | ||
Line 907: | Line 903: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=96 | ||
|stun= | |stun= | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 931: | Line 927: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=8,(10*7/65) | ||
|stun= | |stun= | ||
|startup= | |startup=1+8 | ||
|active= | |active=20 | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=0/KD | ||
|blockAdv= | |blockAdv=-6 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel= | ||
|bs= | |bs= | ||
Line 949: | Line 945: | ||
B,C,A,B,C,B,C,C = Krauser finishes with a grounded version of his Leg Tomahawk. | B,C,A,B,C,B,C,C = Krauser finishes with a grounded version of his Leg Tomahawk. | ||
B,C,A,B,C,B,C, | B,C,A,B,C,B,C, 421C = Krauser finishes with a Gigatech Cyclone, knocking the opponent down. This is the more damaging combination of the two. | ||
God 2.0's preferred version: | God 2.0's preferred version: | ||
B,C,A,B,C,B,C | B,C,A,B,C,B,C n5C,3C xx Kaiser Claw, Elbow Drop = Drop the combo just before the finisher and start a new close C combo for additional damage. The pursuit is easy near corners and very tight outside of corners. | ||
}} | }} | ||
}} | }} |
Revision as of 11:21, 25 April 2021
Gameplay Overview
Wolfgang Krauser is a versatile character with several good ways of breaking his opponent's defence. Krauser can also control space effectively with fireballs and long ranged attacks, but suffers when under heavy pressure and in corners. His AB attack is among the best in the game.
Pros | Cons |
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Normals
Standing
5A |
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n.5A (within 72 px of opponent) |
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5B |
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n.5B (within 85 px of opponent) |
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|image=RBFF2_Krauser_5c.jpg |caption= |name=5C |data=
! height="25px" |Damage
! Stun ! Startup ! Active ! Recovery ! Hit Advantage ! Block Advantage ! Guard ! Cancel ! BS ! Juggle |-
| height="25px"| 26 | - | 10 | 7 | 22 | 0 | -6 | HL | N | - | - |- | colspan="11" style="text-align: left; vertical-align:top;" |
A very slow, yet very useful poke. Great range and a very big hitbox means this move will beat out a lot at long range. Any trade will usually be beneficial to Krauser because of his higher damage output.
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n.5C (within 72 px of opponent) |
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Crouching
2A |
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2B |
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2C |
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Command
6A |
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Elbow Drop 2C while opponent is knocked down |
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Hook Uppercut 5AB |
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Body Splash j.2C |
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Jumping
j.A |
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j.B |
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j.C |
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Oversway Actions
5D (opponent in oversway) |
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2D (opponent in oversway) |
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A (from oversway) |
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B (from oversway) |
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C (from oversway) |
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Throw
Knee Smash 4/6C |
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Feints
Feint Blitz Ball 2AC |
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Feint Kaiser Wave 2BC |
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Special Moves
Blitz Ball 214A/C |
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Leg Tomahawk 236B |
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To The Moon Blow 63214B |
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Kaiser Claw 623C |
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Phoenix Thrust 41236C |
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Scum Gale 41236A |
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Storm Uppercut 66C during Scum Gale |
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Desperation Move
Kaiser Wave [4]6BC |
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Super Desperation Moves
Gigatech Cyclone 360C |
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Unlimited Desire 632146C |
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Chain Attacks
Combos
Meterless
cr.A (1-3x),C xx Leg Tomahawk or Low Blitzball or Deadly Rave
A safe combo that can alternate the ending between a low move, an overhead, or a hit confirmed P.Power.
Combo 2
Cr.B,cr.C
or
Cr.B xx Leg Tomahawk
The first variant is a true combo that hits low twice and knocks down. The second variant is not a true combo, but is a useful mixup because it forces the opponent to switch guard after the first hit.
Combo 3
Far A,C
A short two-hit combo that deals decent damage and has pretty good range. Useful for poking purposes. The last hit can be cancelled into supers or specials on block only.
Combo 4
B,C
Similar to Combo 3, but has better range and can be done from both versions of standing B. The second hit cannot be cancelled.
Punishing Combos Combo 5
Close C,C (2 hits)QCF+C
A very damaging combo that will push the opponent back quite a bit both on hit and on block. This makes it safe on block, but highly susceptible to breakshots.
Combo 6
Close C,C (2 hits)df+C xx Kaiser Claw, Leg Tomahawk, Blitzball
The most damaging normal punishing combo that does not utilize Deadly Rave. The Kaiser Claw ender does the most damage, Leg Tomahawk resets the opponent allowing for continued mixup, and the Blitzball causes a very stylish soft knockdown but does lower damage.
Metered
Strategy
Krauser's gameplay can be split into 2 very different playing styles, and a good player would be wise to master both. The style you want to use can be depending on character matchup, player matchup, or the current situation in-game. All in all, these styles are best combined and should be changed between as the game flow changes.
Mixup Style
This style utilizes Krauser's mixup options and special throws for a highly effective pressure game. Krauser's overhead options are powerful, his special throws damaging, and his basic combos, though inflexible, deal good damage. Common ways to start your offence is to do a short jump C attack or a well spaced Leg Tomahawk from long range. These will both force the opponent into blocking high and will allow Krauser to get in his opponents face, keeping the initiative. At close range, Krauser's best options are to use Combo 1 and Combo 2 since they are his fastest and safest attacks. Use the AB attack if your opponent is fond of pressing buttons in order to disrupt Krauser's slower attacks. If your opponent starts to block a lot and generally is afraid, try doing a quick dash-in To the Moon Blow, Scum Gale, or Gigantic Cyclone.
Zoning Style
This style focuses on controlling space and punishing mistakes. Krauser has many good tools for this purpose, but lacks anti air moves with invincibility frames, so any anti air you use is going to be based on prediction rather than reactions. The main tools you will be using for this style will be standing C, Combo 3, Combo 4, Blitzball, Kaiser Claw, Phoenix Counter, Kaiser Wave, and crouching C cancelled into Fake Blitzball. Fake Blitzball and Fake Kaiser Wave can be good for occasionally tricking your opponent into jumping in.