|
|
Line 721: |
Line 721: |
| |data= | | |data= |
| {{AttackData-RBFF2 | | {{AttackData-RBFF2 |
| |header=no
| | |damage=7,7,8,8,11,6,3*6(+47) |
| |version=EX
| |
| |damage= | |
| |stun= | | |stun= |
| |startup=13 | | |startup=13 |
Revision as of 19:42, 8 May 2021
Gameplay Overview
One of the titular newcomers to Real Bout 2, Rick is a notorious offensive powerhouse with great pressure, loads of combo chains, and the ability to cash out obscene amounts of damage and corner carry on a clean hit. He has pretty much everything he could need to win, sans a projectile. Some of his attacks are easy to bait out and Breakshot, but playing defense against Rick means letting him get his game started, so you're playing with fire the entire time. He sits deservedly in the top tier.
Pros |
Cons
|
- Strong suite of normals and combo chains
- High combo damage, and also an infinite
- Smothering pressure
- Multiple special moves with evasive properties, invincibility, or built-in movement
- Two unblockables, one of which is a Breakshot and can lead to a juggle
- Sick stage theme
|
- Slow overhead that's easily reacted to, limiting his high/low mixup
- No special ways to get around zoning, and his only projectile is his P-Power
- Attacks are commonly easy to Breakshot
|
Normals
Standing
5A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
7
|
3/11
|
5
|
4
|
8
|
+4
|
0
|
HL
|
Y
|
-
|
-
|
|
n.5A
(within 49px)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
7
|
3/11
|
5
|
4
|
8
|
+4
|
0
|
HL
|
Y
|
-
|
-
|
|
5B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
11
|
3/11
|
6
|
4
|
17
|
+1
|
-3
|
HL
|
Y
|
-
|
-
|
|
n.5B (within 57px)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
11
|
3/11
|
8
|
4+4
|
13
|
+1
|
-3
|
HL
|
Y
|
-
|
-
|
|
5C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
23
|
6/22
|
11
|
6
|
21
|
-1(+6)
|
-7(+1)
|
HL
|
Y
|
-
|
-
|
|
n.5C (within 59px)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
23
|
6/11
|
8
|
6
|
20
|
0(+7)
|
-6(+1)
|
HL
|
Y
|
-
|
-
|
|
Crouching
2A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
7
|
-
|
7
|
5
|
4
|
+4
|
0
|
HL
|
Y
|
-
|
-
|
|
2B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
11
|
-
|
7
|
4
|
12
|
+1
|
-3
|
L
|
Y
|
-
|
-
|
|
2C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
23
|
-
|
11
|
6
|
20
|
KD
|
-7(+1)
|
L
|
Y
|
-
|
-
|
|
Command
Chopping Right 6A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10,10
|
-
|
23
|
6(6)6
|
20
|
0
|
-6
|
H
|
N
|
-
|
-
|
|
Smashing Sword 3A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
19
|
-
|
8
|
3,3
|
20
|
0
|
-6
|
HL
|
Y
|
-
|
-
|
|
Punisher 66C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
23
|
-
|
10
|
4,2
|
26
|
-6
|
-12
|
HL
|
N
|
-
|
-
|
|
Step Punch 5AB
High Avoid Attack
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
14
|
-
|
11
|
6
|
26
|
-6
|
-12
|
HL
|
Y
|
-
|
-
|
|
Jumping
j.A
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
7,7
|
-
|
5
|
-
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Diagonal Hop
|
7,7
|
-
|
5
|
-
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Neutral Jump
|
7,7
|
-
|
5
|
-
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Diagonal Jump
|
7,7
|
-
|
5
|
-
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
|
j.B
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
11
|
-
|
7
|
6
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Diagonal Hop
|
11
|
-
|
7
|
6
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Neutral Jump
|
11
|
-
|
7
|
6
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Diagonal Jump
|
11
|
-
|
7
|
6
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
|
j.C
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
19
|
-
|
9
|
8
|
8
|
+15
|
+9
|
H
|
N
|
-
|
-
|
Diagonal Hop
|
19
|
-
|
9
|
8
|
8
|
+15
|
+9
|
H
|
N
|
-
|
-
|
Neutral Jump
|
19
|
-
|
8
|
6
|
8
|
+15
|
+9
|
H
|
N
|
-
|
-
|
Diagonal Jump
|
19
|
-
|
8
|
8
|
8
|
+15
|
+9
|
H
|
N
|
-
|
-
|
|
Oversway Actions
5D (opponent in oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
18
|
-
|
8
|
6
|
20
|
0
|
-6
|
H
|
Y
|
-
|
-
|
|
2D (opponent in oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
18
|
-
|
8
|
6
|
20
|
KD
|
-6
|
L
|
Y
|
-
|
-
|
|
A (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
11
|
-
|
24
|
4
|
12
|
+3
|
+1
|
H
|
-
|
-
|
-
|
|
B (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
11
|
-
|
24
|
4
|
12
|
+1
|
-1
|
L
|
-
|
-
|
-
|
|
C (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
19
|
-
|
26
|
4
|
11
|
12
|
-3
|
HL
|
-
|
-
|
-
|
|
Throw
Punching Bag 4/6C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
26
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Feints
Feint Shooting Star 6AC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
18
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Special Moves
Shooting Star 236A/C
A Version C Version
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
A
|
2,4,4,24(26)
|
-
|
10-19
|
9
|
11
|
+2
|
-4
|
HL
|
-
|
Y
|
N
|
Your most common combo tool and also a way to quickly move forward. When input, Rick will dash forward, and if he reaches the opponent within a 9 frame period, he will launch into a four-hitting combo, and undergo 11 frames of recovery if he doesn't. The attack itself is basically safe on block outside of lightning fast punishes, but very easy to Breakshot. The sheer distance this move covers lets Rick threaten an approach from a great distance away, and he can space it to get in without attacking and go for a cheap throw. Be warned that hitting an airborne opponent with this will frequently leave Rick open for a punish.
|
C
|
7,7,8,8,19(39)
|
-
|
25
|
2,2(7)3(3)2(18)2,12
|
23
|
KD
|
-13
|
HL
|
-
|
N
|
N
|
Can't combo into it, unsafe on block, slow as hell. Don't use it.
|
|
Shooting Star EX 236C while in S/P-Power
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
7,7,8,8,11,6,3*6(+47)
|
-
|
13
|
2,2(7)3,4,2(10)4(14)23
|
23
|
KD
|
-13
|
HL
|
-
|
N
|
N
|
|
Blazing Sunburst 214A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
32
|
-
|
49
|
4
|
24
|
KD
|
-
|
UNB
|
-
|
Y
|
-
|
|
Full Moon Fever 214B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
45-218 total
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Divine Blast 214C
Divine Blast Abort
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
214C
|
31
|
-
|
37
|
12,5,3
|
27
|
KD
|
-17
|
HL
|
-
|
Y
|
-
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
214C-D
|
-
|
-
|
-
|
-
|
43 total
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Hellion 623A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10,29(35)
|
-
|
5
|
1,1(12)4,3
|
34
|
KD
|
-21
|
HL
|
-
|
Y
|
Y
|
|
Desperation Move
Gaia Breath 641236BC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
32,51(76)
|
-
|
11
|
4(21)1
|
46
|
KD
|
-19
|
HL
|
-
|
N
|
N
|
|
Super Desperation Move
Howling Bull 641236C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
7*14,26(92)
|
-
|
1+11
|
102
|
-
|
KD
|
+12
|
HL,L
|
-
|
N
|
Y
|
|
Chain Attacks
Punch Starters
5A (*) --------> 5B (*) -----> 5C (E)
| 5C (*, E)
|
|
|
----> 2A (*) -----> 2B (*, _)---> 2C (_, E)
: 2C (*, E)
:
:
:
----> 5A (*) -----> 5B (*) -----> 5C (E)
5C (*, E)
n.5A (*)----> 5B (*) -----> 5C (E)
| 5C (*, E)
|
|
|
----> 2A (*) -----> 2B (*, _)---> 2C (_, E)
: : 5C (*, E)
: :
: :
: :
: ---> 2A (*) -----> 2B (*, _)-> 2C (_, E)
: : 5C (*, E)
: :
: :
: :
: ---> 5A (*) -----> 5B (*) -----> 5C (E)
: 5C (*, E)
:
:
----> 5A (*) -----> 5B (*) -----> 5C (E)
: 5C (*, E)
:
:
:
---> 5A (*) -----> 5B (*) -----> 5C (E)
: 5C (*, E)
:
:
:
---> 2A (*) -----> 2B (*, _)-> 2C (_, E)
5C (*, E)
2A (*)------> 2B (*, _)----> 2C (_, E)
| 5C (*, E)
|
|
|
----> 5A (*) -----> 5B (*) -----> 5C (E)
: : 5C (*, E)
: :
: :
: :
: ---> 5A (*) -----> 5B (*) -----> 5C (E)
: : 5C (*, E)
: :
: :
: :
: ---> 2A (*) -----> 2B (*, _)-> 2C (_, E)
: 5C (*, E)
:
:
----> 2A (*) -----> 2B (*, _)---> 2C (_, E)
: 5C (*, E)
:
:
---> 2A (*) -----> 2B -----> 2Cd + S (_, E)
: (_, E)
: 5C (*, E)
:
:
---> 5A (*) -----> 5B (*) -----> 5C (E)
5C (*, E)
3A (*)-----> K (*) -----> 6S -----> 22S (O, E)
3B (O, <, E)
4C (^, E)
j.A (O)---> j.C (1, H, O, E)
Kick Starters
5B (*) --------> 6C -----> 22C (O, E)
5C (*, E)
n.5B (*)----> 5B (*) -----> 5C (*, E)
| 5C (*, E) 3C (*, A, E)
|
|
|
----> 2B (*, _)----> 2C (_, E)
2B (*, _)---> 2C (_) -----> 6C (E)
5B (*, E)
j.K (O)---> j.C (1, H, O, E)
Strong Starters
n.5C (*)----> 5C (*, 1, E)
66C (*, 1, E)
6C
Combos
Meterless
Metered
Strategy