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The King of Fighters XIII/Clark Still: Difference between revisions
Krazykone123 (talk | contribs) |
Krazykone123 (talk | contribs) |
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==Special Moves== | ==Special Moves== | ||
[[Image:Super_Argentine_Backbreaker.png]] | |||
'''Super Argentine Backbreaker = (hcf+K) | '''Super Argentine Backbreaker = (hcf+K) | ||
(EX) = hcf+BD | (EX) = hcf+BD | ||
[[Image:Flashing_Elbow.png]] | |||
'''∟Flashing Elbow = (qcf+P)''' | '''∟Flashing Elbow = (qcf+P)''' | ||
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∟ - A Damage: 35, C Damage: 80 | ∟ - A Damage: 35, C Damage: 80 | ||
[[Image:Vulcan_Punch.png]] | |||
'''Vulcan Punch = [A]/[C]''' | '''Vulcan Punch = [A]/[C]''' | ||
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- Damage: 30 x 4; EX Damage: 40 x 4 | - Damage: 30 x 4; EX Damage: 40 x 4 | ||
[[Image:Gatling_Attack.png]] | |||
'''Gatling Attack = (b~f+P)''' | '''Gatling Attack = (b~f+P)''' | ||
(EX) = b~f+AC | (EX) = b~f+AC | ||
[[Image:Death_Lake_Drive_Add-on.png]] | |||
'''∟Death Lake Drive = (dp+P)''' C/EX only | '''∟Death Lake Drive = (dp+P)''' C/EX only |
Revision as of 20:15, 9 December 2010
Normals
Standing
st. A
- Cancellable
- Hit Detection: High
- Damage: 25
st. B
- Cancellable
- Hit Detection: High
- Damage: 30
st. C
- Can't be cancelled
- Hit Detection: High
- Damage: 80
st. D
- Can't be cancelled.
- Hit Detection: High
- Damage: 80
cl. C
- Cancellable
- Hit Detection: High
- Damage: 40 x 2
cl. D
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A
- Cancellable
- Hit Detection: High
- Damage: 25
cr. B
- Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Hit Detection: High
- Damage: 90 (80)
GC CD
- Hit Detection: High
- Damage: 10
Throw
Death Mountain Buster = (b/f+C/D)
- Can be broken
- Hit Detection: Throw
- Damage: 100
Death Lake Drive = (b/d/f+C/D) in air
- Hit Detection: Throw
- Damage: 135
Command Moves
Jet Uppercut = (df+A)
- Cancellable
- Hit Detection: High
- Damage: 65
Step = (f+BD)
- Can't be cancelled
- No damage
Special Moves
Super Argentine Backbreaker = (hcf+K)
(EX) = hcf+BD
∟Flashing Elbow = (qcf+P)
- Can't be broken
- Hit Detection: Throw
- Damage: 42, 90; EX Damage: 80, 90
∟ - A Damage: 35, C Damage: 80
Vulcan Punch = [A]/[C]
(EX) = [P]
- Drive- / Super-cancellable
- Hit Detection: High
- Damage: 30 x 4; EX Damage: 40 x 4
Gatling Attack = (b~f+P)
(EX) = b~f+AC
∟Death Lake Drive = (dp+P) C/EX only
- Drive- / Super-cancellable
- Hit Detection: High
- A Damage: 40 x 2; C Damage: 30 x 2, 40; EX Damage: 50 x 3
∟ - Damage: 135
Desperation Moves
Ultra Argentine Backbreaker = (hcbx2+P)
(EX) = hcbx2+AC
- MAX Cancellable
- Hit Detection: Throw
- Damage: 42 x 3, 120; EX Damage: 70 x 3, 140
Neomax
Ultra Clark Buster = (hcbx2+BD)
- Hit Detection: High
- Damage: 0, 450
Combos
- cr. B, cr. A, b~f+A, b~f+A, J. D = 234 damage
- cr. B, cr. A, b~f+A, air throw = 231 damage
- cr. B, hcf+K = 179 damage
- cr. B, cr. A, hcf+BD/hcbx2+P/hcbx2+AC = 229/267/290+ damage
- cl. D, df+A, hcf+K = 272 damage
- cr. C, b~f+C, dp+C = 267 damage
- cr. B, cr. A, EX Vulcan Punch, hcf+K/hcbx2+P/hcbx2+AC = 293/392/472 damage
- cr. C, b~f+AC, dp+C = 312 damage
- cr. C, b~f+C, (DC) EX Vulcan Punch, hcf+BD/hcbx2+P/hcbx2+AC = 349/450/527 damage
- cl. D, df+A, EX Vulcan Punch, hcbx2+AC = 550
Miscellaneous
Character Sprite
Colors
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose
Links & References
Technical Reference