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The Last Blade 2/Moriya Minakata: Difference between revisions
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Line 5: | Line 5: | ||
{{MoveData | {{MoveData | ||
|image=LB2_Moriya_A.png | |image=LB2_Moriya_A.png | ||
|caption= | |caption=Press "A" to begin blender | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
Line 19: | Line 19: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description=Very slow but decently disjointed jab. Primary tool to mash out of pressure or begin blockstrings in speed. Can also serve as a relatively non-commital poke in neutral when the opponent is pressing buttons to stuff 214x. Note that as with many of Moriya's attacks, the hitbox takes a decent amount of time to extend to its full length. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | <gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | ||
LB2_Moriya_A2.png|2nd Hitbox | LB2_Moriya_A2.png|2nd Hitbox | ||
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{{MoveData | {{MoveData | ||
|image=LB2_Moriya_b+A.png | |image=LB2_Moriya_b+A.png | ||
|caption= | |caption=Fast so inherently useful | ||
|name=4A | |name=4A | ||
|data= | |data= | ||
Line 41: | Line 41: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description=Moriya's fastest normal. Has fairly poor range and is easily stuffed, making it mostly a combo/pressure tool. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=LB2_Moriya_df+A.png | |image=LB2_Moriya_df+A.png | ||
|caption= | |caption="Yeah I would've blocked that" | ||
|name=3A | |name=3A | ||
|data= | |data= | ||
Line 60: | Line 60: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description=A special cancelable instant overhead. Can be chained into off other A normals in speed/EX, and can set up a knockdown or confirm super for surprising damage in either mode. Wildly unsafe unless canceled into an A teleport (thus giving up your turn), so use with some caution. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=LB2_Moriya_B.png | |image=LB2_Moriya_B.png | ||
|caption= | |caption=Not the chain version | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
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|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description=Very large disjoint, but is quite slow across the board. Largely outclassed by your other pokes, but can be decent off a jump in when playing power. Can be linked out of using teleport cancels. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=LB2_Moriya_b+B.png | |image=LB2_Moriya_b+B.png | ||
|caption= | |caption=Misinput that still combos | ||
|name=4B | |name=4B | ||
|data= | |data= | ||
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|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description=Somewhat sluggish anti-air. Can be chained into during speed chains, and leads to a combo if teleport canceled. Once again largely outclassed by your other tools, but has a few niche uses thanks to its relative safety on block. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | <gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | ||
LB2_Moriya_b+B2.png|2nd hitbox | LB2_Moriya_b+B2.png|2nd hitbox | ||
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{{MoveData | {{MoveData | ||
|image=LB2_Moriya_f+B.png | |image=LB2_Moriya_f+B.png | ||
|caption= | |caption=Have you considered 412B? | ||
|name=6B | |name=6B | ||
|data= | |data= | ||
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|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description=Very large, damaging counterpoke from half screen. No real reason to use over a teleport thanks to AC cancels. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=LB2_Moriya_C.png | |image=LB2_Moriya_C.png | ||
|caption= | |caption=Pop quiz! | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
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|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Hits OTG. | |description=Hits OTG. If whiffed behind a knocked down opponent in the corner it will cause a fake crossup. Preferred OTG if you have a guaranteed timerscam lined up as it can be immediately and safely canceled into teleport. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=LB2_Moriya_f+C.png | |image=LB2_Moriya_f+C.png | ||
|caption= | |caption=Twitter oki | ||
|name=6C | |name=6C | ||
|data= | |data= | ||
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|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description=Slow normal that causes a wall bounce. Special cancelable in power. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=LB2_Moriya_pBC.png | |image=LB2_Moriya_pBC.png | ||
|caption= | |caption=Stop moving as Moriya | ||
|name=BC(Power) | |name=BC(Power) | ||
|data= | |data= | ||
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|cancel= | |cancel= | ||
|tech= None | |tech= None | ||
|description=. | |description=Mediocre unblockable that can be delayed by holding the input. Can be deflected and Moriya's setplay is already absurd, so it's very rarely useful. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=LB2_Moriya_sBC.png | |image=LB2_Moriya_sBC.png | ||
|caption= | |caption= | ||
|name=BC(Speed/EX) | |name=BC(Speed/EX) | ||
|data= | |data= | ||
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|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description=Moriya steps forward and then performs a large overhead that can also clip jumping opponents. Staggers crouching opponents or otherwise launches. Unsafe on block. In the majority of pressure situations TP into 3A is more consistent and rewarding (while still not being that much riskier since Moriya's position actually does update during this move's startup), but if the opponent is prone to hold up back this can catch that while still enabling mixups. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | <gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | ||
LB2_Moriya_sBC2.png|2nd Hitbox | LB2_Moriya_sBC2.png|2nd Hitbox | ||
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{{MoveData | {{MoveData | ||
|image=LB2_Moriya_df+B.png | |image=LB2_Moriya_df+B.png | ||
|caption= | |caption=Either they're dead or they're dead | ||
|name=3B | |name=3B | ||
|data= | |data= | ||
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|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Hits OTG. | |description=Hits OTG. Used for max damage and still enables oki at closer ranges. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=LB2_Moriya_dashA.png | |image=LB2_Moriya_dashA.png | ||
|caption= | |caption=Mid/Mid/Mid mixups | ||
|name=Dashing High | |name=Dashing High | ||
|data= | |data= | ||
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|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description=Massively disjointed normal with forwards momentum. Can be linked out of with TP cancels. Chains into B/C normals when playing speed/EX allowing for hitconfirms into your TP loop just within its max range. Spaced perfectly with 412A>AC while the camera is zoomed in, allowing for some gimmicks between this and feinting teleports. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=LB2_Moriya_dashB.png | |image=LB2_Moriya_dashB.png | ||
|caption= | |caption=Technically still a mix | ||
|name=Dashing Low | |name=Dashing Low | ||
|data= | |data= | ||
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|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description=A sliding sweep which is wildly unsafe on block. Hits low but the reward is just not worth the risk. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=LB2_Moriya_5AA.png | |image=LB2_Moriya_5AA.png | ||
|caption= | |caption=Fill them combos | ||
|name=5A>A | |name=5A>A | ||
|data= | |data= | ||
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|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description=Combo filler. Does less damage than 5a>2a and won't enable high/lows with 3a, but it combos from slightly farther away making it decent for the first rep of a TP loop. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=LB2_Moriya_5AB.png | |image=LB2_Moriya_5AB.png | ||
|caption= | |caption=L00ps | ||
|name=5A>B | |name=5A>B | ||
|data= | |data= | ||
Line 301: | Line 301: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description= Exists to be TP canceled. Massive frame advantage on hit if canceled into 412B>AC allowing for a fairly easy hitconfirmable infinite that does good damage. Can also be canceled into 412A>AC on block to make virtually any speed chain safe, and is difficult enough to react to that resetting pressure with 412B>AC or even 412C is very practical. Be warned that there is a large gap when using an aggressive teleport, allowing the opponent to mash out. This can however be baited in a number of ways, most notably either by canceling TP into deflect or using the A TP immediately before attempting a B TP. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | <gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | ||
LB2_Moriya_5AB2.png|2nd Hitbox | LB2_Moriya_5AB2.png|2nd Hitbox | ||
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{{MoveData | {{MoveData | ||
|image=LB2_Moriya_5ABC.png | |image=LB2_Moriya_5ABC.png | ||
|caption= | |caption=Not l00ps | ||
|name=5A>B>C | |name=5A>B>C | ||
|data= | |data= | ||
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|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description=Moriya's autocombo ender. Completely undermines Moriya's incredible damage and oki, never use this. Even if you want an easy combo 236A(x3) is miles better by every metric. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=LB2_Moriya_d+A.png | |image=LB2_Moriya_d+A.png | ||
|caption= | |caption="Blocked that too" | ||
|name=2A | |name=2A | ||
|data= | |data= | ||
Line 345: | Line 345: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description=Quick low that leads to damage in speed/EX. Not as big or disjointed as it looks, but is key to Moriya's pressure in speed/EX thanks to how hard it is to option select in tandem with 3A during chains. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | <gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | ||
LB2_Moriya_d+A2.png|2nd Hitbox | LB2_Moriya_d+A2.png|2nd Hitbox | ||
Line 353: | Line 353: | ||
{{MoveData | {{MoveData | ||
|image=LB2_Moriya_d+B.png | |image=LB2_Moriya_d+B.png | ||
|caption= | |caption=SNK hitboxes doing their job | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
Line 367: | Line 367: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description=Decent one button anti-air. Very active and paints a good portion of the screen, letting it close rounds fairly easily against more aggressive players. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | <gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | ||
LB2_Moriya_d+B2.png|2nd Hitbox | LB2_Moriya_d+B2.png|2nd Hitbox | ||
Line 375: | Line 375: | ||
{{MoveData | {{MoveData | ||
|image=LB2_Moriya_d+C.png | |image=LB2_Moriya_d+C.png | ||
|caption= | |caption="Okay fine, that hit me" | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
Line 389: | Line 389: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description=Fast low that links into 4a. In all modes this is your go-to low during oki situations or off jump-ins as it is the hardest to fuzzy block and synergizes well with 82 oki. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=LB2_Moriya_df+C.png | |image=LB2_Moriya_df+C.png | ||
|caption= | |caption= | ||
|name=3C | |name=3C | ||
|data= | |data= | ||
Line 408: | Line 408: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description=Basic sweep. Nothing to write home about, and in the context of Moriya's kit that makes it pretty rare to see use. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=LB2_Moriya_jA.png | |image=LB2_Moriya_jA.png | ||
|caption= | |caption=The neutral | ||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
Line 429: | Line 429: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description=A fast air normal with a deceptively useful hitbox (and it already looks pretty good). Neutral jumping and slightly delaying this normal can make it incredibly difficult for characters reliant on hops for approaches to get in while still covering many common anti-airs. Can also be a decent jump-in as s/EXMoriya get a full combo from even max range. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=LB2_Moriya_jB.png | |image=LB2_Moriya_jB.png | ||
|caption= | |caption=The funny | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
Line 448: | Line 448: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description=Does the most damage of your air normals, but not that much more and lacks a disjoint. Optimal if you see the opponent whiff something big as you start your jump. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=LB2_Moriya_jC.png | |image=LB2_Moriya_jC.png | ||
|caption= | |caption=The sauce | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
Line 467: | Line 467: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=. | |description=Your fastest air normal, and also the one with the best air-to-ground disjoint. Crosses up fairly easily. At closer ranges this is often the preferred means of extending pressure when the opponent is trying to mash from fear of teleports. As this is your only cross up button, it's also used very frequently during oki situations. | ||
}} | }} | ||
}} | }} |
Revision as of 19:18, 6 July 2021
Normals
Standing
5A |
---|
4A |
---|
3A |
---|
5B |
---|
4B |
---|
6B |
---|
5C |
---|
6C |
---|
BC(Power) |
---|
BC(Speed/EX) |
---|
3B |
---|
- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Dashing
Dashing High |
---|
Dashing Low |
---|
Speed chain
5A>A |
---|
5A>B |
---|
5A>B>C |
---|
- All moves in this section are exclusive to speed/EX mode
Crouching
2A |
---|
2B |
---|
2C |
---|
3C |
---|
Air
j.A |
---|
j.B |
---|
j.C |
---|
Special Moves
Glancing Blade Moonlight 236A/B |
---|
Glancing Blade Haze 214A/B/C/D |
---|
Glancing Blade New Moon 623A/B |
---|
Sash Blade Moonwalk 412A/B/C |
---|
Desperation Moves
Life and Death Moonlight Flash 641236AB |
---|
Super Desperation Moves
Life and Death Wild Season 641236B |
---|
Combos
Any Mode
- Dash A/B, 214B
- Dash A/B, 623B
- Dash A/B, 236A(x3)
- jB, 5B, 214B
- jB, 5B, 623B,
- jB, 5B, 236A, 214B
- jB, 5B, 236A(x2), 623B
- Requires delayed 623B in power/EX
- jB, 5A/B, 631236AB
- 236B(x3) 623B
Power Mode Only
- jB, 6C, 214B
- jB, 6C, 623B, 3B
- jB, 6C, 641236AB
Speed Mode Only
- 236B (x3), 214A, 623A
EX Mode Only
- Dash A/B>5B, 641236B
- jB, 4A>A>A>5B, 631236B
- jB, 4A>A>A>B 236A(x2), 214A, 623A 623B, 3B
Power and EX Mode
- 236B(x4), 641236AB
- jB, 5B 236A 641236AB
- Dash A/B 641236B
Speed and EX Mode
- 236B(x3), 623A 623B, 663BCD
- jB, 4A>A>A>5B 236A(x2) 623a 623b, 663BCD
- Requires delayed 623a in EX
- jB, 5A>B>C
- Autocombo. No reason to go for this other than ease of execution.
- jB, 4A>A>A>5B 6C
- BC, 214B
- Dash A/B>2B 236A 214B
- 236B(x3) 641236AB
- Becomes a cancel in EX, but there's also no reason to only use 3 rekkas in it
- jB, (5A>2A>5B 412B, AC,)x2, 4A>A>5B 236a(x2) 623A>623B, 3B
- Moriya's teleport loop
- jB, 5A>2A>5B 412B, AC, 4a>2a>5b 236a(x2) 623a>623B, 3B
- Some formats limit Moriya teleport to one use per combo, in which case use this. The damage difference is slight so this is also worth going for if you're not consistent with the loop yet.
- 22A/B A + B + C + 2C + A + 2C + 6BC, 623a>623B 3B
- Anti-air deflect conversion
Super Speed Combos
A + B + C + A + B + C + A + B + 236C A + B + C + A + B + C + C + B + A + 236C A + B + C + 2C + A + 2C + 6BC A + B + C + 2C + A + 6BC + A + B + 236C