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The King of Fighters 2002 UM/May Lee: Difference between revisions
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== Normal Moves == | == Normal Moves == | ||
'''Close''' | |||
*cl.A/B/C/D are whiff/cancel-able | |||
*Close A does two hits, both hits are cancel-able | |||
*Close C is very fast and makes her move almost have screen | |||
*Close D is short on range but still a good normal to use when up close | |||
*'''"Hero Mode" Note: Her Close and Far Normals are the same''' | |||
'''Crouch''' | |||
*cr.A/B/C/D are whiff/cancel-able | |||
*Crouch A/B are chain-able | |||
*Crouch C is a launcher attack, anti-air poke | |||
*Crouch D sweeps the opponent | |||
'''Jump''' | |||
*Jump A/B/C/D cross up | |||
*Jump D is a meaty jump-in but has to be used late | |||
*Jump A/D is an instant overhead | |||
'''Blowback Attack''' | |||
*CD has a long start-up but it's unblockable | |||
*'''"Hero Mode" Note: She does not have a JCD in Hero Mode, if you press CD in the air she'll just do her jump C''' | |||
== Command Moves == | == Command Moves == |
Revision as of 16:35, 11 December 2010
Introduction
Standard
Normal Moves
Close
- cl. A/B/C/D are cancel-able
- cl.A/B are chain-able
- Close C has poor reach so it must be used close
- Close D is only cancel-able on the second hit
- However Henshin (ABC) does combo into Close D on the first hit
Stand
- Far A/B are whiff/cancel-able
- Far D is fast and goes high, anti-air poke
Crouch
- cr.A/C/D are whiff/cancel-able
- Crouch A/B are chain-able
- Crouch C extends very high into the air, anti-air poke
- Crouch D sweeps the opponent
Jump
- Jump C/D cross up
- Jump D is a meaty jump-in
- Jump A/B is an instant overhead
Blowback Attack
- CD comes out slow but goes a good distance, whiff/cancel-able
- Jump CD is a good air-to-air if used early
Throws
Crow's Wing - (b/f+C)
Swan Circle - (b/f+D)
Command Moves
Henshin - (ABC)
Special Moves
Waga Utan Kasane - (hcb+B/D)
Tatsuo Kyaku - (qcf+B/D)
┗Kazaguruma Kyaku - (B/D)
>┗Kokoro Totsu Kyaku - (B/D)
┗Torao Kyaku - (d+B/D)
┗Toukotsu Kyaku - (df+B/D)
┗Sousei Kyaku - (u+B/D)
┗Waga Utan Kasane - (b+B/D)
┗Taiyou Kyaku - (uf+B/D)
┗Rakuyou Kyaku - (d+B/D)
Desperation Move
Gauze Tail Tinkerbell - (qcbx2+B/D)
Super Desperation Move
Disposition Frog - (qcfx2+BD)
Hero Mode
Normal Moves
Close
- cl.A/B/C/D are whiff/cancel-able
- Close A does two hits, both hits are cancel-able
- Close C is very fast and makes her move almost have screen
- Close D is short on range but still a good normal to use when up close
- "Hero Mode" Note: Her Close and Far Normals are the same
Crouch
- cr.A/B/C/D are whiff/cancel-able
- Crouch A/B are chain-able
- Crouch C is a launcher attack, anti-air poke
- Crouch D sweeps the opponent
Jump
- Jump A/B/C/D cross up
- Jump D is a meaty jump-in but has to be used late
- Jump A/D is an instant overhead
Blowback Attack
- CD has a long start-up but it's unblockable
- "Hero Mode" Note: She does not have a JCD in Hero Mode, if you press CD in the air she'll just do her jump C
Command Moves
Henshin - (ABC)
Hero Uke - (f+A)
Sliding - (df+B)
Special Moves
Full Swing Chop - (qcf+A/C)
May Lee Chop - (qcb+A/C)
Shining Thunder Blow - (qcf+B/D)
May Lee Break - (hcb, f+A/C)
Desperation Move
May Lee Dynamite! - (qcfx2+B/D) in air
Super Desperation Move
May Lee End - qcfx2+AC
Hidden Super Desperation Move
Key of Victory - (hcbx2+AC)