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The King of Fighters 2002 UM/May Lee: Difference between revisions
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'''Henshin''' - (ABC) | '''Henshin''' - (ABC) | ||
*May Lee switches poses (Hero Pose) causing her idle animation and entire playstyle to switch up in the process, this command is not only unique to May Lee but it is also detrimental to playing an effective May Lee in general, changing to this pose allows the player access to different normals, command normals, special attacks, super canceling options, and even her HSDM. There are a variety of ways to get May Lee to change to "Hero Mode", one way to do is to just input ABC then she'll react accordingly. Another more effecient way is to combo into as the options are limitless. Press ABC after a normal or even during it's whiff animation will make her immediately transform regardless if the normal isn't cancel-able or not. This encompasses her stand CD and even most of her rekkas can be used to combo into it as well, as mentioned before this is move is needed to play her effectively but that will be explained later on as you learn and master her moves. Pressing ABC while in "Hero Mode" will make her revert her back to standard mode, getting hit will also make her revert back to normal so beware. | |||
*Switches to "Hero Mode" | |||
*Combos from: Stand/Crouch Normals, CD, and Tatsuo Kyaku/rekkas | |||
== Special Moves == | == Special Moves == |
Revision as of 17:55, 14 December 2010
Introduction
Standard
Normal Moves
Close
- cl. A/B/C/D are cancel-able
- cl.A/B are chain-able
- Close C has poor reach so it must be used close
- Close D is only cancel-able on the second hit
- However Henshin (ABC) does combo into Close D on the first hit
Stand
- Far A/B are whiff/cancel-able
- Far D is fast and goes high, anti-air poke
Crouch
- cr.A/C/D are whiff/cancel-able
- Crouch A/B are chain-able
- Crouch C extends very high into the air, anti-air poke
- Crouch D sweeps the opponent
Jump
- Jump C/D cross up
- Jump D is a meaty jump-in
- Jump A/B is an instant overhead
Blowback Attack
- CD comes out slow but goes a good distance, whiff/cancel-able
- Jump CD is a good air-to-air if used early
Throws
Crow's Wing - (b/f+C)
- May Lee grabs the opponent then kicks off their face, suprisingly it has a hard knockdown.
- Can be broken
- Hard Knockdown
Swan Circle - (b/f+D)
- May Lee grabs the opponent then climbs over their shoulders to kick them in the back of their head.
- Can be broken.
- Reverse Knockdown
Command Moves
Henshin - (ABC)
- May Lee switches poses (Hero Pose) causing her idle animation and entire playstyle to switch up in the process, this command is not only unique to May Lee but it is also detrimental to playing an effective May Lee in general, changing to this pose allows the player access to different normals, command normals, special attacks, super canceling options, and even her HSDM. There are a variety of ways to get May Lee to change to "Hero Mode", one way to do is to just input ABC then she'll react accordingly. Another more effecient way is to combo into as the options are limitless. Press ABC after a normal or even during it's whiff animation will make her immediately transform regardless if the normal isn't cancel-able or not. This encompasses her stand CD and even most of her rekkas can be used to combo into it as well, as mentioned before this is move is needed to play her effectively but that will be explained later on as you learn and master her moves. Pressing ABC while in "Hero Mode" will make her revert her back to standard mode, getting hit will also make her revert back to normal so beware.
- Switches to "Hero Mode"
- Combos from: Stand/Crouch Normals, CD, and Tatsuo Kyaku/rekkas
Special Moves
Waga Utan Kasane - (hcb+B/D)
Tatsuo Kyaku - (qcf+B/D)
┗Kazaguruma Kyaku - (B/D)
>┗Kokoro Totsu Kyaku - (B/D)
┗Torao Kyaku - (d+B/D)
┗Toukotsu Kyaku - (df+B/D)
┗Sousei Kyaku - (u+B/D)
┗Waga Utan Kasane - (b+B/D)
┗Taiyou Kyaku - (uf+B/D)
┗Rakuyou Kyaku - (d+B/D)
Desperation Move
Gauze Tail Tinkerbell - (qcbx2+B/D)
Super Desperation Move
Disposition Frog - (qcfx2+BD)
Hero Mode
Normal Moves
Close
- cl.A/B/C/D are whiff/cancel-able
- Close A does two hits, both hits are cancel-able
- Close C is very fast and makes her move almost have screen
- Close D is short on range but still a good normal to use when up close
- "Hero Mode" Note: Her Close and Far Normals are the same
Crouch
- cr.A/B/C/D are whiff/cancel-able
- Crouch A/B are chain-able
- Crouch C is a launcher attack, anti-air poke
- Crouch D sweeps the opponent
Jump
- Jump A/B/C/D cross up
- Jump D is a meaty jump-in but has to be used late
- Jump A/D is an instant overhead
Blowback Attack
- CD has a long start-up but it's unblockable
- "Hero Mode" Note: She does not have a JCD in Hero Mode, if you press CD in the air she'll just do her jump C
Command Moves
Henshin - (ABC)
Hero Uke - (f+A)
Sliding - (df+B)
Special Moves
Full Swing Chop - (qcf+A/C)
May Lee Chop - (qcb+A/C)
Shining Thunder Blow - (qcf+B/D)
May Lee Break - (hcb, f+A/C)
Desperation Move
May Lee Dynamite! - (qcfx2+B/D) in air
Super Desperation Move
May Lee End - qcfx2+AC
Hidden Super Desperation Move
Key of Victory - (hcbx2+AC)