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The King of Fighters 2002 UM/May Lee: Difference between revisions

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'''Waga Utan Kasane''' - (hcb+B/D)
'''Waga Utan Kasane''' - (hcb+B/D)
*May Lee lifts her right leg up and bends toward her left, if she attacked (mid) she parry the attack then automatically cr.C then follow-up with two kicks knocking the oppponent into the air and into a juggled state, the follow-ups are very restricted because the recovery is too long and transforming into Hero Mode after the two hits would be a waste, however the follow-up attacks can be used to rest the opponent which is when you can take the time to use that normal to switch then use a normal that is fast enough to hit them as soon as they touch the ground, after that the comboing oppurtunities should open up, comboing into is unsafe but if you want to use it try the rekka variant instead.
*Counter Stance
*Juggles Opponent




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┗'''Waga Utan Kasane''' - (b+B/D)
┗'''Waga Utan Kasane''' - (b+B/D)
*May Lee lifts her right leg up and bends toward her left, it's the same as before except done during her rekkas, this is more of a quick feint to lure your opponent into getting countered as soon as they try to counter attack and destroy whatever other rekkas you may would have thrown out, it simply punishes the opponent for trying to finish for counter attacks.
*Counter Stance
*Juggles Opponent
*Combos from: Tatsuo Kyaku (qcf+K), and Kazaguruma Kyaku (qcf+K, K)




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┗'''Rakuyou Kyaku''' - (d+B/D)
┗'''Rakuyou Kyaku''' - (d+B/D)


== Desperation Move ==
== Desperation Move ==

Revision as of 18:43, 14 December 2010

Introduction

Standard

Normal Moves

Close

  • cl. A/B/C/D are cancel-able
  • cl.A/B are chain-able
  • Close C has poor reach so it must be used close
  • Close D is only cancel-able on the second hit
  • However Henshin (ABC) does combo into Close D on the first hit


Stand

  • Far A/B are whiff/cancel-able
  • Far D is fast and goes high, anti-air poke


Crouch

  • cr.A/C/D are whiff/cancel-able
  • Crouch A/B are chain-able
  • Crouch C extends very high into the air, anti-air poke
  • Crouch D sweeps the opponent


Jump

  • Jump C/D cross up
  • Jump D is a meaty jump-in
  • Jump A/B is an instant overhead


Blowback Attack

  • CD comes out slow but goes a good distance, whiff/cancel-able
  • Jump CD is a good air-to-air if used early


Throws

Crow's Wing - (b/f+C)

  • May Lee grabs the opponent then kicks off their face, suprisingly it has a hard knockdown.
  • Can be broken
  • Hard Knockdown


Swan Circle - (b/f+D)

  • May Lee grabs the opponent then climbs over their shoulders to kick them in the back of their head.
  • Can be broken.
  • Reverse Knockdown

Command Moves

Henshin - (ABC)

  • May Lee switches poses (Hero Pose) causing her idle animation and entire playstyle to switch up in the process, this command is not only unique to May Lee but it is also detrimental to playing an effective May Lee in general, changing to this pose allows the player access to different normals, command normals, special attacks, super canceling options, and even her HSDM. There are a variety of ways to get May Lee to change to "Hero Mode", one way to do is to just input ABC then she'll react accordingly. Another more effecient way is to combo into as the options are limitless. Press ABC after a normal or even during it's whiff animation will make her immediately transform regardless if the normal isn't cancel-able or not. This encompasses her stand CD and even most of her rekkas can be used to combo into it as well, as mentioned before this is move is needed to play her effectively but that will be explained later on as you learn and master her moves. Pressing ABC while in "Hero Mode" will make her revert her back to standard mode, getting hit will also make her revert back to normal so beware.
  • Switches to "Hero Mode"
  • Combos from: Stand/Crouch Normals, CD, and Tatsuo Kyaku/rekkas

Special Moves

Waga Utan Kasane - (hcb+B/D)

  • May Lee lifts her right leg up and bends toward her left, if she attacked (mid) she parry the attack then automatically cr.C then follow-up with two kicks knocking the oppponent into the air and into a juggled state, the follow-ups are very restricted because the recovery is too long and transforming into Hero Mode after the two hits would be a waste, however the follow-up attacks can be used to rest the opponent which is when you can take the time to use that normal to switch then use a normal that is fast enough to hit them as soon as they touch the ground, after that the comboing oppurtunities should open up, comboing into is unsafe but if you want to use it try the rekka variant instead.
  • Counter Stance
  • Juggles Opponent


Tatsuo Kyaku - (qcf+B/D)


Kazaguruma Kyaku - (B/D)


>┗Kokoro Totsu Kyaku - (B/D)


Torao Kyaku - (d+B/D)


Toukotsu Kyaku - (df+B/D)


Sousei Kyaku - (u+B/D)


Waga Utan Kasane - (b+B/D)

  • May Lee lifts her right leg up and bends toward her left, it's the same as before except done during her rekkas, this is more of a quick feint to lure your opponent into getting countered as soon as they try to counter attack and destroy whatever other rekkas you may would have thrown out, it simply punishes the opponent for trying to finish for counter attacks.
  • Counter Stance
  • Juggles Opponent
  • Combos from: Tatsuo Kyaku (qcf+K), and Kazaguruma Kyaku (qcf+K, K)


Taiyou Kyaku - (uf+B/D)


Rakuyou Kyaku - (d+B/D)

Desperation Move

Gauze Tail Tinkerbell - (qcbx2+B/D)


Super Desperation Move

Disposition Frog - (qcfx2+BD)


Hero Mode

Normal Moves

Close

  • cl.A/B/C/D are whiff/cancel-able
  • Close A does two hits, both hits are cancel-able
  • Close C is very fast and makes her move almost have screen
  • Close D is short on range but still a good normal to use when up close
  • "Hero Mode" Note: Her Close and Far Normals are the same


Crouch

  • cr.A/B/C/D are whiff/cancel-able
  • Crouch A/B are chain-able
  • Crouch C is a launcher attack, anti-air poke
  • Crouch D sweeps the opponent


Jump

  • Jump A/B/C/D cross up
  • Jump D is a meaty jump-in but has to be used late
  • Jump A/D is an instant overhead


Blowback Attack

  • CD has a long start-up but it's unblockable
  • "Hero Mode" Note: She does not have a JCD in Hero Mode, if you press CD in the air she'll just do her jump C

Command Moves

Henshin - (ABC)

  • Pressing ABC while in "Hero Mode" will make her revert her back to standard mode, getting hit will also make her revert back to normal so stay aware, there aren't many circumstance where you would want to switch back to standard mode unless you play the former better, if you play standard better play standard.
  • Switches back to "Standard Mode"
  • Combos from: Stand/Crouch Normals, CD


Hero Uke - (f+A)


Sliding - (df+B)

Special Moves

Full Swing Chop - (qcf+A/C)


May Lee Chop - (qcb+A/C)


Shining Thunder Blow - (qcf+B/D)


May Lee Break - (hcb, f+A/C)


Desperation Move

May Lee Dynamite! - (qcfx2+B/D) in air


Super Desperation Move

May Lee End - qcfx2+AC


Hidden Super Desperation Move

Key of Victory - (hcbx2+AC)