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The King of Fighters 2002 UM/Robert Garcia: Difference between revisions
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[[File:Robert.jpg]] | [[File:Robert.jpg]] | ||
==Normals== | |||
'''Close''' | |||
* cl. A/B/C/D are cancel-able. | |||
* Close B hits low. | |||
* Close C/D are great combo starters from mid hitting attacks. | |||
* Close D does two hits, only the first hit is cancel-able though. | |||
'''Standing''' | |||
* Stand B is whiff/cancel-able. | |||
* Stand D is a good mid ranged poke. | |||
'''Crouching''' | |||
*cr. A/B/D are cancel-able/whiff cancel-able. | |||
*Crouch A/B can chain into other lights. | |||
*Crouch C is a good anti-air attack, links into most of him command normals, special attacks, DM's with ease. | |||
*Crouch D sweeps the opponent to the ground, whiff cancel-able before the initial hit. | |||
'''Jumping''' | |||
*j.A/B/C/D all cross-up. | |||
*Jump C and D are cancel-able. | |||
*Jump C can be used as a meaty jump-in. | |||
*Jump A/B/C are all instant overheads. | |||
'''Blowback Attack''' | |||
*CD has great range and can be a good poke if spaced, cancel-able/whiff cancel-able. | |||
*JCD is easily his best air-to-air move as it stretches far and comes out really fast during a hyper hops. | |||
==Throws== | ==Throws== | ||
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*Can be broken. | *Can be broken. | ||
*Reverse Knockdown | *Reverse Knockdown | ||
==Command Moves== | ==Command Moves== |
Revision as of 01:05, 8 January 2011
Normals
Close
- cl. A/B/C/D are cancel-able.
- Close B hits low.
- Close C/D are great combo starters from mid hitting attacks.
- Close D does two hits, only the first hit is cancel-able though.
Standing
- Stand B is whiff/cancel-able.
- Stand D is a good mid ranged poke.
Crouching
- cr. A/B/D are cancel-able/whiff cancel-able.
- Crouch A/B can chain into other lights.
- Crouch C is a good anti-air attack, links into most of him command normals, special attacks, DM's with ease.
- Crouch D sweeps the opponent to the ground, whiff cancel-able before the initial hit.
Jumping
- j.A/B/C/D all cross-up.
- Jump C and D are cancel-able.
- Jump C can be used as a meaty jump-in.
- Jump A/B/C are all instant overheads.
Blowback Attack
- CD has great range and can be a good poke if spaced, cancel-able/whiff cancel-able.
- JCD is easily his best air-to-air move as it stretches far and comes out really fast during a hyper hops.
Throws
Kick of the Dragon - (b/f+C)
- Robert grabs the opponent then does a back flip kicking them in the face.
- Can be broken.
- Regular Knockdown.
Decapitating Drop - (b/f+D)
- Robert grabs them by the collar of their shirt then swings them over shoulder and onto the ground.
- Can be broken.
- Reverse Knockdown
Command Moves
Dragon-felling Kick - f + A
Back Knuckle - b + A
Soaring Dragon Kick - f + B
Special Moves
Dragon Blast Punch - qcf + A/C
Ryuga - dp + A/C
- Super Cancellable
Flying Dragon Kick - in air, qcb + B/D
Great Spirit Kick - f, b, f + B/D
Kyoku Gen Kick Dance - close hcf + B/D
Desperation Moves
Haoh Sho Koh Ken - f, hcf + A/C
Ryuko Ranbu - qcf hcb + A/C
Reverse Dragon Fang - qcf x 2 + B/D
Super Desperation Moves
Ryuko Ranbu - qcf hcb + AC
HSDM
Ryuko Ranbu: Absolute - qcf hcb + BD
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