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The King of Fighters 2002 UM/Robert Garcia: Difference between revisions

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[[File:Robert.jpg]]
[[File:Robert.jpg]]
==Normals==
'''Close'''
* cl. A/B/C/D are cancel-able.
* Close B hits low.
* Close C/D are great combo starters from mid hitting attacks.
* Close D does two hits, only the first hit is cancel-able though.
'''Standing'''
* Stand B is whiff/cancel-able.
* Stand D is a good mid ranged poke.
'''Crouching'''
*cr. A/B/D are cancel-able/whiff cancel-able.
*Crouch A/B can chain into other lights.
*Crouch C is a good anti-air attack, links into most of him command normals, special attacks, DM's with ease.
*Crouch D sweeps the opponent to the ground, whiff cancel-able before the initial hit.
'''Jumping'''
*j.A/B/C/D all cross-up.
*Jump C and D are cancel-able.
*Jump C can be used as a meaty jump-in.
*Jump A/B/C are all instant overheads.
'''Blowback Attack'''
*CD has great range and can be a good poke if spaced, cancel-able/whiff cancel-able.
*JCD is easily his best air-to-air move as it stretches far and comes out really fast during a hyper hops.


==Throws==
==Throws==
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*Can be broken.
*Can be broken.
*Reverse Knockdown
*Reverse Knockdown


==Command Moves==
==Command Moves==

Revision as of 01:05, 8 January 2011


Normals

Close

  • cl. A/B/C/D are cancel-able.
  • Close B hits low.
  • Close C/D are great combo starters from mid hitting attacks.
  • Close D does two hits, only the first hit is cancel-able though.


Standing

  • Stand B is whiff/cancel-able.
  • Stand D is a good mid ranged poke.


Crouching

  • cr. A/B/D are cancel-able/whiff cancel-able.
  • Crouch A/B can chain into other lights.
  • Crouch C is a good anti-air attack, links into most of him command normals, special attacks, DM's with ease.
  • Crouch D sweeps the opponent to the ground, whiff cancel-able before the initial hit.


Jumping

  • j.A/B/C/D all cross-up.
  • Jump C and D are cancel-able.
  • Jump C can be used as a meaty jump-in.
  • Jump A/B/C are all instant overheads.


Blowback Attack

  • CD has great range and can be a good poke if spaced, cancel-able/whiff cancel-able.
  • JCD is easily his best air-to-air move as it stretches far and comes out really fast during a hyper hops.


Throws

Kick of the Dragon - (b/f+C)

  • Robert grabs the opponent then does a back flip kicking them in the face.
  • Can be broken.
  • Regular Knockdown.


Decapitating Drop - (b/f+D)

  • Robert grabs them by the collar of their shirt then swings them over shoulder and onto the ground.
  • Can be broken.
  • Reverse Knockdown


Command Moves

Dragon-felling Kick - f + A

Back Knuckle - b + A

Soaring Dragon Kick - f + B


Special Moves

Dragon Blast Punch - qcf + A/C


Ryuga - dp + A/C

  • Super Cancellable


Flying Dragon Kick - in air, qcb + B/D


Great Spirit Kick - f, b, f + B/D


Kyoku Gen Kick Dance - close hcf + B/D


Desperation Moves

Haoh Sho Koh Ken - f, hcf + A/C

Ryuko Ranbu - qcf hcb + A/C

Reverse Dragon Fang - qcf x 2 + B/D


Super Desperation Moves

Ryuko Ranbu - qcf hcb + AC


HSDM

Ryuko Ranbu: Absolute - qcf hcb + BD


Discussion Threads

Discuss at Dream Cancel


Videos

Robert Master Class