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The Last Blade 2/Mukuro: Difference between revisions
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Updating formatting, additions to some move descriptions |
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Line 5: | Line 5: | ||
{{MoveData | {{MoveData | ||
|image=LB2_Mukuro_A.png | |image=LB2_Mukuro_A.png | ||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= | |version= Power | ||
|damage= 13/1 | |||
|startup= 8 | |startup= 8 | ||
|active= 2 | |active= 2 | ||
|recovery= 22 | |recovery= 22 | ||
|state= | |state= Any | ||
|frame advantage= | |frame advantage= -1/-2 | ||
|meter gain= | |meter gain= 6/3 | ||
|guard= M | |||
|cancel= ○/○ | |||
|tech= Air | |||
}} | |||
{{AttackData-LB2 | |||
|header= no | |||
|version= Speed | |||
|damage= 8/0 | |||
|startup= 8 | |||
|active= 2 | |||
|recovery= 22 | |||
|state= Any | |||
|frame advantage= -1/-16 | |||
|meter gain= 2/1 | |||
|guard= M | |guard= M | ||
|cancel= | |cancel= ○/○ | ||
|tech= Air | |tech= Air | ||
|description=Combos into 41236A for a quick damage confirm in any mode. Rebounds on block in power. | |description=Combos into 41236A for a quick damage confirm in any mode. Rebounds on block in power. | ||
Line 25: | Line 40: | ||
{{MoveData | {{MoveData | ||
|image=LB2_Mukuro_b+A.png | |image=LB2_Mukuro_b+A.png | ||
|caption= | |caption=Start the party and ruin their day | ||
|name=4A | |name=4A | ||
|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= | |version= Power | ||
|damage= 13/1 | |||
|startup= 3 | |||
|active= 2 | |||
|recovery= 8 | |||
|state= Any | |||
|frame advantage= +13/-2 | |||
|meter gain= 6/3 | |||
|guard= M | |||
|cancel= ○/○ | |||
|tech= Air | |||
}} | |||
{{AttackData-LB2 | |||
|header= no | |||
|version= Speed | |||
|damage= 8/0 | |||
|startup= 3 | |startup= 3 | ||
|active= 2 | |active= 2 | ||
|recovery= 8 | |recovery= 8 | ||
|state= | |state= Any | ||
|frame advantage= | |frame advantage= +13/-2 | ||
|meter gain= | |meter gain= 2/1 | ||
|guard= M | |guard= M | ||
|cancel= | |cancel= ○/○ | ||
|tech= Air | |tech= Air | ||
|description=BnB starter. Great range and very good in pressure. When it’s used on its own it’s one of very few moves in this game that is truly safe on block at -2. | |description=BnB starter. Great range and very good in pressure. When it’s used on its own it’s one of very few moves in this game that is truly safe on block at -2. | ||
Line 45: | Line 75: | ||
{{MoveData | {{MoveData | ||
|image=LB2_Mukuro_B.png | |image=LB2_Mukuro_B.png | ||
|caption= | |hitbox=LB2_Mukuro_B.png | ||
|hitbox2=LB2_Mukuro_B2.png | |||
|caption= | |||
|name=5B | |name=5B | ||
|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= | |version= Power | ||
|damage= 28/3 | |||
|startup= 11 | |startup= 11 | ||
|active= | |active= 2 | ||
|recovery= | |recovery= 29 | ||
|state= | |state= Any | ||
|frame advantage= | |frame advantage= -1(-1)/-10(-10) | ||
|meter gain= | |meter gain= 8/4 | ||
|guard= M | |guard= M | ||
|cancel= | |cancel= ○/○ | ||
|tech= Air | |tech= Air | ||
|description= | |description= | ||
Line 63: | Line 96: | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|header=no | |header=no | ||
|damage= | |version= Speed | ||
|startup= | |damage= 16/0 | ||
|active= | |startup= 11 | ||
|active= 2 | |||
|recovery= 29 | |recovery= 29 | ||
|state= | |state= Any | ||
|frame advantage= | |frame advantage= -2(-1)/-22(-21) | ||
|meter gain= | |meter gain= 3/1 | ||
|guard= M | |guard= M | ||
|cancel= | |cancel= ○/○ | ||
|tech= Air | |tech= Air | ||
|description=Main anti-air and combo tool in speed. Used for resets in power mode after 6C 646C. Links from 4A in power mode for a DM conversion. Rebounds on block in power. | |description=Main anti-air and combo tool in speed. Used for resets in power mode after 6C 646C. Links from 4A in power mode for a DM conversion. Rebounds on block in power. Hitstun changes slightly during the late hit, shown in brackets. | ||
}} | }} | ||
}} | }} | ||
Line 82: | Line 113: | ||
{{MoveData | {{MoveData | ||
|image=LB2_Mukuro_f+B.png | |image=LB2_Mukuro_f+B.png | ||
| | |hitbox=LB2_Mukuro_f+B.png | ||
|hitbox2=LB2_Mukuro_f+B2.png | |||
|caption2=Yeah, the 2nd hit is smaller | |||
|name=6B | |name=6B | ||
|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= | |version= Power | ||
|damage= 43+10/5(1) | |||
|startup= 23 | |startup= 23 | ||
|active= 2 | |active= 2-2 | ||
|recovery= | |recovery= 27 | ||
|state= | |state= Any | ||
|frame advantage= | |frame advantage= +4(+6)/-10(-8) | ||
|meter gain= | |meter gain= 12+6/6+? | ||
|guard= M | |guard= M | ||
|cancel= | |cancel= ×/△ | ||
|tech= Air | |tech= Air | ||
}} | }} | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|header=no | |header= no | ||
|damage= | |version= Speed | ||
|startup= | |damage= 16+9/3+2 | ||
|active= 2 | |startup= 23 | ||
|active= 2-2 | |||
|recovery= 27 | |recovery= 27 | ||
|state= | |state= Any | ||
|frame advantage= | |frame advantage= -1(+1)/-21(-29) | ||
|meter gain= | |meter gain= 3+2/1+1 | ||
|guard= M | |guard= M | ||
|cancel= | |cancel= x/x | ||
|tech= Air | |tech= Air | ||
|description= | |description=2-hit poke with average range. On block in power it will rebound and can cancel into pBC. Not used often. Second hit's frame data shown in brackets. | ||
}} | }} | ||
}} | }} | ||
Line 119: | Line 150: | ||
{{MoveData | {{MoveData | ||
|image=LB2_Mukuro_C.png | |image=LB2_Mukuro_C.png | ||
|caption= | |caption=Deceptively strong combo tool | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= | |version= Power | ||
|damage= 13/1 | |||
|startup= 3 | |startup= 3 | ||
|active= 3 | |active= 3 | ||
|recovery= 14 | |recovery= 14 | ||
|state= | |state= Any | ||
|frame advantage= | |frame advantage= +6/-9 | ||
|meter gain= | |meter gain= 6/3 | ||
|guard= M | |||
|cancel= ○/○ | |||
|tech= None | |||
}} | |||
{{AttackData-LB2 | |||
|header= no | |||
|version= Speed | |||
|damage= 11/0 | |||
|startup= 3 | |||
|active= 3 | |||
|recovery= 14 | |||
|state= Any | |||
|frame advantage= +6/-9 | |||
|meter gain= 3/1 | |||
|guard= M | |guard= M | ||
|cancel= | |cancel= o/o | ||
|tech= None | |tech= None | ||
|description=Hits OTG. Cancelable in all modes, links to and from 4A and itself, can link from 2C. | |description=Hits OTG. Cancelable in all modes, links to and from 4A and itself, can link from 2C. | ||
Line 139: | Line 185: | ||
{{MoveData | {{MoveData | ||
|image=LB2_Mukuro_f+C.png | |image=LB2_Mukuro_f+C.png | ||
|caption= | |caption=Deceptively strong neutral tool | ||
|name=6C | |name=6C | ||
|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= | |version= Power | ||
|damage= 19/2 | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 29 | |||
|state= Any | |||
|frame advantage= -/-22 | |||
|meter gain= 6/3 | |||
|guard= M | |||
|cancel= ○/○ | |||
|tech= None | |||
}} | |||
{{AttackData-LB2 | |||
|header= no | |||
|version= Speed | |||
|damage= 6/0 | |||
|startup= 5 | |startup= 5 | ||
|active= 2 | |active= 2 | ||
|recovery= 29 | |recovery= 29 | ||
|state= | |state= Any | ||
|frame advantage= | |frame advantage= -/-22 | ||
|meter gain= | |meter gain= 3/1 | ||
|guard= M | |guard= M | ||
|cancel= | |cancel= x/x | ||
|tech= None | |tech= None | ||
|description=Juggle and reset starter when canceled | |description=A long range kick that causes a wallbounce. Juggle and reset starter when canceled with 646C. Links from 4A for bnb combos in power mode. Great poke in neutral thanks to fast startup, combo potential at range, and the hurtbox being positioned so high up that it allows the move to hit "over" most things that look like it would lose to at first glance. | ||
}} | }} | ||
}} | }} | ||
Line 159: | Line 220: | ||
{{MoveData | {{MoveData | ||
|image=LB2_Mukuro_pBC.png | |image=LB2_Mukuro_pBC.png | ||
|caption= | |caption= | ||
|name=BC(Power) | |name=BC(Power) | ||
|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= 61 | |damage= 61 | ||
|startup= 45~65 | |startup= 45~65 | ||
|active= 7 | |active= 7 | ||
|recovery= 48 | |recovery= 48 | ||
|state= | |state= Any | ||
|frame advantage= | |frame advantage= KD | ||
|meter gain= 12 | |meter gain= 12 | ||
|guard= | |guard= UB | ||
|cancel= ×/× | |cancel= ×/× | ||
|tech= None | |tech= None | ||
|description= | |description=An incredibly long range unblockable that can be delayed by holding the button. Rarely used due to long startup and recovery. | ||
}} | }} | ||
}} | }} | ||
Line 179: | Line 240: | ||
{{MoveData | {{MoveData | ||
|image=LB2_Mukuro_sBC.png | |image=LB2_Mukuro_sBC.png | ||
|caption= | |caption= | ||
|name=BC(Speed/EX) | |name=BC(Speed/EX) | ||
|data= | |data= | ||
Line 187: | Line 248: | ||
|active= 2 | |active= 2 | ||
|recovery= 26 | |recovery= 26 | ||
|state= | |state= Any | ||
|frame advantage= -/-22 | |frame advantage= -/-22 | ||
|meter gain= 3/1 | |meter gain= 3/1 | ||
Line 193: | Line 254: | ||
|cancel= ×/× | |cancel= ×/× | ||
|tech= Ground, Air | |tech= Ground, Air | ||
|description=One of the | |description=One of the worst universal overheads in the game. Poor horizontal range makes it’s used limited. Like all universal overheads, it will force a stagger on crouch block or otherwise launch the opponent for possible juggles. | ||
}} | }} | ||
}} | }} | ||
Line 199: | Line 260: | ||
{{MoveData | {{MoveData | ||
|image=LB2_Mukuro_u+B.png | |image=LB2_Mukuro_u+B.png | ||
|caption= | |caption=Break your joystick and their lifebar | ||
|name=8B | |name=8B | ||
|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= | |version= Power | ||
|damage= 21/- | |||
|startup= 31 | |startup= 31 | ||
|active= 4 | |active= 4 | ||
|recovery= 27 | |recovery= 27 | ||
|state= | |state= Ground | ||
|frame advantage= | |frame advantage= N/A | ||
|meter gain= | |meter gain= 2/- | ||
|guard= | |guard= N/A | ||
|cancel= | |cancel= ×/× | ||
|tech= | |tech= None | ||
}} | |||
{{AttackData-LB2 | |||
|header= no | |||
|version= Speed | |||
|damage= 19/- | |||
|startup= 31 | |||
|active= 4 | |||
|recovery= 27 | |||
|state= Ground | |||
|frame advantage= N/A | |||
|meter gain= 1/- | |||
|guard= N/A | |||
|cancel= x/x | |||
|tech= None | |||
|description=Hits OTG. Mash the directional buttons for more hits when it connects. Builds meter at a pace 2nd only to Zantetsu’s air Kunai for an otg attack. | |description=Hits OTG. Mash the directional buttons for more hits when it connects. Builds meter at a pace 2nd only to Zantetsu’s air Kunai for an otg attack. | ||
}} | }} | ||
Line 219: | Line 295: | ||
{{MoveData | {{MoveData | ||
|image=LB2_Mukuro_CD.png | |image=LB2_Mukuro_CD.png | ||
|caption= | |caption=Known for having minor inconsistencies between game versions, numbers based on the original MVS release | ||
|name=Throw | |name=Throw | ||
|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= | |version= Power | ||
|startup= | |damage= 2×8, 8×3, 10 (total 50) | ||
|active= | |startup= 0 | ||
|active= - | |||
|recovery= 33 | |||
|state= Any | |||
|frame advantage= KD | |||
|meter gain= 24 | |||
|guard= - | |||
|cancel= - | |||
|tech= None | |||
}} | |||
{{AttackData-LB2 | |||
|header= no | |||
|version= Speed | |||
|damage= 2×8, 7×2, 5, 9 (total 44) | |||
|startup= 0 | |||
|active= - | |||
|recovery= 33 | |recovery= 33 | ||
|state= | |state= Any | ||
|frame advantage= | |frame advantage= KD | ||
|meter gain= | |meter gain= 12 | ||
|guard= | |guard= - | ||
|cancel= | |cancel= - | ||
|tech= | |tech= None | ||
|description=Thanks to crawl mixups your may find yourself using this a lot. Highest damage normal throw in the game. | |description=Thanks to crawl mixups your may find yourself using this a lot. Highest damage normal throw in the game, while allowing for an OTG or your best oki. | ||
}} | }} | ||
}} | }} | ||
Line 240: | Line 331: | ||
* forward + B (Power and Speed) is not cancellable | * forward + B (Power and Speed) is not cancellable | ||
* forward + C in Speed Mode is not cancellable | * forward + C in Speed Mode is not cancellable | ||
====Crouching==== | ====Crouching==== | ||
{{MoveData | {{MoveData | ||
|image=LB2_Mukuro_d+A.png | |image=LB2_Mukuro_d+A.png | ||
| | |hitbox=LB2_Mukuro_d+A.png | ||
|hitbox2=LB2_Mukuro_d+A2.png | |||
|caption2=2nd hit | |||
|name=2A | |name=2A | ||
|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= | |version= Power | ||
|damage= 7+7/0 | |||
|startup= 6 | |startup= 6 | ||
|active= 3 | |active= 3-(3)-4 | ||
|recovery= | |recovery= 16 | ||
|state= | |state= Any | ||
|frame advantage= | |frame advantage= +1(+3)/-6(?) | ||
|meter gain= | |meter gain= 4+4/2(?) | ||
|guard= L | |guard= L | ||
|cancel= | |cancel= ×/○(x) | ||
|tech= None | |tech= None | ||
|description= | |description= | ||
Line 303: | Line 356: | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|header=no | |header=no | ||
|damage= | |version= Speed | ||
|startup= | |damage= 5+5/0 | ||
|active= 4 | |startup= 6 | ||
|active= 3-(3)-4 | |||
|recovery= 16 | |recovery= 16 | ||
|state= | |state= Any | ||
|frame advantage= | |frame advantage= +1(+3)/-14(-12) | ||
|meter gain= | |meter gain= 2+2/1+1 | ||
|guard= L | |guard= L | ||
|cancel= | |cancel= x(o)/x(o) | ||
|tech= None | |tech= None | ||
|description= | |description=2 hit low. Rebounds on block in power. | ||
}} | }} | ||
}} | }} | ||
Line 322: | Line 373: | ||
{{MoveData | {{MoveData | ||
|image=LB2_Mukuro_d+B.png | |image=LB2_Mukuro_d+B.png | ||
|caption= | |hitbox=LB2_Mukuro_d+B.png | ||
|hitbox2=LB2_Mukuro_d+B2.png | |||
|caption=Hits low, then anti-airs | |||
|caption2=2nd hit (mid) | |||
|name=2B | |name=2B | ||
|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= | |version= Power | ||
|damage= 8+24/1+3 | |||
|startup= 12 | |startup= 12 | ||
|active= 10 | |active= 10-(4)-2 | ||
|recovery= | |recovery= 29 | ||
|state= | |state= Any | ||
|frame advantage= | |frame advantage= -16(-2)/-36(-10) | ||
|meter gain= | |meter gain= 4+8/2+4 | ||
|guard= L | |guard= L/M | ||
|cancel= | |cancel= ×/×(o) | ||
|tech= None | |tech= None/Air | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|header=no | |header=no | ||
|damage= | |version= Speed | ||
|startup= | |damage= 7+19/0 | ||
|active= 2 | |startup= 12 | ||
|active= 10-(4)-2 | |||
|recovery= 29 | |recovery= 29 | ||
|state= | |state= Any | ||
|frame advantage= | |frame advantage= -16(-2)/-36(-22) | ||
|meter gain= | |meter gain= 2+3/1+1 | ||
|guard= M | |guard= L/M | ||
|cancel= | |cancel= ○/○ | ||
|tech= Air | |tech= None/Air | ||
|description= | |description=2 hit normal, only a low on the first hit. 6f gap on switch guard. | ||
}} | }} | ||
}} | }} | ||
Line 359: | Line 412: | ||
{{MoveData | {{MoveData | ||
|image=LB2_Mukuro_d+C.png | |image=LB2_Mukuro_d+C.png | ||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= | |version = Power | ||
|damage= 13/1 | |||
|startup= 5 | |startup= 5 | ||
|active= 3 | |active= 3 | ||
|recovery= 15 | |recovery= 15 | ||
|state= | |state= Any | ||
|frame advantage= | |frame advantage= +5/-10 | ||
|meter gain= | |meter gain= 6/3 | ||
|guard= L | |||
|cancel= ×/× | |||
|tech= None | |||
}} | |||
{{AttackData-LB2 | |||
|header=no | |||
|version= Speed | |||
|damage= 11/0 | |||
|startup= 5 | |||
|active= 3 | |||
|recovery= 15 | |||
|state= Any | |||
|frame advantage= +5/-10 | |||
|meter gain= 3/1 | |||
|guard= L | |guard= L | ||
|cancel= | |cancel= ○/○ | ||
|tech= None | |tech= None | ||
|description= | |description=Fairly standard low that can start combos. | ||
}} | }} | ||
}} | }} | ||
Line 379: | Line 447: | ||
{{MoveData | {{MoveData | ||
|image=LB2_Mukuro_df+C.png | |image=LB2_Mukuro_df+C.png | ||
|caption= | |caption= | ||
|name=3C | |name=3C | ||
|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= | |version= Power | ||
|damage= 24/3 | |||
|startup= 9 | |startup= 9 | ||
|active= 7 | |active= 7 | ||
|recovery= 23 | |recovery= 23 | ||
|state= | |state= Any | ||
|frame advantage= | |frame advantage= KD/-21 | ||
|meter gain= | |meter gain= 8/4 | ||
|guard= L | |||
|cancel= ○/○ | |||
|tech= None | |||
}} | |||
{{AttackData-LB2 | |||
|header=no | |||
|version= Speed | |||
|damage= 19/0 | |||
|startup= 9 | |||
|active= 7 | |||
|recovery= 23 | |||
|state= Any | |||
|frame advantage= KD/-21 | |||
|meter gain= 3/1 | |||
|guard= L | |guard= L | ||
|cancel= | |cancel= ○/○ | ||
|tech= None | |tech= None | ||
|description=Checking low cancels into 646C. | |description=Checking low cancels into 646C. Advances slightly. | ||
}} | }} | ||
}} | }} | ||
Line 400: | Line 483: | ||
{{MoveData | {{MoveData | ||
|image=LB2_Mukuro_jA.png | |image=LB2_Mukuro_jA.png | ||
|caption= | |caption= | ||
|name=J.A | |name=J.A | ||
|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= | |version= Power | ||
|damage= 12/1 | |||
|startup= 4 | |||
|active= 5 | |||
|recovery= N/A | |||
|state= Any | |||
|frame advantage= N/A | |||
|meter gain= 6/3 | |||
|guard= H | |||
|cancel= ○/○ | |||
|tech= Air | |||
}} | |||
{{AttackData-LB2 | |||
|header=no | |||
|version= Speed | |||
|damage= 10/0 | |||
|startup= 4 | |startup= 4 | ||
|active= 5 | |active= 5 | ||
|recovery= | |recovery= N/A | ||
|state= | |state= Any | ||
|frame advantage= | |frame advantage= N/A | ||
|meter gain= | |meter gain= 3/1 | ||
|guard= H | |guard= H | ||
|cancel= | |cancel= ○/○ | ||
|tech= Air | |tech= Air | ||
|description=Fastest jump in. Can be used as instant overhead. | |description=Fastest jump in. Can be used as instant overhead. | ||
Line 420: | Line 518: | ||
{{MoveData | {{MoveData | ||
|image=LB2_Mukuro_jB.png | |image=LB2_Mukuro_jB.png | ||
| | |hitbox=LB2_Mukuro_jB.png | ||
|hitbox2=LB2_Mukuro_jB2.png | |||
|caption2=Active frames 13-14 & 15-16 respectively | |||
|name=J.B | |name=J.B | ||
|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= | |version= Power | ||
|damage= 24/3 | |||
|startup= 12 | |startup= 12 | ||
|active= | |active= 4 | ||
|recovery= | |recovery= N/A | ||
|state= | |state= Any | ||
|frame advantage= | |frame advantage= N/A | ||
|meter gain= | |meter gain= 8/4 | ||
|guard= H | |guard= H | ||
|cancel= | |cancel= ○/○ | ||
|tech= Air | |tech= Air | ||
|description= | |description= | ||
Line 438: | Line 539: | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|header=no | |header=no | ||
|damage= | |version= Speed | ||
|startup= | |damage= 13/0 | ||
|active= | |startup= 12 | ||
|recovery= | |active= 4 | ||
|state= | |recovery= N/A | ||
|frame advantage= | |state= Any | ||
|meter gain= | |frame advantage= N/A | ||
|meter gain= 3/1 | |||
|guard= H | |guard= H | ||
|cancel= | |cancel= ○/○ | ||
|tech= Air | |tech= Air | ||
|description=Cross up. | |description=Cross up. Main jumping normal in neutral due to its gigantic hitbox serving as both an air-to-air and air-to-ground. | ||
}} | }} | ||
}} | }} | ||
Line 457: | Line 556: | ||
{{MoveData | {{MoveData | ||
|image=LB2_Mukuro_jC.png | |image=LB2_Mukuro_jC.png | ||
|caption= | |caption= | ||
|name=J.C | |name=J.C | ||
|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= | |version= Power | ||
|damage= 13/1 | |||
|startup= 7 | |startup= 7 | ||
|active= 4 | |active= 4 | ||
|recovery= | |recovery= N/A | ||
|state= Any | |||
|frame advantage= N/A | |||
|meter gain= 6/3 | |||
|guard= H | |||
|cancel= ○/○ | |||
|tech= Air | |||
}} | |||
{{AttackData-LB2 | |||
|header=no | |||
|version= Speed | |||
|damage= 11/0 | |||
|startup= 7 | |||
|active= 4 | |||
|recovery= N/A | |||
|state= Any | |||
|frame advantage= N/A | |||
|meter gain= 3/1 | |||
|guard= H | |||
|cancel= ○/○ | |||
|tech= Air | |||
|description= Air to air | |||
}} | |||
}} | |||
====Speed chain==== | |||
{{MoveData | |||
|image=LB2_Mukuro_AA.png | |||
|caption= | |||
|name=5A>A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= 8/0 | |||
|startup= 4 | |||
|active= 2 | |||
|recovery= 18 | |||
|state= | |state= | ||
|frame advantage= | |frame advantage= +3/-12 | ||
|meter gain= | |meter gain= 2/1 | ||
|guard= | |guard= M | ||
|cancel= | |cancel= ○/○ | ||
|tech= Air | |tech= Air | ||
|description= | |description=Mostly used as combo filler, as Mukuro's stagger pressure is already quite strong without relying on speed chains. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | |||
|image=LB2_Mukuro_ABC.png | |||
|caption= | |||
|name=C of 5A>B>C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= 28/0 | |||
|startup= 9 | |||
|active= 4 | |||
|recovery= 22 | |||
|state= | |||
|frame advantage= -/-19(-17) | |||
|meter gain= 4/2 | |||
|guard= M | |||
|cancel= ×/× | |||
|tech= All | |||
|description=Auto combo ender. Never sees use due to being air techable and undermining speed Mukuro's legendarily powerful combo game. Slightly different properties on late hit, shown in brackets | |||
}} | |||
}} | |||
*All moves in this section are exclusive to speed/EX mode | |||
==Special Moves== | ==Special Moves== |
Revision as of 21:48, 1 January 2023
Normals
Standing
5A |
---|
4A |
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5B
|
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6B
|
---|
5C |
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6C |
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BC(Power) |
---|
BC(Speed/EX) |
---|
8B |
---|
Throw |
---|
- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Crouching
2A
|
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2B
|
---|
2C |
---|
3C |
---|
Air
J.A |
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J.B
|
---|
J.C |
---|
Speed chain
5A>A |
---|
C of 5A>B>C |
---|
- All moves in this section are exclusive to speed/EX mode
Special Moves
Bald Eagle Swoop - 214A/B
214A |
---|
214B |
---|
- Mukuro swings his blade upwards and then it comes back around the ground
- If Mukuro is hit while the blade is away from him, the attack will cancel and the blade must be retrieved
- Follow up with Tsuibami (8B)
Rotation Evisceration - 623A/B
623A |
---|
623B |
---|
- Mukuro sticks his spinning blade outward
- A version is the blade moving forward, B version is the blade moving 45 degree angle
- Follow up with pushing A/B repeatedly
Weasel's Slash - 41236A/B
41236A |
---|
41236B |
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- Mukuro charges to opponent and slash and flips off of opponent if it connects.
Land Licking Slider - 646C
646C |
---|
- Muruko charges toward opponent, won't stop till movement is stopped
- Can go past opponent
- Can be mistaken for Weasel's Slash
Scissor Slice - 214A/B (in air)
J.214A |
---|
J.214B |
---|
- Muruko dives down from the air to the ground
- A version has Mukuro diving straight down, B version moves him at a 45 degree angle.
- Super Cancel able
Mercliless Mash - 63214C (close)
63214C |
---|
- Mukuro knocks opponent to the ground to stab his opponent multiple times
Desperation Moves
Delirium Drubber - 236236AB
236236AB |
---|
Super Desperation Moves
Wild Hunger Wallop - 236236B
236236B |
---|
Combos
- Any combo listed not involving 22A/B can be started with a jump in. Combos involving 6C cancels will only work in power. Speed mode combos work in ex
- J.214A 236236AB works in any mode.
- He has 2 infinites that work in any mode. (4A 4A dash)xN, (4A 5B 646C)xN in power mode 4A 5B is a 1f link, in speed/ex it chains together making it far easier to preform in those modes. These are generally banned in competitive play, and Mukuro doesn’t really need them to begin with thanks to his high damage output.
Power Mode
4Ax2/3 6C, 214B 8B 4Ax2/3 5A 41236A 8B otg 4A 6C 623B(mash) 236236B (corner) 4Ax2/3 6C 646C 623B (mash) 4Ax2/3 6C 646C 5B 646C (reset into mixups) 4Ax2 5B 236236AB/B 4A 5B is a 1f link in power 2C 4A combo of choice. Low starter. 4A done as 4AC makes the link marginally easier 4Ax2/3 6C 646C 236236B Sdm confirm from most distances (not in a corner) learn this 2C 5C 4A combo of choice 5Cx4 41236A 8B otg J.214A 4A combo of choice
=EX Mode
Same as speed. You add sdm (236236B) to any combo after 5B/2B when you can as the only difference.
Power and Ex=
- j.214B 236236AB 8B otg
Speed and EX Mode
4A 5A 5A 5B 41236A 8B bnb 4A 5A 5A 41236A. For when you are to far for 5B to connect Chain to 5B/2B 236236AB 8B otg 4A 5A 5A 5B 646C 5Cx4 41236A 8B advanced bnb that doesn’t break any rules in tournaments. Strangely linking 5C multiple times does more damage than another chain combo into 41236A 22A/B 5A 5B 5C 2C BC link 4A -> combo of choice. Using 4AC makes the link slightly easier. Worth learning if you play him in speed/ex. 22A/B 5A 5B 5C 2C 2C 6AC 623B (mash)x2 corner/near corner. 22A/B 5A 5B 5C 2C 2C 6AC 236236AB. Delay the dm a bit to get more hits as a juggle. less damage than other options but good for style.
2B is interchangeable with 5B in these combos, and may be needed if you start a combo from farther out. When using 2B in combo you generally will cancel out of its first hit.
Super Speed Combos
A + B + C + A + B + C + A + B + qcf C A + B + C + A + B + C + C + qcf B A + B + C + d C + d C + f BC A + B + C + d C + BC + qcf B