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[[File:KOF XIII Logo.png|center|frame|
'''Official Websites'''&nbsp;&nbsp;&#8212;&nbsp;&nbsp;[http://game.snkplaymore.co.jp/official/kof-xiii/ Arcade Release], [http://game.snkplaymore.co.jp/official/kof-xiii/blog/ Development Blog]<br/>
'''Community'''&nbsp;&nbsp;&#8212;&nbsp;&nbsp;[https://discord.gg/MEKqAYz KOF XIII Discord], [https://dreamcancel.com/forum/index.php/board,4.0.html Dream Cancel Forum], [https://forums.shoryuken.com/c/classic-fighting-games/king-of-fighters-xiii/66 KOF XIII SRK Forum]<br/>
'''Resources'''&nbsp;&nbsp;&#8212;&nbsp;&nbsp;[http://wiki.shoryuken.com/The_King_of_Fighters_XIII Old SRK Wiki], [http://www21.atwiki.jp/kof13/ Japanese Wiki], [http://keykakko.wordpress.com/ Japanese Gameplay Blog], [http://kofxiiihitbox.blogspot.com/ Hitboxes], [https://docs.google.com/spreadsheets/d/172l3_VnNhnc-BDJK6mQqJew9EVZYVCR7F2aSrzhh65U/edit#gid=1551678957 Frame Data]]]
==Introduction==                                                                           
==Introduction==                                                                           
King of Fighters XIII is the last entry in the "Ash Saga". While it resembles XII graphically, all of XII's new systems (clash, critical counter, guard attack) have been removed. The developers stated that their concept for the game was "KOF-ism," so many classic KOF systems return, such as guard cancel rolls and guard cancel attacks. Hyperdrive mode is modeled on 2002's BC mode, while Max Cancels resemble XI's Dream Cancels. Finally, new to the series are EX moves (more powerful special moves costing one bar) and Drive Cancels (canceling from one special to another). Atlus published King of Fighters XIII in NA on Nov. 22, 2011.
King of Fighters XIII is the last entry in the "Ash Saga". While it resembles XII graphically, all of XII's new systems (clash, critical counter, guard attack) have been removed. The developers stated that their concept for the game was "KOF-ism," so many classic KOF systems return, such as guard cancel rolls and guard cancel attacks. Hyperdrive mode is modeled on 2002's BC mode, while Max Cancels resemble XI's Dream Cancels. Finally, new to the series are EX moves (more powerful special moves costing one bar) and Drive Cancels (canceling from one special to another). Atlus published King of Fighters XIII in NA on Nov. 22, 2011.

Revision as of 05:43, 4 April 2023

The King of Fighters XIII
(KOF XIII)
Developers

SNK Playmore

Publishers

SNK Playmore

Atlus
Rising Star Games
Systems

Playstation 3

Xbox 360
Steam
Official Websites

Arcade Release

Development Blog
Online Play

Delay Based (Rollback update coming at a later date)

Player Resources

Old SRK Wiki

Japanese Wiki
Japanese Gameplay Blog
Hitboxes
Frame Data
Community Channels Dream Cancel Forum
KOF SRK Forum
KOF XIII Discord

Introduction

King of Fighters XIII is the last entry in the "Ash Saga". While it resembles XII graphically, all of XII's new systems (clash, critical counter, guard attack) have been removed. The developers stated that their concept for the game was "KOF-ism," so many classic KOF systems return, such as guard cancel rolls and guard cancel attacks. Hyperdrive mode is modeled on 2002's BC mode, while Max Cancels resemble XI's Dream Cancels. Finally, new to the series are EX moves (more powerful special moves costing one bar) and Drive Cancels (canceling from one special to another). Atlus published King of Fighters XIII in NA on Nov. 22, 2011.

Characters

Single Entry


Team Japan


Team Elisabeth

Fatal Fury Team


Kim Team


Women Fighters Team

Art of Fighting Team


Yagami Team


Ikari Warriors Team

Psycho Soldier Team


K' Team


EX Characters

Navigation

The King of Fighters XIII
System

FAQControlsMovementOffenseDefenseMeters and GaugesHitboxes

Characters