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The King of Fighters 2002 UM/Andy Bogard: Difference between revisions
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==Special Moves== | ==Special Moves== | ||
Zan Ei Ken - charge db~f + A/C | '''Zan Ei Ken''' - charge db~f + A/C | ||
* A version is super cancellable | * A version is super cancellable | ||
* A version has fast recovery if whiffed but bad recovery on block | |||
* A version travels less than half screen while C version travels full screen | |||
* Can be canceled into qcf + A/C on block | |||
> Shippu Oh Ken - during Zan Ei Ken, qcf + A/C | > '''Shippu Oh Ken''' - during Zan Ei Ken, qcf + A/C | ||
* Super cancellable | * Super cancellable | ||
Hisho Ken - qcb + A | '''Hisho Ken''' - qcb + A | ||
* A short range fast blast of energy that whips from Andy's hand | |||
* Recovery on block is so-so | |||
* Can juggle the opponent afterward | |||
Geki Hisho Ken - qcb + C | '''Geki Hisho Ken''' - qcb + C | ||
Syo Ryu Dan - dp + A/C | * The ball stays out for around 5 hits, its good for chipping when enemy has zero stocks | ||
* safe on block but can be guard rolled to punish him from behind | |||
'''Syo Ryu Dan''' - dp + A/C | |||
* Super cancellable | * Super cancellable | ||
Sonic Split - hcf + B/D | '''Sonic Split''' - hcf + B/D | ||
Dam Breaker Punch - close, hcf + A/C | '''Dam Breaker Punch''' - close, hcf + A/C | ||
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Kunai Bullet - close to downed opponent, d d + B/D | Kunai Bullet - close to downed opponent, d d + B/D | ||
==Desperation Moves== | ==Desperation Moves== |
Revision as of 05:07, 18 October 2011
Throws
Original Iron Press - f/b + C
Wrap-around Slam - f/b + D
Command Moves
Chin Raiser: - f + B
- A slow overhead
- Can be canceled out of if canceled into
- Hard knockdown on hit
- Can be followed up with down, down + A/C, OTG
Facelift Smash - df + A
- A two hit mid attack that thrust diagonally
- First hit cancel-able into into supers and specials
- Can be used as an anti-air preemptively
Special Moves
Zan Ei Ken - charge db~f + A/C
- A version is super cancellable
- A version has fast recovery if whiffed but bad recovery on block
- A version travels less than half screen while C version travels full screen
- Can be canceled into qcf + A/C on block
> Shippu Oh Ken - during Zan Ei Ken, qcf + A/C
- Super cancellable
Hisho Ken - qcb + A
- A short range fast blast of energy that whips from Andy's hand
- Recovery on block is so-so
- Can juggle the opponent afterward
Geki Hisho Ken - qcb + C
- The ball stays out for around 5 hits, its good for chipping when enemy has zero stocks
- safe on block but can be guard rolled to punish him from behind
Syo Ryu Dan - dp + A/C
- Super cancellable
Sonic Split - hcf + B/D
Dam Breaker Punch - close, hcf + A/C
Shiranui Shadow - in air, qcf + B/D
> Shiranui Shadow Downward Jab - During Shiranui Shadow, A/C
> Shiranui Shadow Uppercut Crush - During Shiranui Shadow, B/D
- Super cancellable
Darkness Kick - rdp + B/D
Kunai Bullet - close to downed opponent, d d + B/D
Desperation Moves
Super Sonic Swirl - qcb, db, f + B/D
Zan Ei Comet Punch - qcb hcf + B/D
Super Desperation Move
Super Sonic Swirl - qcb, db, f + BD
HSDM
Zan Ei Super Sonic Swirl - qcf x 2 + AC
> Additional attack, BCD
Discussion Threads
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Videos
Andy Master Class
Match Videos