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The King of Fighters XIII/Kula Diamond: Difference between revisions
Line 21: | Line 21: | ||
'''st. A''' - | '''st. A''' - | ||
- Chain/Cancel-able | - Chain/Cancel-able | ||
Line 30: | Line 30: | ||
'''st. B''' - | '''st. B''' - | ||
- Cancel-able | - Cancel-able | ||
Line 39: | Line 39: | ||
'''st. C''' - | '''st. C''' - | ||
- Cancel-able | - Cancel-able | ||
Line 48: | Line 48: | ||
'''st. D''' - | '''st. D''' - | ||
- Hit Detection: High | - Hit Detection: High | ||
Line 58: | Line 58: | ||
'''cl. C''' - | '''cl. C''' - | ||
- Cancel-able | - Cancel-able | ||
Line 67: | Line 67: | ||
'''cl. D''' - | '''cl. D''' - | ||
- Cancel-able | - Cancel-able | ||
Line 79: | Line 79: | ||
'''cr. A''' - | '''cr. A''' - | ||
- Cancel-able | - Cancel-able | ||
Line 88: | Line 88: | ||
'''cr. B''' - | '''cr. B''' - | ||
- Chain/Cancel-able | - Chain/Cancel-able | ||
Line 97: | Line 97: | ||
'''cr. C''' - | '''cr. C''' - | ||
- Hit Detection: High | - Hit Detection: High | ||
Line 104: | Line 104: | ||
'''cr. D''' - | '''cr. D''' - | ||
- Cancel-able | - Cancel-able | ||
Line 111: | Line 111: | ||
- Damage: 80 | - Damage: 80 | ||
===Jumping=== | ===Jumping=== | ||
Line 329: | Line 330: | ||
==Combos== | ==Combos== | ||
''' | '''BnB's''' | ||
- st.C, qcb+B~f+D, dp+C (DMG=231) | |||
- | - cr.B×3, dp+C (DMG=192) | ||
- cr. | - cr.B×3, qcb+BD, dp+C (DMG=271) | ||
- cr.B×3, qcb+BD, qcb+B~f+B, dp+C (DMG=308) | |||
'''Midscreen''' | |||
''' | |||
- j.D, st.C, qcb+B~f+D, dp+A, (SC) qcfx2+P (DMG=392) | |||
'''Midscreen~Near Corner''' | '''Midscreen~Near Corner''' | ||
- j.D, st.C, qcf+AC, qcb+BD, qcb+B~f+B, dp+C/AC (DMG=454/492) | |||
- | |||
'''Corner''' | '''Corner''' | ||
- st.C, f+A, qcf+A/AC, qcb+B~f+B, dp+C/AC (DMG=299/348) | |||
- st.C, f+A, qcf+ | - st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B, dp+C (DMG=430) | ||
- qcb+BD, qcb+B, dp+C, (DC) qcb+D, qcb+B~f+B, dp+C | |||
- j.D, st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, [dp+A, (DC) qcb+D, qcb+B~f+B]x2, dp+C | |||
- st.C, f+A, qcf+AC, qcf+ | - j.D, st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, [dp+C, (DC) qcb+BD~f+D, qcb+D, qcb+B~f+B]x2, dp+C | ||
'''HD Combos''' | '''HD Combos''' | ||
- (midscreen/near corner) st.C, (BC) st. C, dp+C, (HDC) qcb+B~f+D, [dp+A, (HDC) qcb+D~f+B]×3, hcbx2+BD | |||
==Miscellaneous== | ==Miscellaneous== |
Revision as of 21:01, 19 November 2011
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
st. B -
- Cancel-able
- Hit Detection: High
- Damage: 30
st. C -
- Cancel-able
- Hit Detection: High
- Damage: 80
st. D -
- Hit Detection: High
- Damage: 25x2
cl. C -
- Cancel-able
- Hit Detection: High
- Damage: 55+25
cl. D -
- Cancel-able
- Hit Detection: High
- Damage: 55+25
Crouching
cr. A -
- Cancel-able
- Hit Detection: High
- Damage: 25
cr. B -
- Chain/Cancel-able
- Hit Detection: Low
- Damage: 30
cr. C -
- Hit Detection: High
- Damage: 70
cr. D -
- Cancel-able
- Hit Detection: Low
- Damage: 80
Jumping
j. A -
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Hit Detection: Mid
- Damage: 72(70)
j. D -
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancel-able
- Hit Detection: High
- Damage: 75
j. CD -
- Hit Detection: High
- Damage: 90(80)
GCCD - Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throw
b/f + C/D = Ice Coffin
- Can be broken
- Hit Detection: Close
- Damage: 13x7+40
Command Moves
f + A = One Inch Punch
- Cancel-able
- Hit Detection: High
- Damage: 70(50)
df + B = Slider Shoot
- Hit Detection: Low
- Damage: 80
Special Moves
dp + A/C = Crow Bites
(EX) = dp + AC
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 70(40)/70(60)+60/100+60(40)+40
qcf + A/C = Diamond Breath
(EX) = qcf + AC
- Super Cancel-able
- Hit Detection: High
- Damage: 60/70/120
qcb + A/C = Counter Shell
(EX) = qcb + AC
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 45/80 80/50x3
qcb + B/D = Ray Spin
(EX) = qcb + BD
- Hit Detection: High
- Damage: 30/30x2/60x2
(After Ray Spin)∟ f + B (Standing)
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 20+30/45+80
(After Ray Spin)∟ f + D (Sitting)
- Drive/Super Cancel-able
- Hit Detection: Low
- Damage: 30/90
Desperation Moves
qcf x2 + A/C = Diamond Edge
(EX) = qcf x2 + AC
- Max Cancel-able
- Hit Detection: High
- Damage: 210/80x4
hcb x2 + A/C = Freeze Execution
- Hit Detection: High
- Damage: 100+15x12
Neomax
hcb x2 + BD = Neo Freeze Execution
- Hit Detection: High
- Damage: 100+70x2+15x2
Combos
BnB's
- st.C, qcb+B~f+D, dp+C (DMG=231)
- cr.B×3, dp+C (DMG=192)
- cr.B×3, qcb+BD, dp+C (DMG=271)
- cr.B×3, qcb+BD, qcb+B~f+B, dp+C (DMG=308)
Midscreen
- j.D, st.C, qcb+B~f+D, dp+A, (SC) qcfx2+P (DMG=392)
Midscreen~Near Corner
- j.D, st.C, qcf+AC, qcb+BD, qcb+B~f+B, dp+C/AC (DMG=454/492)
Corner
- st.C, f+A, qcf+A/AC, qcb+B~f+B, dp+C/AC (DMG=299/348)
- st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B, dp+C (DMG=430)
- qcb+BD, qcb+B, dp+C, (DC) qcb+D, qcb+B~f+B, dp+C
- j.D, st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, [dp+A, (DC) qcb+D, qcb+B~f+B]x2, dp+C
- j.D, st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, [dp+C, (DC) qcb+BD~f+D, qcb+D, qcb+B~f+B]x2, dp+C
HD Combos
- (midscreen/near corner) st.C, (BC) st. C, dp+C, (HDC) qcb+B~f+D, [dp+A, (HDC) qcb+D~f+B]×3, hcbx2+BD
Miscellaneous
Character Sprite
Colors
Other
Taunt
First Row: Standing / Crouching / Evasive Roll
Second Row: Walking forward / Walking Backward /Safe Roll
Third Row: Running / Back Step / Throw Break
Fourth Row: Standing Guard / Crouching Guard / Guard Crush
Fifth Row: Dizzy / Downed / Hyper Drive Activation
Last Row: Win Pose / Knock Out / Time Up Pose
Links & References
Technical Reference
http://www.youtube.com/watch?v=9sBJCsCsBIY
Discussion Threads
Discuss at Dream Cancel