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- Damage: 450
- Damage: 450


==Combos==
== Combos ==
- j. D, st. C, qcb+Px3


- j. D, st. C, qcb+Px3, (DC) qcb hcf+K
'''No Stock, No Drive Gauge -'''


- j. C, st. C, (BC) st. C, [qcb+Px3 (7)]x3, qcfx2+P, qcb hcf+AC
j. D, st. C, qcb+Px3


- cr. B, cr. A, qcb+Px3  
cr. B, cr. A, qcb+Px3


- j.C, st. C, qcb+P, (DC) qcb+D, qcb hcf+K


- j.C, st. C, qcb+BD, st. C, qcfx2+P
'''No Stock, 1+ Drive -'''


- qcb+P (1), (DC) qcb+D, qcb+P, st. C


- st. C, qcb+BDx2, st. C, dp+A~P, st. C
qcb+P (1), (DC) qcb+D, qcb+P, st. C


- j. X, st. C, qcb+P (9), qcf hcb+AC, dp+A, qcb+Px3 (9), st. C


'''1 Stock, No Drive Gauge -'''


'''***REMOVED IN 1.1 ARCADE UPDATE***'''
j.C, st. C, qcb+BD, st. C, qcfx2+P


===Infinite Set-ups===


'''No Drive'''
'''1 Stock, 1+ Drive Gauge -'''


- dp+A~P, qcb+P xN
j. D, st. C, qcb+Px3, (DC) qcb hcf+K


- dp+AC, qcb+P xN
j.C, st. C, qcb+P, (DC) qcb+D, qcb hcf+K


- dp+AC, dp+AC, qcb+P xN


- JCD (CH), dp+A~P, qcb+P xN
'''2 Stock, No Drive Gauge -'''


j.C, st. C, qcb+BD, st. C, qcfx2+P


'''50% Drive'''
st. C, qcb+BDx2, st. C, dp+A~P, st. C


- qcb+P (9), (DC) dp+P~P, qcb+P xN
j. X, st. C, qcb+P (9), qcf hcb+AC, dp+A, qcb+Px3 (9), st. C


- qcb+P (9), (DC) dp+AC, qcb+P xN


- qcb+P (9), (DC) qcb+BD, qcb+P xN
=== Hyper Drive Combos ===


- qcb+P (9), (DC) qcb+BD, dp+AC, qcb+P xN
'''(1)''' j. C, st. C, (HD) st. C, [qcb+Px3 (7)]x3, qcfx2+P, qcb hcf+AC
 
- qcb+P (9), (DC) qcf hcb+AC, dp+A~P, qcb+P xN
 
- dp+AC, qcb+B, (DC) dp+A~P, qcb+P xN
 
- dp+AC, qcb+B, (DC) dp+AC, qcb+P xN
 
- dp+AC, qcb+P (9), (DC) dp+A~P, qcb+P xN
 
- dp+AC, qcb+P (9), (DC) dp+AC, qcb+P xN
 
 
'''50% Drive/Air Variants'''
 
- dp+AC (AA hit), dp+AC, qcb+P (9), (DC) dp+P~P, qcb+P xN
 
- dp+AC (AA hit), dp+AC, qcb+B, (DC) dp+P~P, qcb+P xN
 
- dp+AC (AA hit), dp+AC, qcb+P (9), (DC) dp+AC, qcb+P xN
 
- dp+AC (AA hit), dp+AC, qcb+B, (DC) dp+AC, qcb+P xN
 
- JCD (CH), dp+A~P, qcb+B, (DC) dp+A~P, qcb+P xN
 
- JCD (CH), dp+A~P, qcb+B, (DC) dp+AC, qcb+P xN
 
- dp+C (Cross-up), qcb+B, (DC) dp+A~P, qcb+P xN
 
- dp+C (Cross-up), qcb+B, (DC) dp+AC, qcb+P xN
 
 
'''100% Drive'''
 
- qcb+P (9), (DC) dp+P~P, qcb+B, (DC) dp+P~P, qcb+P xN
 
- qcb+P (9), (DC) dp+P~P, qcb+P (9), (DC) dp+P~P, qcb+P xN
 
- qcb+P (9), (DC) dp+P~P, qcb+B, (DC) dp+AC, qcb+P xN
 
- qcb+P (9), (DC) dp+P~P, qcb+P (9), (DC) dp+AC, qcb+P xN


==Strategies==
==Strategies==

Revision as of 00:53, 26 November 2011

File:Mature.pngFile:Mature sprite.gif


Normals

Standing

st. A

- Chain/Cancelable

- Hit Detection: High

- Damage: 25


st. B

- Cancelable

- Hit Detection: High

- Damage: 30


st. C

- Cancelable

- Hit Detection: High

- Damage: 80

st. D

- Can't be cancelled

- Hit Detection: High

- Damage: 80


cl. B

- Cancelable

- Hit Detection: High

- Damage: 10, 22

cl. C

- Cancelable

- Hit Detection: High

- Damage: 70

cl. D

- Cancelable

- Hit Detection: High

- Damage: 70

Crouching

cr. A

- Chain- / Cancellable

- Hit Detection: High

- Damage: 25


cr. B

- Chain-able

- Hit Detection: Low

- Damage: 30


cr. C

- Cancellable

- Hit Detection: High

- Damage: 70


cr. D

- Cancellable

- Hit Detection: Low

- Damage: 80


Jumping

j. A

- Hit Detection: Mid

- Damage: 45 (40)


j. B

- Hit Detection: Mid

- Damage: 45 (40)


j. C

- Hit Detection: Mid

- Damage: 72 (70)


j. D

- Hit Detection: Mid

- Damage: 70 (68)


Blowback Attack

CD

- Cancellable

- Hit Detection: High

- Damage: 75


j. CD

- Can't be cancelled

- Hit Detection: High

- Damage: 90 (80)


GC CD

- Can't be cancelled

- Hit Detection: High

- Damage: 10


Throw

Deathblow (b/f+C/D)

- Can be broken

- Hit Detection: Throw

- Damage: 100

Command Moves

None!

Special Moves

Despair = (dp+P)

EX = (dp+AC) Tsuika comes out automatically in EX version.


∟ Tsuika = (P)

- Hit Detection: High

- Damage (Tsuika): 80; EX Damage: 140


Metal Massacre = (qcb+K)

(EX) = qcb+BD

- Drive- / Super-cancellable

- Hit Detection: High

- B Damage: 35 x 2; D Damage: 35 x 3; EX Damage: 50 x 4


Death Row = (qcb+P) x3

(EX) = qcb + AC (up to five times)

- Drive- / Super-cancellable

- Hit Detection: High

- Damage: 20 x 3, 20 x 3, 20 x 2, 30; EX Damage: 40, 40, 40, 40, 50


Ebony Tears = (qcf hcb+P)

(EX) = qcf hcb+AC

- Hit Detection: High

- Damage: 70; EX Damage: 60 x 3

Desperation Moves

Nocturnal Lights = (qcfx2+P)

(EX) = qcfx2+AC

- MAX Cancelable

- Hit Detection: High

- Damage: 20 x 4, 100; EX Damage: 20 x 4, 30 x 3, 50 x 3


Heaven's Gate = (qcb hcf+K)

- MAX Cancelable

- Hit Detection: High

- Damage: 0, 220

Neomax

Awakening Blood = (qcb hcf+AC)

- Hit Detection: Mid

- Damage: 450

Combos

No Stock, No Drive Gauge -

j. D, st. C, qcb+Px3

cr. B, cr. A, qcb+Px3


No Stock, 1+ Drive -


qcb+P (1), (DC) qcb+D, qcb+P, st. C


1 Stock, No Drive Gauge -

j.C, st. C, qcb+BD, st. C, qcfx2+P


1 Stock, 1+ Drive Gauge -

j. D, st. C, qcb+Px3, (DC) qcb hcf+K

j.C, st. C, qcb+P, (DC) qcb+D, qcb hcf+K


2 Stock, No Drive Gauge -

j.C, st. C, qcb+BD, st. C, qcfx2+P

st. C, qcb+BDx2, st. C, dp+A~P, st. C

j. X, st. C, qcb+P (9), qcf hcb+AC, dp+A, qcb+Px3 (9), st. C


Hyper Drive Combos

(1) j. C, st. C, (HD) st. C, [qcb+Px3 (7)]x3, qcfx2+P, qcb hcf+AC

Strategies

Far Range

Mid Range

Close Range

Cornered Opponent


Cornered

Videos

Technical Reference

http://www.youtube.com/watch?v=vCabeLhO2_o&t=3m47s


Discussion Threads

Discuss at Dream Cancel

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