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The King of Fighters XIII/Sie Kensou: Difference between revisions
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===Crouching=== | ===Crouching=== | ||
'''cr. A''' 25 damage, cancel-able & chain-able, hits mid. | '''cr. A:''' 25 damage, cancel-able & chain-able, hits mid. | ||
'''cr. B''' 30 damage, cancel-able & chain-able, hits low. | '''cr. B:''' 30 damage, cancel-able & chain-able, hits low. | ||
'''cr. C''' 70 damage, cancel-able, hits mid. | '''cr. C:''' 70 damage, cancel-able, hits mid. | ||
'''cr. D''' 80 damage, cancel-able, hits low. | '''cr. D:''' 80 damage, cancel-able, hits low. | ||
===Jumping=== | ===Jumping=== |
Revision as of 03:48, 26 November 2011
File:Kensou.pngFile:Kensou sprite.gif
Normals
Standing
s.A: 25 damage, cancel-able/chain-able, hits mid.
s.B: 30 damage, cancel-able, hits low.
s.C: 80 damage, hits mid.
s.D: 70 damage, cancel-able, hits mid.
cl.C: 70 damage, cancel-able, hits mid.
cl. D: 70 damage, cancel-able, hits mid.
Crouching
cr. A: 25 damage, cancel-able & chain-able, hits mid.
cr. B: 30 damage, cancel-able & chain-able, hits low.
cr. C: 70 damage, cancel-able, hits mid.
cr. D: 80 damage, cancel-able, hits low.
Jumping
j. A 45 (40) damage, cancel-able, hits overhead.
j. B 45 (40) damage, cancel-able, hits overhead.
j. C 72 (70) damage, cancel-able, hits overhead
j. D 70 (68) damage, hits overhead.
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
GCCD
- Hit Detection: High
- Damage: 10
Throw
Ryuuhoutsu (b/f+C/D)
- Can be broken
- Hit Detection: Throw
- Damage: 100
Command Moves
Backflip Feint = (B+D)
- Cancellable
- No damage
Special Moves
Chokyudan = (qcb+P)
(EX) = qcb+AC
- Super-cancellable
- Hit Detection: High
- Damage: 65; EX Damage: 120
Ryuutouda = (qcf+P)
(EX) = qcf+AC
- Drive- / Super-cancellable
- Hit Detection: High
- A Damage: 30; C/EX Damage: 45
∟Ryutetsushou = (qcf+P)
- Drive- / Super-cancellable
- Hit Detection: High
- A Damage: 30; C/EX Damage: 45
∟Hasei Shitsukuu Zanryuu = (qcf+K)
- Hit Detection: High
- B/D Damage: 75; EX Damage: 100
- EX Combo is Ryutouda (qcf + AC) -> Ryutetesushou (qcf + A/C) -> Ryutouda (qcf + A/C) -> Ryutetsushou (qcf + A/C) -> Hasei Shitsukuu Zanryuu (qcf + B/D)
Ryubokko = (dp+P, [P])
(EX) = dp+AC
- Drive- / Super-cancellable
- Hit Detection: High
- Damage: 10 x 15, 95, 70 x 5; EX Damage: 15 x 16, 120
Ryugakusai = (rdp+K)
(EX) = rdp+BD
- Drive- / Super-cancellable
- Hit Detection: High
- B Damage: 35, 35 (30), 30; D Damage: 40, 40 (30), 30, 30; EX Damage: 60 x 2, 35 x 5
Ryusogeki = (qcb+P) in air
(EX) = qcb+AC in air
- Drive-cancellable
- Hit Detection: High
- Damage: 50; EX Damage: 15 x (n), 50
Sikuzanryukyaku = (qcf+K)
(EX) = qcf+BD
- Hit Detection: High
- Damage: 75; EX Damage: 160
Desperation Moves
Super Chokyudan = (qcbx2+P)
(EX) = qcbx2+AC
- Hit Detection: High
- Damage: 200; EX Damage: 330
Super Punch Drill = (qcf hcb+P)
- MAX Cancellable
- Hit Detection: High
- Damage: (8 + 0) x 24, 20
Neomax
Seigan Senki Hakkei = (qcfx2+AC)
- Hit Detection: High
- Damage: (16 + 0) x 22, 16, 100
Combos
No Gauge
- cr. B×1~3, qcf+P~qcf+P~qcf+K
- cr. A×1~2, qcf+P~qcf+P~qcf+K
1 Meter / 50% Drive
- cr. Bx2, qcf+P~qcf+P, (DC) qcf+AC~qcf+P~qcf+P~qcf+P~qcf+K
- cr. Bx2, rdp+BD (7), (DC delay) qcb+C, qcb+A, qcf+P~qcf+P~qcf+K
HD Combos
- st. C, [HD] st. C, qcf+P~qcf+P, [HDC] (rdp+D (2), [HDC] qcf+P~qcf+P)x2, [HDC] qcf+P~qcf+P, [HDC] rdp+D (4), [HDC delay] qcb+C, qcbx2+AC
Links & References
Technical Reference
http://www.youtube.com/watch?v=VgNnLoP7aU4
Discussion Threads
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