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The King of Fighters XIII/Billy Kane: Difference between revisions
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[[Image:billyxiii.gif | [[Image:billyxiii.gif]] | ||
[[Image:billyxiiimoves.png]] | [[Image:billyxiiimoves.png]] | ||
=Gameplay Overview= | |||
==Gameplay Notes== | |||
===Pros=== | |||
- (coming soon) | |||
===Cons=== | |||
- (coming soon) | |||
==Normals== | |||
===Standing=== | |||
'''s.A:''' | |||
'''s.B:''' | |||
'''s.C:''' | |||
'''s.D:''' | |||
'''cl. C:''' | |||
'''cl. D:''' | |||
===Crouching=== | |||
'''cr. A:''' | |||
'''cr. B:''' | |||
'''cr. C:''' | |||
'''cr. D:''' | |||
===Jumping=== | |||
'''j. A:''' | |||
'''j. B:''' | |||
'''j. C:''' | |||
'''j. D:''' | |||
===Blowback Attack=== | |||
'''CD:''' | |||
'''j. CD:''' | |||
'''GCCD:''' | |||
==Throws== | |||
'''Zigokuotoshi = b/f + C/D close''' | |||
==Command Moves== | |||
'''Daikaitenkeri = f+a''' | |||
'''Boutakatobikeri = f+b''' | |||
'''Saouchi = b+B''' | |||
==Special Attacks== | |||
'''Sansetukonyuudanuchi = (hcf+P)''' - | |||
'''(EX) = hcf+A+C''' | |||
- Drive & Super Cancel-able | |||
- Hit Detection: | |||
- Damage: | |||
::'''Kaen Sansetukonyuudanuchi = (qcf+P)''' - | |||
- Drive & Super Cancel-able | |||
- Hit Detection: | |||
- Damage: | |||
'''Suzumeotoshi = (qcb+P)''' - | |||
'''(EX) = qcb+A+C''' - | |||
- Drive/Super Cancellable | |||
- Hit Detection: | |||
- Damage: | |||
'''Senpuukon = (press P repeatedly)''' - | |||
- Drive/Super Cancellable | |||
'''Kyousyuuhisyoukon = (dp+K)''' - | |||
'''(EX) = dp+B+D''' - | |||
- Hit Detection: | |||
- Damage: | |||
==Desperation Moves== | |||
'''Choukaensenpuukon = (qcf~hcb+P)''' - | |||
- Hit Detection: | |||
- Damage: | |||
'''(EX) = qcf~hcb+A+C''' | |||
- Max cancel-able | |||
==Neomax== | |||
'''Daigurenrasenkon = qcfx2+A+C''' - | |||
- Hit Detection: | |||
- Damage: | |||
==Combos== | |||
UNDER CONSTRUCTION | |||
'''No Stock or Drive Gauge -''' | |||
'''No Stock, 1+ Drive Gauge -''' | |||
'''1 Stock, No Drive Gauge -''' | |||
'''1 Stock, 1+ Drive Gauge -''' | |||
'''2 Stock, No Drive Gauge -''' | |||
'''2 Stock, 1+ Drive Gauge -''' | |||
'''3 Stock, No Drive Gauge -''' | |||
'''3 Stock, 1+ Drive Gauge -''' | |||
'''4 Stock, No Drive Gauge -''' | |||
'''5 Stock, No Drive Gauge -''' | |||
=== Hyper Drive === | |||
'''(1)''' | |||
'''(2)''' | |||
'''(3)''' | |||
'''(4)''' | |||
'''(5)''' | |||
==Tips== | |||
==Videos, Links & References== | |||
'''Technical Reference''' | |||
==Discussion Threads== | |||
Discuss at [http://dreamcancel.com/forum/index.php?topic=1045.0 Dream Cancel] | |||
{{Navbox XIII}} | |||
[[Category:The King of Fighters XIII]] |
Revision as of 19:39, 26 November 2011
Gameplay Overview
Gameplay Notes
Pros
- (coming soon)
Cons
- (coming soon)
Normals
Standing
s.A:
s.B:
s.C:
s.D:
cl. C:
cl. D:
Crouching
cr. A:
cr. B:
cr. C:
cr. D:
Jumping
j. A:
j. B:
j. C:
j. D:
Blowback Attack
CD:
j. CD:
GCCD:
Throws
Zigokuotoshi = b/f + C/D close
Command Moves
Daikaitenkeri = f+a
Boutakatobikeri = f+b
Saouchi = b+B
Special Attacks
Sansetukonyuudanuchi = (hcf+P) -
(EX) = hcf+A+C
- Drive & Super Cancel-able
- Hit Detection:
- Damage:
- Kaen Sansetukonyuudanuchi = (qcf+P) -
- Drive & Super Cancel-able
- Hit Detection:
- Damage:
Suzumeotoshi = (qcb+P) -
(EX) = qcb+A+C -
- Drive/Super Cancellable
- Hit Detection:
- Damage:
Senpuukon = (press P repeatedly) -
- Drive/Super Cancellable
Kyousyuuhisyoukon = (dp+K) -
(EX) = dp+B+D -
- Hit Detection:
- Damage:
Desperation Moves
Choukaensenpuukon = (qcf~hcb+P) -
- Hit Detection:
- Damage:
(EX) = qcf~hcb+A+C
- Max cancel-able
Neomax
Daigurenrasenkon = qcfx2+A+C -
- Hit Detection:
- Damage:
Combos
UNDER CONSTRUCTION
No Stock or Drive Gauge -
No Stock, 1+ Drive Gauge -
1 Stock, No Drive Gauge -
1 Stock, 1+ Drive Gauge -
2 Stock, No Drive Gauge -
2 Stock, 1+ Drive Gauge -
3 Stock, No Drive Gauge -
3 Stock, 1+ Drive Gauge -
4 Stock, No Drive Gauge -
5 Stock, No Drive Gauge -
Hyper Drive
(1)
(2)
(3)
(4)
(5)
Tips
Videos, Links & References
Technical Reference
Discussion Threads
Discuss at Dream Cancel