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[[Image:billyxiiimoves.png]] [[Image:spacer.gif]] [[Image:billyxiii.gif|top]]
[[Image:billyxiiimoves.png]] [[Image:spacer.gif]] [[Image:billyxiii.gif]]





Revision as of 22:46, 26 November 2011

File:Billyxiii.gif


Gameplay Overview

Gameplay Notes

Pros

- (coming soon)

Cons

- (coming soon)

Normals

Standing

s.A:

s.B:

s.C:

s.D:

cl. C:

cl. D:

Crouching

cr. A:

cr. B:

cr. C:

cr. D:

Jumping

j. A:

j. B:

j. C:

j. D:

Blowback Attack

CD:

j. CD:

GCCD:

Throws

Zigokuotoshi = b/f + C/D close

Command Moves

Daikaitenkeri = f+a

Boutakatobikeri = f+b

Saouchi = b+B

Special Attacks

Sansetukonyuudanuchi = (hcf+P) -

(EX) = hcf+A+C

- Drive & Super Cancel-able

- Hit Detection:

- Damage:


Kaen Sansetukonyuudanuchi = (qcf+P) -

- Drive & Super Cancel-able

- Hit Detection:

- Damage:


Suzumeotoshi = (qcb+P) -

(EX) = qcb+A+C -

- Drive/Super Cancellable

- Hit Detection:

- Damage:


Senpuukon = (press P repeatedly) -

- Drive/Super Cancellable


Kyousyuuhisyoukon = (dp+K) -

(EX) = dp+B+D -

- Hit Detection:

- Damage:

Desperation Moves

Choukaensenpuukon = (qcf~hcb+P) -

- Hit Detection:

- Damage:

(EX) = qcf~hcb+A+C

- Max cancel-able


Neomax

Daigurenrasenkon = qcfx2+A+C -

- Hit Detection:

- Damage:


Combos

UNDER CONSTRUCTION

No Stock or Drive Gauge -


No Stock, 1+ Drive Gauge -


1 Stock, No Drive Gauge -


1 Stock, 1+ Drive Gauge -


2 Stock, No Drive Gauge -


2 Stock, 1+ Drive Gauge -


3 Stock, No Drive Gauge -


3 Stock, 1+ Drive Gauge -


4 Stock, No Drive Gauge -


5 Stock, No Drive Gauge -


Hyper Drive

(1)

(2)

(3)

(4)

(5)


Tips

Videos, Links & References

Technical Reference


Discussion Threads

Discuss at Dream Cancel

Navigation

The King of Fighters XIII
System

FAQControlsMovementOffenseDefenseMeters and GaugesHitboxes

Characters