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The King of Fighters XIII/Mature: Difference between revisions
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===Standing=== | ===Standing=== | ||
'''st. A''' | '''st. A''' - 25 damage, chain/cancellable, hits high. | ||
- | '''st. B''' - 30 damage, cancellable, hits high. | ||
- | '''st. C''' - 80 damage, hits high. | ||
- | '''st. D''' - 80 damage, hits high. | ||
'''cl. B''' - 10, 22 damage, cancellable, hits high. | |||
''' | '''cl. C''' - 70 damage, cancellable, hits high. | ||
- | '''cl. D''' - 70 damage, cancellable, hits high. | ||
===Crouching=== | ===Crouching=== | ||
'''cr. A''' | '''cr. A''' - 25 damage, chain/cancellable, hits high. | ||
- | '''cr. B''' - 30 damage, chainable, hits low. | ||
- | '''cr. C''' - 70 damage, cancellable, hits high. | ||
- | '''cr. D''' - 80 damage, cancellable, hits low. | ||
Line 112: | Line 41: | ||
'''j. A''' | '''j. A''' - 45 (40) damage, hits mid. | ||
- | |||
- | '''j. B''' - 45 (40) damage, hits mid. | ||
- | '''j. C''' - 72 (70) damage, hits mid. | ||
'''j. D''' - 70 (68) damage, hits mid. | |||
'''j. D''' | |||
- | |||
===Blowback Attack=== | ===Blowback Attack=== | ||
'''CD''' | '''CD''' - 75 damage, cancellable, hits high. | ||
- | |||
- | '''j. CD''' - 90 (80) damage, hits high. | ||
'''GC CD''' - 10 damage, hits high. | |||
'''GC CD''' | |||
- | |||
==Throw== | ==Throw== | ||
'''Deathblow (b/f+C/D)''' | '''Deathblow (b/f+C/D)''' - 100 damage, can be recovery rolled. | ||
- | |||
==Command Moves== | ==Command Moves== |
Revision as of 20:44, 13 December 2011
File:Mature.pngFile:Mature sprite.gif
Normals
Standing
st. A - 25 damage, chain/cancellable, hits high.
st. B - 30 damage, cancellable, hits high.
st. C - 80 damage, hits high.
st. D - 80 damage, hits high.
cl. B - 10, 22 damage, cancellable, hits high.
cl. C - 70 damage, cancellable, hits high.
cl. D - 70 damage, cancellable, hits high.
Crouching
cr. A - 25 damage, chain/cancellable, hits high.
cr. B - 30 damage, chainable, hits low.
cr. C - 70 damage, cancellable, hits high.
cr. D - 80 damage, cancellable, hits low.
Jumping
j. A - 45 (40) damage, hits mid.
j. B - 45 (40) damage, hits mid.
j. C - 72 (70) damage, hits mid.
j. D - 70 (68) damage, hits mid.
Blowback Attack
CD - 75 damage, cancellable, hits high.
j. CD - 90 (80) damage, hits high.
GC CD - 10 damage, hits high.
Throw
Deathblow (b/f+C/D) - 100 damage, can be recovery rolled.
Command Moves
None!
Special Moves
Despair = (dp+P)
EX = (dp+AC) Tsuika comes out automatically in EX version.
∟ Tsuika = (P)
- Hit Detection: High
- Damage (Tsuika): 80; EX Damage: 140
Metal Massacre = (qcb+K)
(EX) = qcb+BD
- Drive- / Super-cancellable
- Hit Detection: High
- B Damage: 35 x 2; D Damage: 35 x 3; EX Damage: 50 x 4
Death Row = (qcb+P) x3
(EX) = qcb + AC (up to five times)
- Drive- / Super-cancellable
- Hit Detection: High
- Damage: 20 x 3, 20 x 3, 20 x 2, 30; EX Damage: 40, 40, 40, 40, 50
Ebony Tears = (qcf hcb+P)
(EX) = qcf hcb+AC
- Hit Detection: High
- Damage: 70; EX Damage: 60 x 3
Desperation Moves
Nocturnal Lights = (qcfx2+P)
(EX) = qcfx2+AC
- MAX Cancelable
- Hit Detection: High
- Damage: 20 x 4, 100; EX Damage: 20 x 4, 30 x 3, 50 x 3
Heaven's Gate = (qcb hcf+K)
- MAX Cancelable
- Hit Detection: High
- Damage: 0, 220
Neomax
Awakening Blood = (qcb hcf+AC)
- Hit Detection: Mid
- Damage: 450
Combos
No Stock, No Drive Gauge -
j. D, st. C, qcb+Px3
cr. B, cr. A, qcb+Px3
No Stock, 1+ Drive -
qcb+P (1), (DC) qcb+D, qcb+P, st. C
1 Stock, No Drive Gauge -
j.C, st. C, qcb+BD, st. C, qcfx2+P
1 Stock, 1+ Drive Gauge -
j. D, st. C, qcb+Px3, (DC) qcb hcf+K
j.C, st. C, qcb+P, (DC) qcb+D, qcb hcf+K
2 Stock, No Drive Gauge -
j.C, st. C, qcb+BD, st. C, qcfx2+P
st. C, qcb+BDx2, st. C, dp+A~P, st. C
j. X, st. C, qcb+P (9), qcf hcb+AC, dp+A, qcb+Px3 (9), st. C
Hyper Drive Combos
(1) j. C, st. C, (HD) st. C, [qcb+Px3 (7)]x3, qcfx2+P, qcb hcf+AC
Strategies
Far Range
Mid Range
Close Range
Cornered Opponent
Cornered
Videos
Technical Reference
http://www.youtube.com/watch?v=vCabeLhO2_o&t=3m47s
Discussion Threads
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