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The King of Fighters XIII/Hwa Jai: Difference between revisions
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'''Dragon Kick = (dp+K)''' - B goes up, D goes straight. B version has invulnerability during startup always. D version has invulnerability during startup | '''Dragon Kick = (dp+K)''' - B goes up, D goes straight. B version has invulnerability during startup always. D version has invulnerability during startup during Drink Pink status. | ||
'''(EX) = dp+BD''' - Can be cancelled into itself 2 extra times at no additional cost by pressing any direction with B or D. Has ultimate juggle. Has no invulnerability, even | '''(EX) = dp+BD''' - Can be cancelled into itself 2 extra times at no additional cost by pressing any direction with B or D. Has ultimate juggle. Has no invulnerability, even during Drink Pink status. | ||
* Drive-Cancellable | * Drive-Cancellable | ||
* Hit Detection: High | * Hit Detection: High |
Revision as of 23:34, 21 March 2012
0 Stock, No Drive Gauge |
Low |
cr.B, cr.B, st.B, dp+B = 144 dmg |
Normals
Standing
st. A: 25 damage, cancellable/chain-able, hits mid.
st. B: 30 damage, cancellable, hits mid.
st. C: 80 damage, cancellable, hits mid.
st. D: 80 damage, cannot be canceled, hits mid.
cl. C: 70 damage, cancellable, hits mid.
cl. D: 70 damage, cancellable, hits mid.
Crouching
cr. A: 25 damage, cancellable/chain-able, hits mid.
cr. B: 30 damage, chain-able, hits low.
cr. C: 70 damage, cancellable, hits mid.
cr. D: 80 damage, cancellable, hits low.
Jumping
j. A: 45 (40) damage, cancellable, hits overhead.
j. B: 45 (40) damage, hits overhead.
j. C: 72 (70) damage, cancellable, hits overhead.
j. D: 70 (68) damage, cannot be canceled, hits overhead.
Blowback Attack
CD: 75 damage, cancellable, hits mid.
j. CD: 90 (80) damage, cancellable, hits mid.
GCCD: 10 damage, cannot be canceled, hits mid.
Throw
Sou Hiza Jigoku = (b/f+C/D)
- Can be broken
- Hit Detection: Throw
- Damage: 30 x 2, 48
Command Moves
Sliding = (df+B)
- Cancellable
- Hit Detection: Low
- Damage: 40
Special Moves
TNT Punch = (qcf+P)
(EX) = qcf+AC
- Drive- / Super-Cancellable
- Hit Detection: High
- A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic)
∟Finish (qcf+P)
- Drive- / Super-Cancellable
- Hit Detection: High
- Damage: 20, 40
Dragon Tail = (qcb+K) ground/air.
(EX) = qcb+BD ground/air. Invulnerable to projectiles.
- Drive-Cancellable
- Hit Detection: High
- (Ground) B Damage: 50; D Damage: 50 x 4 (50 x 3); EX Damage: 50 x 4
- (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2
Dragon Kick = (dp+K) - B goes up, D goes straight. B version has invulnerability during startup always. D version has invulnerability during startup during Drink Pink status.
(EX) = dp+BD - Can be cancelled into itself 2 extra times at no additional cost by pressing any direction with B or D. Has ultimate juggle. Has no invulnerability, even during Drink Pink status.
- Drive-Cancellable
- Hit Detection: High
- B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2
Air Dragon Kick = (dp+K) in air - B goes down, D goes straight.
(EX) = dp+BD in air
- Drive-Cancellable
- Hit Detection: High
- Damage: 70; EX Damage: 35 x 3
Desperation Moves
Drink Pink = (qcbx2+P) - 10% Damage increase, and extra hit during Dragon Backbreaker DM, D Dragon Tail and aerial B Dragon Tail. 15 second duration.
- No Damage
Dragon Dance = (qcfx2+K)
(EX) = qcfx2+BD
- Hit Detection: High
- Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120
Dragon Backbreaker = (qcf hcb+P)
- MAX Cancellable
- Hit Detection: Throw
- Damage: 50, 200 (50, 230, 63 during Drink Pink status)
Neomax
Final Dragon Kick = (qcf hcb+BD)
- Hit Detection: High
- Damage: 450 (40, 40 x 8)
Combos
No Stock, No Drive Gauge -
cr. B, st. B, df+B, dp+D
st. C, df+B, dp+D
st. D, df+B, dp+D
st. C, qcf+P qcf+P
No Stock, 1+ Drive Gauge -
cr. B, st. B, df+B, dp+D, (DC) qcb+K
st. C, df+B, dp+D, (DC) qcb+K
st. D, df+B, dp+D, (DC) qcb+K
1 Stock, No Drive Gauge -
cr. B, st. B, df+B, qcf hcb+P
st. C, df+B, qcf hcb+P
st. D, df+B, qcf hcb+P
j.D, st.C, df.B, qcf hcb+A
j.D, (air) qcb+B, st.C, df+B, qcf hcb+A
1 Stock, 1+ Drive Gauge -
cr. B, st. B, df+B, dp+D, (DC) qcb+B, qcfx2+K
st. C, df+B, dp+D, (DC) qcb+B, qcfx2+K
st. D, df+B, dp+D, (DC) qcb+B, qcfx2+K
j. D, (air)dp+B, dp+B (DC) qcb+D, *delay* dp+D, qcfx2+K = 537 damage [1]
- corner only, damage with EX super = 603
j. D, (air)qcb+B, st. C, dp+B (DC) qcb+d, *delay* dp+D, qcfx2+K = 570 damage [2]
- corner only, damage with EX super = 632
j. D, st. C, dp+D, (DC) qcb+B, qcfx2+K = 483 damage [3]
- Good Cross-Up Combo, works anywhere, pushes to the corner (or very close depending on where done), damage with Ex Super = 553 damage
j. D, st. C, df+B, dp+D (DC) qcb+B, qcfx2+K = 506 dmg [4]
- Good Cross-Up Combo, works anywhere, pushes to the corner (or very close depending on where done), damage with Ex Super = 572 damage
Combos when DRUNK
1 Stock (to drink), 1+ Drive Gauge -
j. C, j.qcb+B, cl. C, df+B, dp+D, (DC) j.qcb+D, qcb+D, qcb+B, qcb+B, qcb+B, qcfx2+B/D - 792 damage
- corner only and Hwa builds over 1 meter back during the combo. Can swap qcfx2+B/D at the end for EXDM if desired [5]
j. C, j.qcb+B, cl. C, df+B, dp+D, (DC) j.qcb+B, qcb+B, qcb+B, qcb+B, qcfx2+B/D - 726 damage
- works anywhere and Hwa builds over 1 meter back during the combo. Can swap qcfx2+B/D at the end for EXDM if desired. [6]
j. C, j.qcb+B, cl .C, df+B, dp+D (DC) qcb+B, qcfx2+B/D - 541 damage
- works anywhere and while sober. Can swap qcfx2+B/D at the end for EXDM if desired. [7]
j. C, j.qcb+B, cl. C, d/f+B, dp+D (DC) j.qcb+D, qcb+D, qcb+B, qcb+B, qcb+B, dp+B (DC) j.qcb+D, (wait) qcb+D, qcb+B, qcb+B, qcb+B, dp+B (stun), qcbx2+A/C, j. C, j.qcb+B, cl. C, df+B, qcf+AC, qcb+D, qcb+B, qcfx2+BD - 1030 damage
- note: meter and drive gets built up in the combo [8]
2 Stock, No Drive Gauge -
j.C, j.qcb+B, c.C, d/f+B, qcf+AC, qcb+B, qcb+B, qcb+B, qcfx2+B/D - 629 damage
- works anywhere, Hwa builds over 1 meter back during combo. Can swap qcfx2+B/D at the end for EXDM if desired. [9]
2 Stock, 1+ Drive Gauge -
cr.B, cr.B, s.B, df+B, dp+D, (DC) qcb+B, qcb+B, qcb+B, qcb+B, qcfx2+BD - 664 damage
- starts low, easy to confirm, works anywhere
j. C, j.qcb+B, cl. C, df+B, dp+D, (DC) qcb+B, dp+D, link qcfx2+BD - 669 damage
- works anywhere and while sober. [11]
cr.B, cr.B, s.B, d/f+B, dp+D, [DC] qcb+D, qcb+D, qcb+B, qcb+B, qcb+B, qcf+A, qcfx2+BD - 706 damage
- starts low, also super easy to confirm, corner only [12]
HD Combos
(1) st. C, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD
(2) st. D, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD
(3) cr. B, st. B, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD
(4) st. C, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD
(5) st. D, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD
(6) cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD
(7) (drunk) j.C, j.qcb+B, st.C, df+B, [HD] st.C, df+B, dp+D [HDC] j.qcb+D, qcb+D, dp+B [HDC] j.qcb+D, qcb+D, dp+B [HDC] j.qcb+D, qcb+D, qcf,hcb+BD - 1015 damage
Links & References
Videos
Hwa Jai Master Class
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