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The Last Blade 2/Akari Ichijo: Difference between revisions
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Somehow didn't notice that 4b wasn't on the page anywhere |
Overhauled entire page |
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[[File:akari-sm.gif|right|frame]] | [[File:akari-sm.gif|right|frame]] | ||
{{TOClimit|3}} | |||
==Normals== | ==Normals== | ||
===Standing=== | |||
{{MoveData|image=LB2_Akari_A.jpg|caption=Text|name=A|data= {{AttackData-LB2 |damage=P12/1 S8/0 |startup=6 |active=2 |recovery=14 |state= |frame advantage=P+7/-7 S+7/-8 |meter gain= |guard=M |cancel= |tech= |description=Slow jab with a high priority hitbox | {{MoveData | ||
{{MoveData|image=LB2_Akari_b+A.jpg|caption=Text|name=b+A|data= {{AttackData-LB2 |damage=P12/1 S8/0 |startup=6 |active=2 |recovery=13 |state= |frame advantage=+8/-7 |meter gain= |guard=M |cancel= |tech= |description=An equally slow jab with slightly less range | |image=LB2_Akari_A.jpg | ||
{{MoveData|image=LB2_Akari_B.jpg|caption=Text|name=B|data= {{AttackData-LB2 |damage=P26/3 S16/0 |startup=10 |active=3 |recovery=25 |state= |frame advantage=P+1/-10 S+1/-19 |meter gain= |guard=M |cancel= |tech= |description=Solid anti-air priority | |caption=Text | ||
{{MoveData|image=LB2_Akari_f+B.jpg|caption=Text|name=f+B|data= {{AttackData-LB2 |damage=P50/6 S23/0 |startup=P19 S15 |active=4 |recovery=29 |state= |frame advantage=P-3/-13 S-3/-23 |meter gain= |guard=M |cancel= |tech= |description=Description | |name=A | ||
{{MoveData|image=LB2_Akari_b+B.jpg|caption=Ever want to learn an infinite?|name=b+B|data= {{AttackData-LB2 |damage=P24/4 S16/0 |startup=3 |active=2 |recovery=15 |state= |frame advantage=+12/-8 |meter gain= |guard=M |cancel= |tech= |description=An incredibly fast move which just so happens to be untechable in the air. As such, it leads to some of the easiest loops in the game. However, do note that it won't launch on its own, so you'll need to combo into a launcher before looping your opponent. This move is also relatively safe on block and can be combo'd off of normally | |data= | ||
{{MoveData|image=LB2_Akari_C.jpg|caption=Text|name=C|data= {{AttackData-LB2 |damage=P12/1 S11/0 |startup=12 |active=4 |recovery=4 |state= |frame advantage=+4/-11 |meter gain= |guard=M |cancel= |tech= |description=Hits OTG | {{AttackData-LB2 | ||
{{MoveData|image=LB2_Akari_f+C.jpg|caption=Text|name=f+C|data= {{AttackData-LB2 |damage=P17/2 S14/0 |startup=9 |active=7 |recovery=23 |state= |frame advantage=-/-23 |meter gain= |guard=M |cancel= |tech= |description=Low priority kick that causes a wallbounce | |damage=P12/1 S8/0 | ||
|startup=6 | |||
{{MoveData | |active=2 | ||
|recovery=14 | |||
{{MoveData|image=LB2_Akari_u+C.jpg|caption=Text|name=u+C|data= {{AttackData-LB2 |damage=21 |startup=27 |active=3 |recovery=23 |state= |frame advantage=N/A |meter gain= |guard=N/A |cancel= |tech= |description=Hits OTG. Slow but great effective range | |state= | ||
|frame advantage=P+7/-7 S+7/-8 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=Slow jab with a high priority hitbox | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_b+A.jpg | |||
|caption=Text | |||
|name=b+A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P12/1 S8/0 | |||
|startup=6 | |||
|active=2 | |||
|recovery=13 | |||
|state= | |||
|frame advantage=+8/-7 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=An equally slow jab with slightly less range | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_B.jpg | |||
|caption=Text | |||
|name=B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P26/3 S16/0 | |||
|startup=10 | |||
|active=3 | |||
|recovery=25 | |||
|state= | |||
|frame advantage=P+1/-10 S+1/-19 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=Solid anti-air priority | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_f+B.jpg | |||
|caption=Text | |||
|name=f+B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P50/6 S23/0 | |||
|startup=P19 S15 | |||
|active=4 | |||
|recovery=29 | |||
|state= | |||
|frame advantage=P-3/-13 S-3/-23 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=Description | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_b+B.jpg | |||
|caption=Ever want to learn an infinite? | |||
|name=b+B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P24/4 S16/0 | |||
|startup=3 | |||
|active=2 | |||
|recovery=15 | |||
|state= | |||
|frame advantage=+12/-8 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=An incredibly fast move which just so happens to be untechable in the air. As such, it leads to some of the easiest loops in the game. However, do note that it won't launch on its own, so you'll need to combo into a launcher before looping your opponent. This move is also relatively safe on block and can be combo'd off of normally | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_C.jpg | |||
|caption=Text | |||
|name=C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P12/1 S11/0 | |||
|startup=12 | |||
|active=4 | |||
|recovery=4 | |||
|state= | |||
|frame advantage=+4/-11 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=Hits OTG | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_f+C.jpg | |||
|caption=Text | |||
|name=f+C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P17/2 S14/0 | |||
|startup=9 | |||
|active=7 | |||
|recovery=23 | |||
|state= | |||
|frame advantage=-/-23 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=Low priority kick that causes a wallbounce | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_df+B.jpg | |||
|caption=Text | |||
|name=df+B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=21 | |||
|startup=21 | |||
|active=2 | |||
|recovery=30 | |||
|state= | |||
|frame advantage=N/A | |||
|meter gain= | |||
|guard=N/A | |||
|cancel= | |||
|tech= | |||
|description=Hits OTG | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_u+C.jpg | |||
|caption=Text | |||
|name=u+C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=21 | |||
|startup=27 | |||
|active=3 | |||
|recovery=23 | |||
|state= | |||
|frame advantage=N/A | |||
|meter gain= | |||
|guard=N/A | |||
|cancel= | |||
|tech= | |||
|description=* Hits OTG. Slow but great effective range | |||
* A, B, and C can cancel in both Power Mode and Speed Mode | * A, B, and C can cancel in both Power Mode and Speed Mode | ||
* forward + B (Power and Speed) is not cancellable | * forward + B (Power and Speed) is not cancellable | ||
* forward + C in Speed Mode is not cancellable | * forward + C in Speed Mode is not cancellable | ||
}} | |||
}} | |||
===Crouching=== | |||
{{MoveData | |||
|image=LB2_Akari_d+A.jpg | |||
|caption=Text | |||
|name=d+A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P12/1 S11/0 | |||
|startup=3 | |||
|active=2 | |||
|recovery=15 | |||
|state= | |||
|frame advantage=+6/-7 | |||
|meter gain= | |||
|guard=L | |||
|cancel= | |||
|tech= | |||
|description=A very fast but long range jab which hits low for good measure. An incredible normal in general | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_d+B.jpg | |||
|caption=Text | |||
|name=d+B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=15+17+2+? | |||
|startup=7 | |||
|active=4-1-1-1-1 | |||
|recovery=48 | |||
|state= | |||
|frame advantage=P-32/-10 S-32/-52 | |||
|meter gain= | |||
|guard=-10/-52 | |||
|cancel= | |||
|tech= | |||
|description=A multi-hit anti-air with good priority on most of the hits. Only the first two hits come out on block. The first hitbox is active for 4f, the rest are only active for a frame each and have gaps between one another | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_d+B2.jpg | |||
|caption=Text | |||
|name=d+B2 | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=15+17+2+? | |||
|startup=7 | |||
|active=4-1-1-1-1 | |||
|recovery=48 | |||
|state= | |||
|frame advantage=P-32/-10 S-32/-52 | |||
|meter gain= | |||
|guard=-10/-52 | |||
|cancel= | |||
|tech= | |||
|description=Second hitbox of the move above. Only active for 1f and has a 3f gap between the previous hit and itself | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_d+B3.jpg | |||
|caption=Text | |||
|name=d+B3 | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=15+17+2+? | |||
|startup=7 | |||
|active=4-1-1-1-1 | |||
|recovery=48 | |||
|state= | |||
|frame advantage=P-32/-10 S-32/-52 | |||
|meter gain= | |||
|guard=-10/-52 | |||
|cancel= | |||
|tech= | |||
|description=Third hitbox of the move above. Only active for 1f and has a 1f gap between the previous hit and itself | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_d+B4.jpg | |||
|caption=Text | |||
|name=d+B4 | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=15+17+2+? | |||
|startup=7 | |||
|active=4-1-1-1-1 | |||
|recovery=48 | |||
|state= | |||
|frame advantage=P-32/-10 S-32/-52 | |||
|meter gain= | |||
|guard=-10/-52 | |||
|cancel= | |||
|tech= | |||
|description=Fourth hitbox of the move above. Only active for 1f and has a 1f gap between the previous hit and itself | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_d+B5.jpg | |||
|caption=Text | |||
|name=d+B5 | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=15+17+2+? | |||
|startup=7 | |||
|active=4-1-1-1-1 | |||
|recovery=48 | |||
|state= | |||
|frame advantage=P-32/-10 S-32/-52 | |||
|meter gain= | |||
|guard=-10/-52 | |||
|cancel= | |||
|tech= | |||
|description=Fifth hitbox of the move above. Only active for 1f and has a 1f gap between the previous hit and itself | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_d+C.jpg | |||
|caption=Text | |||
|name=d+C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P10/1 S9/0 | |||
|startup=7 | |||
|active=2 | |||
|recovery=11 | |||
|state= | |||
|frame advantage=+10/-5 | |||
|meter gain= | |||
|guard=L | |||
|cancel= | |||
|tech= | |||
|description=Description | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_df+C.jpg | |||
|caption=Text | |||
|name=df+C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P19/2 S14/0 | |||
|startup=5 | |||
|active=4 | |||
|recovery=28 | |||
|state= | |||
|frame advantage=KD/-23 | |||
|meter gain= | |||
|guard=L | |||
|cancel= | |||
|tech= | |||
|description=Fast startup for a sweep | |||
}} | |||
}} | |||
===Air=== | |||
{{MoveData | |||
|image=LB2_Akari_jA.jpg | |||
|caption=Text | |||
|name=jA | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P12/1 S11/0 | |||
|startup=5 | |||
|active=2 | |||
|recovery=N/A | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard=H | |||
|cancel= | |||
|tech= | |||
|description=Has both strong air to ground and air to air priority while still coming out quite quickly | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_jB.jpg | |||
|caption=Text | |||
|name=jB | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P26/2 S13/0 | |||
|startup=12 | |||
|active=3 | |||
|recovery=N/A | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard=H | |||
|cancel= | |||
|tech= | |||
|description=Description | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_jC.jpg | |||
|caption=Text | |||
|name=jC | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P12/1 S11/0 | |||
|startup=1 | |||
|active=6 | |||
|recovery=N/A | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard=H | |||
|cancel= | |||
|tech= | |||
|description=Horrible hitbox, but that 1f startup can't be ignored | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_jdC.jpg | |||
|caption=Text | |||
|name=jd+C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P12/1 S11/0 | |||
|startup=1 | |||
|active=6 | |||
|recovery=N/A | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard=H | |||
|cancel= | |||
|tech= | |||
|description=* Cancels into a number of options. | |||
* Best air to ground priority of Akari's jump ins | |||
* All but low A and low C in Power mode can cancel when crouching | |||
}} | |||
}} | |||
===Dashing=== | |||
{{MoveData | |||
|image=LB2_Akari_dashA.jpg | |||
|caption=Text | |||
|name=Dashing High | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P26/3 S19/0 | |||
|startup=9 | |||
|active=2 | |||
|recovery=30 | |||
|state= | |||
|frame advantage=P-2/-23 S-3/-23 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=Description | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_dashb.jpg | |||
|caption=Le faceplant | |||
|name=Dashing Low | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P26/3 S19/0 | |||
|startup=9 | |||
|active=2 | |||
|recovery=41 | |||
|state= | |||
|frame advantage=KD/-35 | |||
|meter gain= | |||
|guard=L | |||
|cancel= | |||
|tech= | |||
|description=Description | |||
}} | |||
}} | |||
=== | ===Universal Mechanics=== | ||
{{MoveData|image= | {{MoveData | ||
|image=LB2_Akari_CD.jpg | |||
|caption= | |||
|name=Throw | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Throw | |||
}} | |||
}} | |||
==== | ====Power==== | ||
{{MoveData|image= | {{MoveData | ||
|image=LB2_Akari_pBC.jpg | |||
|caption=Special Attack | |||
|name=B+C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=59 | |||
|startup=39-59 | |||
|active=2 | |||
|recovery=44 | |||
|state= | |||
|frame advantage=KD | |||
|meter gain= | |||
|guard= UB | |||
|cancel= | |||
|tech= | |||
|description=Incredibly short range and insanely long starup that can be held to make longer. Basically useless despite being unblockable | |||
}} | |||
}} | |||
==== | ====Speed==== | ||
{{MoveData|image= | {{MoveData | ||
|image=LB2_Akari_sBC.jpg | |||
|caption=Overhead | |||
|name=B+C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=19 | |||
|startup=22 | |||
|active=3 | |||
|recovery=23 | |||
|state= | |||
|frame advantage=-/-20 | |||
|meter gain= | |||
|guard=H | |||
|cancel= | |||
|tech= | |||
|description=* Available in EX as well. | |||
* An overhead that causes a stagger. Relatively slow compared to most others, but can still catch opponents off guard thanks to how diverse Akari's toolkit is | |||
}} | |||
}} | |||
====Speed | ====Speed Chain==== | ||
{{MoveData|image=LB2_Akari_5AA.jpg|caption=Behold the combo filler-inator |name=A>A|data= {{AttackData-LB2 |damage=8 |startup=3 |active=2 |recovery=25 |state= |frame advantage=-4/-19 |meter gain= |guard=M |cancel= |tech= |description=Description | {{MoveData | ||
{{MoveData|image=LB2_Akari_5ABC.jpg|caption=Stumbling into a shmixup|name=A>B>C|data= {{AttackData-LB2 |damage=11+19 |startup=12 |active=5-5 |recovery=13 |state= |frame advantage=KD/-12 |meter gain= |guard=H |cancel= |tech= |description=5f gap between first and second hits. Hits high | |image=LB2_Akari_5AA.jpg | ||
|caption=Behold the combo filler-inator | |||
|name=A>A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=8 | |||
|startup=3 | |||
|active=2 | |||
|recovery=25 | |||
|state= | |||
|frame advantage=-4/-19 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=Description | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Akari_5ABC.jpg | |||
|caption=Stumbling into a shmixup | |||
|image2=LB2_Akari_5ABC2.jpg | |||
|caption2=Second hitbox | |||
|name=A>B>C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=11+19 | |||
|startup=12 | |||
|active=5-5 | |||
|recovery=13 | |||
|state= | |||
|frame advantage=KD/-12 | |||
|meter gain= | |||
|guard=H | |||
|cancel= | |||
|tech= | |||
|description=5f gap between first and second hits. Hits high | |||
}} | |||
}} | |||
==Special Moves== | ==Special Moves== | ||
{{MoveData | |||
|name=Messianic Blast | |||
{{ | |input=qcf+A/B | ||
* Akari launches a blue fireball | |image=LB2_Akari_qcf+A.png | ||
* B version is stronger, but travels a shorter distance | |caption=A version | ||
|image2=LB2_Akari_qcf+B.png | |||
|caption2=B version | |||
|data= | |||
{{AttackData-LB2 | |||
|version=A | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description | |||
}} | |||
{{AttackData-LB2 | |||
|header=no | |||
|version=B | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=* Akari launches a blue fireball | |||
* B version is stronger, but travels a shorter distance | |||
}} | |||
}} | |||
{{MoveData | |||
{{MoveData|image= | |image=LB2_Akari_d,u+C.png | ||
|caption=Text | |||
|name=Astro-Revolve | |||
* Akari | |input=d+u+C | ||
* | |data= | ||
* | {{AttackData-LB2 | ||
|damage= | |||
* Follow up with ''' | |startup= | ||
* Follow up with ''' | |active= | ||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=* Akari leaps into the air swirling blue energy around her | |||
* Anti-air properties | |||
* Super Cancel able | |||
* Follow up with '''Tenmon Kakageshi Tenshin''' (d, u + B) | |||
* Follow up with '''Tenmon Tenzuru Hokuto''' (d, up + C) | |||
}} | |||
}} | |||
{{MoveData | |||
{{MoveData|image= | |name=Rice Patty Demon Dicer | ||
{{ | |input=dp+X | ||
{{MoveData|image=LB2_Akari_rdp+ | |image=LB2_Akari_dp+A.png | ||
* Akari hits opponent with talisman, creating a temporary hex effect on opponent | |caption=A version | ||
* '''Reifu Uou Saou''' (A version) makes the left or right controls reversed | |image2=LB2_Akari_dp+B.png | ||
* '''Reifu Tenchi Muyou''' (B version) makes the up or down controls reversed | |caption2=B version | ||
*'''Reifu Anchuu Mosaku''' (C version) makes doing specials impossible | |image3=LB2_Akari_dp+C.png | ||
* Drains some of the super meter | |caption3=C version | ||
|data= | |||
{{AttackData-LB2 | |||
|version=A | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description | |||
}} | |||
{{AttackData-LB2 | |||
|header=no | |||
|version=B | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description | |||
}} | |||
{{AttackData-LB2 | |||
|header=no | |||
|version=C | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=* Akari disappears and uses her demon forces to drop her around her opponent. | |||
* A version puts her in front of opponent | |||
* B version puts her behind the opponent | |||
* C version puts her directly above opponent | |||
* Follow up with '''MeiRyu Mari Otoshi''' (d + C) so Akari can bounce back and do more damage | |||
* Follow up with '''MeiRyu Mari Houri''' (u + C) so Akari can move away safely after attack | |||
* Follow up with '''MeiRyu Houri''' (u + B) so Akari additionally stomps on opponent | |||
* Follow up with '''MeiRyu Mari Koroge''' (hold A/B) so Akari moves away (A) or toward (B) opponent | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Koumyou Gojuugo | |||
|input=rdp+X | |||
|image=LB2_Akari_rdp+A.png | |||
|caption=A version | |||
|image2=LB2_Akari_rdp+B.png | |||
|caption2=B version | |||
|image3=LB2_Akari_rdp+C.png | |||
|caption3=C version | |||
|data= | |||
{{AttackData-LB2 | |||
|version=A | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description | |||
}} | |||
{{AttackData-LB2 | |||
|header=no | |||
|version=B | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description | |||
}} | |||
{{AttackData-LB2 | |||
|header=no | |||
|version=C | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=* Akari hits opponent with talisman, creating a temporary hex effect on opponent | |||
* '''Reifu Uou Saou''' (A version) makes the left or right controls reversed | |||
* '''Reifu Tenchi Muyou''' (B version) makes the up or down controls reversed | |||
* '''Reifu Anchuu Mosaku''' (C version) makes doing specials impossible | |||
* Drains some of the super meter | |||
}} | |||
}} | |||
{{MoveData | |||
{{MoveData|image=LB2_Akari_hcb+A.png|caption=Text|name=hcb+A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description= | |image=LB2_Akari_hcb+A.png | ||
* Akari puts her staff to the ground. If hit connects, a demon bell drops on her her opponent, exploding seconds later. | |caption=Text | ||
* Unblockable | |name=Pure Princess Parry | ||
|input=hcb+A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=* Akari puts her staff to the ground. If hit connects, a demon bell drops on her her opponent, exploding seconds later. | |||
* Unblockable | |||
}} | |||
}} | |||
{{MoveData | |||
{{MoveData|image=LB2_Akari_hcb+B.png|caption=Text|name=hcb+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description= | |image=LB2_Akari_hcb+B.png | ||
* Akari fakes sleeping and awaits a counter. If opponent hits her as she "sleeps" she disappears and reappears above opponent to | |caption=Text | ||
|name=Changing Troll | |||
|input=hcb+B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=* Akari fakes sleeping and awaits a counter. If opponent hits her as she "sleeps" she disappears and reappears above opponent to land on them | |||
}} | |||
}} | |||
{{MoveData | |||
{{MoveData|image=LB2_Akari_hcb+C.png|caption=Text|name=hcb+C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description= | |image=LB2_Akari_hcb+C.png | ||
* Uses paper talisman to turn into her opponent (same character and power type). Cannot use DM or SDM as transformed person, and will revert to herself if hit | |caption=Text | ||
* Drains super meter | |name=Transforming Troll | ||
|input=hcb+C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=* Uses paper talisman to turn into her opponent (same character and power type). Cannot use DM or SDM as transformed person, and will revert to herself if hit | |||
* Drains super meter | |||
}} | |||
}} | |||
==Desperation Moves== | ==Desperation Moves== | ||
{{MoveData | |||
{{MoveData|image=LB2_Akari_qcb+db+f+A.png|caption=Text|name=qcb+db+f+AB|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description= | |image=LB2_Akari_qcb+db+f+A.png | ||
* Akari hops and hits low to summon a demon centipede. If it hits, the centipede will come from the ground to carry opponet, while Akari rides the centipede on it's side | |caption=Text | ||
|name=Sextex Synthesis | |||
|input=qcb+db+f+AB | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=* Akari hops and hits low to summon a demon centipede. If it hits, the centipede will come from the ground to carry opponet, while Akari rides the centipede on it's side | |||
}} | |||
}} | |||
==Super Desperation Moves== | ==Super Desperation Moves== | ||
{{MoveData | |||
{{MoveData|image=LB2_Akari_hcb+f+B.png|caption=Text|name=hcb+f+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description= | |image=LB2_Akari_hcb+f+B.png | ||
* Akari taunts her opponent spinning her staff in the air. If she's hit while doing this, a legion of demons or spirits come to trample opponent and Akari. Opponent will take damage, Akari will not | |caption=Text | ||
|name=100 Demon Sabbath | |||
|input=hcb+f+B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=* Akari taunts her opponent spinning her staff in the air. If she's hit while doing this, a legion of demons or spirits come to trample opponent and Akari. Opponent will take damage, Akari will not | |||
}} | |||
}} | |||
==Combos== | ==Combos== | ||
===Any Mode=== | ===Any Mode=== | ||
* Dash A/B, qcf B | |||
* j B, b B, d B | |||
* Dash A/B, rdp C | |||
* j B, d B d, u C, d, u C, u C | |||
* j B, f C, b B (x5), d, u C, d, u C, df B | |||
* j B, b B, d B, qcb, db, f AB | |||
===Power Mode Only=== | ===Power Mode Only=== | ||
* j B, f C, qcf B | |||
* j B, f C, qcb, db, f AB | |||
* j B, f C, hcb, f B | |||
===EX Mode Only=== | ===EX Mode Only=== | ||
* BC, hcb, f B | |||
* j B, A, d B, hcb, f AB | |||
* Dash A/B, d B, hcb, f B | |||
===Power and EX Mode=== | ===Power and EX Mode=== | ||
* j B, B, d, u C, qcb, hcf AB | |||
* j B, B, hcb, f B | |||
* j B, f C, b B (x4), hcb, f B | |||
===Speed and EX Mode=== | ===Speed and EX Mode=== | ||
* j B, b A, A, A, B, f C, u C | |||
* BC, qcf A | |||
* BC, d, u C, d, u C | |||
* Dash A/B, B, qcf B | |||
* j B, b A, A, A, B, f C, b B (x5), qcb, db f AB | |||
* j B, b A, A, A, B, f C, b B (x5), qcf A | |||
===Super Speed Combos=== | ===Super Speed Combos=== | ||
* A + B + C + A + B + C + A + B + qcf C | |||
* A + B + C + A + B + C + C + B + qcf A | |||
* A + B + C + d C + A + d C + f BC | |||
* A + B + C + d C + A + BC + A + qcf B | |||
{{Navbox LB2}} | {{Navbox LB2}} | ||
[[Category:The Last Blade 2]] | [[Category:The Last Blade 2]] | ||
[[Category:Akari Ichijo]] |
Revision as of 15:35, 25 April 2020
Normals
Standing
A |
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b+A |
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B |
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f+B |
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b+B |
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C |
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f+C |
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df+B |
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u+C |
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Crouching
d+A |
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d+B |
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d+B2 |
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d+B3 |
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d+B4 |
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d+B5 |
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d+C |
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df+C |
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Air
jA |
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jB |
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jC |
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jd+C |
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Dashing
Dashing High |
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Dashing Low |
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Universal Mechanics
Throw |
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Power
B+C |
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Speed
B+C |
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Speed Chain
A>A |
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A>B>C |
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Special Moves
Messianic Blast qcf+A/B |
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Astro-Revolve d+u+C |
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Rice Patty Demon Dicer dp+X |
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Koumyou Gojuugo rdp+X |
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Pure Princess Parry hcb+A |
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Changing Troll hcb+B |
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Transforming Troll hcb+C |
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Desperation Moves
Sextex Synthesis qcb+db+f+AB |
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Super Desperation Moves
100 Demon Sabbath hcb+f+B |
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Combos
Any Mode
- Dash A/B, qcf B
- j B, b B, d B
- Dash A/B, rdp C
- j B, d B d, u C, d, u C, u C
- j B, f C, b B (x5), d, u C, d, u C, df B
- j B, b B, d B, qcb, db, f AB
Power Mode Only
- j B, f C, qcf B
- j B, f C, qcb, db, f AB
- j B, f C, hcb, f B
EX Mode Only
- BC, hcb, f B
- j B, A, d B, hcb, f AB
- Dash A/B, d B, hcb, f B
Power and EX Mode
- j B, B, d, u C, qcb, hcf AB
- j B, B, hcb, f B
- j B, f C, b B (x4), hcb, f B
Speed and EX Mode
- j B, b A, A, A, B, f C, u C
- BC, qcf A
- BC, d, u C, d, u C
- Dash A/B, B, qcf B
- j B, b A, A, A, B, f C, b B (x5), qcb, db f AB
- j B, b A, A, A, B, f C, b B (x5), qcf A
Super Speed Combos
- A + B + C + A + B + C + A + B + qcf C
- A + B + C + A + B + C + C + B + qcf A
- A + B + C + d C + A + d C + f BC
- A + B + C + d C + A + BC + A + qcf B