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The Last Blade 2/Genbu no Okina: Difference between revisions
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==Normals== | ==Normals== | ||
====Standing==== | ====Standing==== | ||
{{MoveData|image=LB2_Okina_A.jpg|caption=Text|name=A|data= {{AttackData-LB2 |damage=P12/1 S8/0 |startup=3 |active=2 |recovery=17 |state= |frame advantage=P+4/-7 S+4/-11 |meter gain= |guard=M |cancel= |tech= |description=An incredibly fast jab with a giant disjoint that has just as much range as it looks. A phenomenal tool to control space or force the opponent off of you. The biggest issue is the fact that it can't really be hitconfirmed off of and it's punishable on block unless canceled. But the latter weakness is somewhat relieved by the move's short duration making it difficult to punish on reaction. Easily one of, if not the single best jab in the game.}}}} | {{MoveData | ||
{{MoveData|image=LB2_Okina_b+A.jpg|caption=Text|name=b+A|data= {{AttackData-LB2 |damage=P12/1 S8/0 |startup=3 |active=3 |recovery=14 |state= |frame advantage=P+6/-7 S+6/-9 |meter gain= |guard=M |cancel= |tech= |description=Similar to 5A, but with less range and a bit more combo potential. Usually 5A is preferred.}}}} | |image=LB2_Okina_A.jpg | ||
{{MoveData|image=LB2_Okina_B.jpg|caption=Text|name=B|data= {{AttackData-LB2 |damage=P24/3 S16/0 |startup=13 |active=9 |recovery=24 |state= |frame advantage=P-4/-10 S-4/-14 |meter gain= |guard=M |cancel= |tech= |description=A very slow normal with a lot of active frames. Useful for walling out the opponent despite its short hitbox. This is especially true in power since it will trade very well with many normals.}}}} | |caption=Text | ||
{{MoveData|image=LB2_Okina_f+B.jpg|caption=Text|name=f+B|data= {{AttackData-LB2 |damage=P21+31/2+4 S9+21/0+0 |startup=P19 S11 |active=3,3,4 |recovery=23 |state= |frame advantage=P+3/-13 S+3/-17 |meter gain= |guard=M |cancel= |tech= |description=Okina rolls onto his back and begins spinning with his fishing poll, leading to a multihit and moving him forward slightly. Since the second hit is behind Okina, you will almost never get all 3. However, that does make this move less susceptible to crossups. Note that there is a significant gap between the first and third hits.}}}} | |name=A | ||
{{MoveData|image=LB2_Okina_f+B2.jpg|caption=Text|name=f+B2|data= {{AttackData-LB2 |damage= |startup=P19 S11 |active=3,3,4 |recovery=23 |state= |frame advantage= |meter gain= |guard=M |cancel= |tech= |description=Second hit of the above move. You'll almost never hit this in a match, but in theory provides some nice crossup protection. 3f gap between this hit and the previous one.}}}} | |data= | ||
{{MoveData|image=LB2_Okina_f+B3.jpg|caption=Text|name=f+B3|data= {{AttackData-LB2 |damage=P21+31/2+4 S9+21/0+0 |startup=P19 S11 |active=3,3,4 |recovery=23 |state= |frame advantage=P+3/-13 S+3/-17 |meter gain= |guard=M |cancel= |tech= |description=The third hit of the move above. For all intents and purposes, this is the second hit. There is a 7f gap between this hit and the previous one, and a 13f gap between this hit and the first one.}}}} | {{AttackData-LB2 | ||
{{MoveData|image=LB2_Okina_C.jpg|caption=Text|name=C|data= {{AttackData-LB2 |damage=P10/1 S9/0 |startup=5 |active=6 |recovery=14 |state= |frame advantage=+3/-12 |meter gain= |guard=M |cancel= |tech= |description=Hits OTG. Deals slightly less damage than most other 5C's, and is completely inferior to 3B as an OTG.}}}} | |damage=P12/1 S8/0 | ||
{{MoveData|image=LB2_Okina_f+C.jpg|caption=Text|name=f+C|data= {{AttackData-LB2 |damage=P17/2 S14/0 |startup=5 |active=5 |recovery=26 |state= |frame advantage=-/-22 |meter gain= |guard=M |cancel= |tech= |description=Wallbounces on hit, but the range is absolutely terrible and as such can be difficult to land, especially considering the range Okina is ideally playing at.}}}} | |startup=3 | ||
{{MoveData|image=LB2_Okina_pBC.jpg|caption=I'ma go get some coffee, brb.|name=BC(Power)|data= {{AttackData-LB2 |damage=59 |startup=86-116 |active=4 |recovery=53 |state= |frame advantage=KD |meter gain= |guard=UB |cancel= |tech= |description=An insanely slow unblockable with mediocre range to boot. If you'd like, you can hold the input to delay the hit and make the startup even longer. | |active=2 | ||
|recovery=17 | |||
|state= | |||
|frame advantage=P+4/-7 S+4/-11 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=An incredibly fast jab with a giant disjoint that has just as much range as it looks. A phenomenal tool to control space or force the opponent off of you. The biggest issue is the fact that it can't really be hitconfirmed off of and it's punishable on block unless canceled. But the latter weakness is somewhat relieved by the move's short duration making it difficult to punish on reaction. Easily one of, if not the single best jab in the game.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_b+A.jpg | |||
|caption=Text | |||
|name=b+A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P12/1 S8/0 | |||
|startup=3 | |||
|active=3 | |||
|recovery=14 | |||
|state= | |||
|frame advantage=P+6/-7 S+6/-9 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=Similar to 5A, but with less range and a bit more combo potential. Usually 5A is preferred.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_B.jpg | |||
|caption=Text | |||
|name=B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P24/3 S16/0 | |||
|startup=13 | |||
|active=9 | |||
|recovery=24 | |||
|state= | |||
|frame advantage=P-4/-10 S-4/-14 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=A very slow normal with a lot of active frames. Useful for walling out the opponent despite its short hitbox. This is especially true in power since it will trade very well with many normals.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_f+B.jpg | |||
|caption=Text | |||
|name=f+B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P21+31/2+4 S9+21/0+0 | |||
|startup=P19 S11 | |||
|active=3,3,4 | |||
|recovery=23 | |||
|state= | |||
|frame advantage=P+3/-13 S+3/-17 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=Okina rolls onto his back and begins spinning with his fishing poll, leading to a multihit and moving him forward slightly. Since the second hit is behind Okina, you will almost never get all 3. However, that does make this move less susceptible to crossups. Note that there is a significant gap between the first and third hits.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_f+B2.jpg | |||
|caption=Text | |||
|name=f+B2 | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup=P19 S11 | |||
|active=3,3,4 | |||
|recovery=23 | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=Second hit of the above move. You'll almost never hit this in a match, but in theory provides some nice crossup protection. 3f gap between this hit and the previous one.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_f+B3.jpg | |||
|caption=Text | |||
|name=f+B3 | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P21+31/2+4 S9+21/0+0 | |||
|startup=P19 S11 | |||
|active=3,3,4 | |||
|recovery=23 | |||
|state= | |||
|frame advantage=P+3/-13 S+3/-17 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=The third hit of the move above. For all intents and purposes, this is the second hit. There is a 7f gap between this hit and the previous one, and a 13f gap between this hit and the first one.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_C.jpg | |||
|caption=Text | |||
|name=C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P10/1 S9/0 | |||
|startup=5 | |||
|active=6 | |||
|recovery=14 | |||
|state= | |||
|frame advantage=+3/-12 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=Hits OTG. Deals slightly less damage than most other 5C's, and is completely inferior to 3B as an OTG.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_f+C.jpg | |||
|caption=Text | |||
|name=f+C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P17/2 S14/0 | |||
|startup=5 | |||
|active=5 | |||
|recovery=26 | |||
|state= | |||
|frame advantage=-/-22 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=Wallbounces on hit, but the range is absolutely terrible and as such can be difficult to land, especially considering the range Okina is ideally playing at.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_pBC.jpg | |||
|caption=I'ma go get some coffee, brb. | |||
|name=BC(Power) | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=59 | |||
|startup=86-116 | |||
|active=4 | |||
|recovery=53 | |||
|state= | |||
|frame advantage=KD | |||
|meter gain= | |||
|guard=UB | |||
|cancel= | |||
|tech= | |||
|description=An insanely slow unblockable with mediocre range to boot. If you'd like, you can hold the input to delay the hit and make the startup even longer. | |||
Absolutely useless.}}}} | Absolutely useless.}}}} | ||
{{MoveData|image=LB2_Okina_sBC.jpg|caption=Text|name=BC(Speed/EX)|data= {{AttackData-LB2 |damage=19/0 |startup=22 |active=3 |recovery=25 |state= |frame advantage=-/-22 |meter gain= |guard=H |cancel= |tech= |description=An overhead that staggers crouching opponents or otherwise launches them. The late hit can work as an anti-air, but that hitbox is only active for 1f so it's not recommended.}}}} | {{MoveData | ||
{{MoveData|image=LB2_Okina_sBC2.jpg|caption=Text|name=BC(Speed/EX)2|data= {{AttackData-LB2 |damage=19/0 |startup=22 |active=3 |recovery=25 |state= |frame advantage=-/-22 |meter gain= |guard=H |cancel= |tech= |description=The second part of the move above.}}}} | |image=LB2_Okina_sBC.jpg | ||
{{MoveData|image=LB2_Okina_df+B.jpg|caption=Text|name=df+B|data= {{AttackData-LB2 |damage=21 |startup=5 |active=4 |recovery=18 |state= |frame advantage=N/A |meter gain= |guard=N/A |cancel= |tech= |description=Hits OTG.}}}} | |caption=Text | ||
|name=BC(Speed/EX) | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=19/0 | |||
|startup=22 | |||
|active=3 | |||
|recovery=25 | |||
|state= | |||
|frame advantage=-/-22 | |||
|meter gain= | |||
|guard=H | |||
|cancel= | |||
|tech= | |||
|description=An overhead that staggers crouching opponents or otherwise launches them. The late hit can work as an anti-air, but that hitbox is only active for 1f so it's not recommended.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_sBC2.jpg | |||
|caption=Text | |||
|name=BC(Speed/EX)2 | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=19/0 | |||
|startup=22 | |||
|active=3 | |||
|recovery=25 | |||
|state= | |||
|frame advantage=-/-22 | |||
|meter gain= | |||
|guard=H | |||
|cancel= | |||
|tech= | |||
|description=The second part of the move above.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_df+B.jpg | |||
|caption=Text | |||
|name=df+B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=21 | |||
|startup=5 | |||
|active=4 | |||
|recovery=18 | |||
|state= | |||
|frame advantage=N/A | |||
|meter gain= | |||
|guard=N/A | |||
|cancel= | |||
|tech= | |||
|description=Hits OTG.}}}} | |||
* A, B, and C can cancel in both Power Mode and Speed Mode | * A, B, and C can cancel in both Power Mode and Speed Mode | ||
* forward + B (Power and Speed) is not cancellable | * forward + B (Power and Speed) is not cancellable | ||
Line 21: | Line 213: | ||
====Crouching==== | ====Crouching==== | ||
{{MoveData|image=LB2_Okina_d+A.jpg|caption=Text|name=d+A|data= {{AttackData-LB2 |damage=P10+6/1+0 S9+4/0+0 |startup=2 |active=1,1 |recovery=19 |state= |frame advantage=P+3/-7 S+3/-12 |meter gain= |guard=L |cancel= |tech= |description=The fastest jab in the game at 2f startup. Despite its fast startup, it hits low which makes it incredibly difficult to fuzzy guard Okina's jump ins. This move can't be thrown out for free, however, as its long animation will allow the opponent ample time to whiff punish if you miss. Solid combo starter as well due to how easy it is to cancel out of.}}}} | {{MoveData | ||
{{MoveData|image=LB2_Okina_d+A2.jpg|caption=Text|name=d+A2|data= {{AttackData-LB2 |damage=P10+6/1+0 S9+4/0+0 |startup=2 |active=1,1 |recovery=19 |state= |frame advantage=P+3/-7 S+3/-12 |meter gain= |guard=L |cancel= |tech= |description=Second hit of the move above. There's a 7f gap between this hit and the previous one.}}}} | |image=LB2_Okina_d+A.jpg | ||
{{MoveData|image=LB2_Okina_d+B.jpg|caption=Text|name=d+B|data= {{AttackData-LB2 |damage=P21/2 S19/0 |startup=7 |active=2 |recovery=29 |state= |frame advantage=P-2/-10 S-2/-22 |meter gain= |guard=M |cancel= |tech= |description=Fast anti-air with a simple input and incredible hitbox. This is made especially useful due to Okina's short height delaying when jump ins hit him.}}}} | |caption=Text | ||
{{MoveData|image=LB2_Okina_d+C.jpg|caption=Text|name=d+C|data= {{AttackData-LB2 |damage=P4+6/0+0 S2+4/0+0 |startup=5 |active=2,3 |recovery=22 |state= |frame advantage=-2/-17 |meter gain= |guard= |cancel= |tech= |description=Really good low in isolation. However, this move doesn't lead to anything combo-wise and is completely outclassed by 2A in almost every foreseeable way.}}}} | |name=d+A | ||
{{MoveData|image=LB2_Okina_d+C2.jpg|caption=Text|name=d+C2|data= {{AttackData-LB2 |damage=P4+6/0+0 S2+4/0+0 |startup=5 |active=2,3 |recovery=22 |state= |frame advantage=-2/-17 |meter gain= |guard= |cancel= |tech= |description=Second hit of the move above.}}}} | |data= | ||
{{MoveData|image=LB2_Okina_df+C.jpg|caption=Text|name=df+C|data= {{AttackData-LB2 ||damage=P19/2 S16/0 |startup=5 |active=2 |recovery=22 |state= |frame advantage=KD/-15 |meter gain= |guard=L |cancel= |tech= |description=Description.}}}} | {{AttackData-LB2 | ||
|damage=P10+6/1+0 S9+4/0+0 | |||
|startup=2 | |||
|active=1,1 | |||
|recovery=19 | |||
|state= | |||
|frame advantage=P+3/-7 S+3/-12 | |||
|meter gain= | |||
|guard=L | |||
|cancel= | |||
|tech= | |||
|description=The fastest jab in the game at 2f startup. Despite its fast startup, it hits low which makes it incredibly difficult to fuzzy guard Okina's jump ins. This move can't be thrown out for free, however, as its long animation will allow the opponent ample time to whiff punish if you miss. Solid combo starter as well due to how easy it is to cancel out of.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_d+A2.jpg | |||
|caption=Text | |||
|name=d+A2 | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P10+6/1+0 S9+4/0+0 | |||
|startup=2 | |||
|active=1,1 | |||
|recovery=19 | |||
|state= | |||
|frame advantage=P+3/-7 S+3/-12 | |||
|meter gain= | |||
|guard=L | |||
|cancel= | |||
|tech= | |||
|description=Second hit of the move above. There's a 7f gap between this hit and the previous one.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_d+B.jpg | |||
|caption=Text | |||
|name=d+B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P21/2 S19/0 | |||
|startup=7 | |||
|active=2 | |||
|recovery=29 | |||
|state= | |||
|frame advantage=P-2/-10 S-2/-22 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=Fast anti-air with a simple input and incredible hitbox. This is made especially useful due to Okina's short height delaying when jump ins hit him.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_d+C.jpg | |||
|caption=Text | |||
|name=d+C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P4+6/0+0 S2+4/0+0 | |||
|startup=5 | |||
|active=2,3 | |||
|recovery=22 | |||
|state= | |||
|frame advantage=-2/-17 | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Really good low in isolation. However, this move doesn't lead to anything combo-wise and is completely outclassed by 2A in almost every foreseeable way.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_d+C2.jpg | |||
|caption=Text | |||
|name=d+C2 | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P4+6/0+0 S2+4/0+0 | |||
|startup=5 | |||
|active=2,3 | |||
|recovery=22 | |||
|state= | |||
|frame advantage=-2/-17 | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Second hit of the move above.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_df+C.jpg | |||
|caption=Text | |||
|name=df+C | |||
|data= | |||
{{AttackData-LB2 | |||
| | |||
|damage=P19/2 S16/0 | |||
|startup=5 | |||
|active=2 | |||
|recovery=22 | |||
|state= | |||
|frame advantage=KD/-15 | |||
|meter gain= | |||
|guard=L | |||
|cancel= | |||
|tech= | |||
|description=Description.}}}} | |||
====Air==== | ====Air==== | ||
{{MoveData|image=LB2_Okina_jA.jpg|caption=Text|name=jA|data= {{AttackData-LB2 |damage=P13+13/1+1 S11+11/0+0 |startup=3 |active=2,2 |recovery=N/A |state= |frame advantage= |meter gain= |guard=H |cancel= |tech= |description=A fast multi-hitting normal with strong air-to-air presence.}}}} | {{MoveData | ||
{{MoveData|image=LB2_Okina_jA2.jpg|caption=Text|name=jA2|data= {{AttackData-LB2 |damage=P13+13/1+1 S11+11/0+0 |startup=3 |active=2,2 |recovery=N/A |state= |frame advantage= |meter gain= |guard=H |cancel= |tech= |description=Second hit of the above move. 6f gap between this hit and the previous one.}}}} | |image=LB2_Okina_jA.jpg | ||
{{MoveData|image=LB2_Okina_jB.jpg|caption=Text|name=jB|data= {{AttackData-LB2 |damage=P24/3 S13/0 |startup=12 |active=5 |recovery=N/A |state= |frame advantage= |meter gain= |guard=H |cancel= |tech= |description=Description.}}}} | |caption=Text | ||
{{MoveData|image=LB2_Okina_jC.jpg|caption=Text|name=jC|data= {{AttackData-LB2 |damage=P13/1 S11/0 |startup=3 |active=4 |recovery= |state= |frame advantage= |meter gain= |guard=H |cancel= |tech= |description=Description}}}} | |name=jA | ||
|data= | |||
{{AttackData-LB2 | |||
|damage=P13+13/1+1 S11+11/0+0 | |||
|startup=3 | |||
|active=2,2 | |||
|recovery=N/A | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard=H | |||
|cancel= | |||
|tech= | |||
|description=A fast multi-hitting normal with strong air-to-air presence.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_jA2.jpg | |||
|caption=Text | |||
|name=jA2 | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P13+13/1+1 S11+11/0+0 | |||
|startup=3 | |||
|active=2,2 | |||
|recovery=N/A | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard=H | |||
|cancel= | |||
|tech= | |||
|description=Second hit of the above move. 6f gap between this hit and the previous one.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_jB.jpg | |||
|caption=Text | |||
|name=jB | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P24/3 S13/0 | |||
|startup=12 | |||
|active=5 | |||
|recovery=N/A | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard=H | |||
|cancel= | |||
|tech= | |||
|description=Description.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_jC.jpg | |||
|caption=Text | |||
|name=jC | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P13/1 S11/0 | |||
|startup=3 | |||
|active=4 | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard=H | |||
|cancel= | |||
|tech= | |||
|description=Description}}}} | |||
* all but low C in Power mode can cancel when crouching | * all but low C in Power mode can cancel when crouching | ||
====Dashing==== | ====Dashing==== | ||
{{MoveData|image=LB2_Okina_dashHigh.jpg|caption=Text|name=Dashing high|data= {{AttackData-LB2 |damage=P26/3 S19/0 |startup=P6 S13 |active=3 |recovery=P31 S24 |state= |frame advantage=P-5/-10 S+2/-18 |meter gain= |guard=M |cancel= |tech= |description=Basically a different move between modes. Not particularly noteworthy in any of them though.}}}} | {{MoveData | ||
{{MoveData|image=LB2_Okina_dashLow.jpg|caption=Text|name=Dashing low|data= {{AttackData-LB2 |damage=P26/3 S19/0 |startup=9 |active=3 |recovery=29 |state= |frame advantage=KD/-23 |meter gain= |guard=L |cancel= |tech= |description=A dashing sweep which hits low.}}}} | |image=LB2_Okina_dashHigh.jpg | ||
|caption=Text | |||
|name=Dashing high | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P26/3 S19/0 | |||
|startup=P6 S13 | |||
|active=3 | |||
|recovery=P31 S24 | |||
|state= | |||
|frame advantage=P-5/-10 S+2/-18 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=Basically a different move between modes. Not particularly noteworthy in any of them though.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_dashLow.jpg | |||
|caption=Text | |||
|name=Dashing low | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P26/3 S19/0 | |||
|startup=9 | |||
|active=3 | |||
|recovery=29 | |||
|state= | |||
|frame advantage=KD/-23 | |||
|meter gain= | |||
|guard=L | |||
|cancel= | |||
|tech= | |||
|description=A dashing sweep which hits low.}}}} | |||
====Speed chain==== | ====Speed chain==== | ||
{{MoveData|image=LB2_Okina_5aa.jpg|caption=Text|name=A>A|data= {{AttackData-LB2 |damage=5+4/0+0 |startup=3 |active=2,2 |recovery=12 |state= |frame advantage=+9/-6 |meter gain= |guard=M |cancel= |tech= |description=Multihit combo filler. Good for hitconfirming due to being relatively safe on block.}}}} | {{MoveData | ||
{{MoveData|image=LB2_Okina_5aa2.jpg|caption=Text|name=A>A2|data= {{AttackData-LB2 |damage=5+4/0+0 |startup=3 |active=2,2 |recovery=12 |state= |frame advantage=+9/-6 |meter gain= |guard=M |cancel= |tech= |description=Second hit of the move above. 6f gap between this hit and the previous one.}}}} | |image=LB2_Okina_5aa.jpg | ||
{{MoveData|image=LB2_Okina_5a2a.jpg|caption=Text|name=A>d+A|data= {{AttackData-LB2 |damage=9+4/0+0 |startup=3 |active=1,1 |recovery=16 |state= |frame advantage=+6/-9 |meter gain= |guard=L |cancel= |tech= |description=A fast low to chain off 5a. Even more useful cancel properties compared to Okina's normal 2A. Not as useful as a hitconfirm compared to 5A>5A due to being easier to punish on block.}}}} | |caption=Text | ||
{{MoveData|image=LB2_Okina_5a2a2.jpg|caption=Text|name=A>d+A2|data= {{AttackData-LB2 |damage=9+4/0+0 |startup=3 |active=1,1 |recovery=16 |state= |frame advantage=+6/-9 |meter gain= |guard=L |cancel= |tech= |description=Second hit of the move above. 6f gap between this hit and the previous one.}}}} | |name=A>A | ||
{{MoveData|image=LB2_Okina_5abc.jpg|caption=A turtle that's useless for turtling|name=A>B>C|data= {{AttackData-LB2 |damage=28/0 |startup=7 |active=4 |recovery=25 |state= |frame advantage=KD/-23 |meter gain= |guard=H |cancel= |tech= |description=Description}}}} | |data= | ||
{{AttackData-LB2 | |||
|damage=5+4/0+0 | |||
|startup=3 | |||
|active=2,2 | |||
|recovery=12 | |||
|state= | |||
|frame advantage=+9/-6 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=Multihit combo filler. Good for hitconfirming due to being relatively safe on block.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_5aa2.jpg | |||
|caption=Text | |||
|name=A>A2 | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=5+4/0+0 | |||
|startup=3 | |||
|active=2,2 | |||
|recovery=12 | |||
|state= | |||
|frame advantage=+9/-6 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=Second hit of the move above. 6f gap between this hit and the previous one.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_5a2a.jpg | |||
|caption=Text | |||
|name=A>d+A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=9+4/0+0 | |||
|startup=3 | |||
|active=1,1 | |||
|recovery=16 | |||
|state= | |||
|frame advantage=+6/-9 | |||
|meter gain= | |||
|guard=L | |||
|cancel= | |||
|tech= | |||
|description=A fast low to chain off 5a. Even more useful cancel properties compared to Okina's normal 2A. Not as useful as a hitconfirm compared to 5A>5A due to being easier to punish on block.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_5a2a2.jpg | |||
|caption=Text | |||
|name=A>d+A2 | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=9+4/0+0 | |||
|startup=3 | |||
|active=1,1 | |||
|recovery=16 | |||
|state= | |||
|frame advantage=+6/-9 | |||
|meter gain= | |||
|guard=L | |||
|cancel= | |||
|tech= | |||
|description=Second hit of the move above. 6f gap between this hit and the previous one.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_5abc.jpg | |||
|caption=A turtle that's useless for turtling | |||
|name=A>B>C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=28/0 | |||
|startup=7 | |||
|active=4 | |||
|recovery=25 | |||
|state= | |||
|frame advantage=KD/-23 | |||
|meter gain= | |||
|guard=H | |||
|cancel= | |||
|tech= | |||
|description=Description}}}} | |||
==Special Moves== | ==Special Moves== | ||
'''Turtle Thrust''' - qcf + A/B/C | '''Turtle Thrust''' - qcf + A/B/C | ||
{{MoveData|image=LB2_Okina_qcf+A.png|caption=Text|name=qcf+A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | {{MoveData | ||
{{MoveData|image=LB2_Okina_qcf+B.png|caption=Text|name=qcf+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |image=LB2_Okina_qcf+A.png | ||
{{MoveData|image=LB2_Okina_qcf+C.png|caption=Text|name=qcf+C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |caption=Text | ||
|name=qcf+A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_qcf+B.png | |||
|caption=Text | |||
|name=qcf+B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_qcf+C.png | |||
|caption=Text | |||
|name=qcf+C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description.}}}} | |||
* Okina throws turtle projectiles from his basket | * Okina throws turtle projectiles from his basket | ||
* A version is a short toss, and then it crawls along the ground | * A version is a short toss, and then it crawls along the ground | ||
Line 57: | Line 570: | ||
'''Turtle Tremor''' - hcb + A/B | '''Turtle Tremor''' - hcb + A/B | ||
{{MoveData|image=LB2_Okina_hcb+A.png|caption=Text|name=hcb+A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | {{MoveData | ||
{{MoveData|image=LB2_Okina_hcb+B.png|caption=Text|name=hcb+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |image=LB2_Okina_hcb+A.png | ||
|caption=Text | |||
|name=hcb+A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_hcb+B.png | |||
|caption=Text | |||
|name=hcb+B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description.}}}} | |||
* Okina whirls himself in a top spin, attacking the opponent | * Okina whirls himself in a top spin, attacking the opponent | ||
* B version is a knockdown | * B version is a knockdown | ||
Line 64: | Line 609: | ||
'''Tortoise Tromp''' - hcb + C | '''Tortoise Tromp''' - hcb + C | ||
{{MoveData|image=LB2_Okina_hcb+C.png|caption=Text|name=hcb+C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | {{MoveData | ||
|image=LB2_Okina_hcb+C.png | |||
|caption=Text | |||
|name=hcb+C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description.}}}} | |||
* Okina launches himself forward | * Okina launches himself forward | ||
* Anti-Air potential | * Anti-Air potential | ||
'''Fisherman's Feint''' - dp + A/B/C | '''Fisherman's Feint''' - dp + A/B/C | ||
{{MoveData|image=LB2_Okina_dp+A.png|caption=Text|name=dp+A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | {{MoveData | ||
{{MoveData|image=LB2_Okina_dp+B.png|caption=Text|name=dp+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |image=LB2_Okina_dp+A.png | ||
{{MoveData|image=LB2_Okina_dp+C.png|caption=Text|name=dp+C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |caption=Text | ||
|name=dp+A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_dp+B.png | |||
|caption=Text | |||
|name=dp+B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_dp+C.png | |||
|caption=Text | |||
|name=dp+C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description.}}}} | |||
* Okina throws a fishing line with a turtle at the end, meant to trip/knockdown | * Okina throws a fishing line with a turtle at the end, meant to trip/knockdown | ||
* Unblockable | * Unblockable | ||
Line 77: | Line 686: | ||
'''Pacificst Pounce''' - rdp + A/B/C | '''Pacificst Pounce''' - rdp + A/B/C | ||
{{MoveData|image=LB2_Okina_rdp+A.png|caption=Text|name=rdp+A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | {{MoveData | ||
{{MoveData|image=LB2_Okina_rdp+B.png|caption=Text|name=rdp+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |image=LB2_Okina_rdp+A.png | ||
{{MoveData|image=LB2_Okina_rdp+C.png|caption=Text|name=rdp+C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |caption=Text | ||
|name=rdp+A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_rdp+B.png | |||
|caption=Text | |||
|name=rdp+B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description.}}}} | |||
{{MoveData | |||
|image=LB2_Okina_rdp+C.png | |||
|caption=Text | |||
|name=rdp+C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description.}}}} | |||
* A vanishing, teleporation technique | * A vanishing, teleporation technique | ||
* A version, called '''Feint''' puts Okina and the far end of the screen. | * A version, called '''Feint''' puts Okina and the far end of the screen. | ||
Line 88: | Line 745: | ||
==Desperation Moves== | ==Desperation Moves== | ||
'''Genbu Blast''' - f, hcf + AB | '''Genbu Blast''' - f, hcf + AB | ||
{{MoveData|image=LB2_Okina_f+hcf+AB.png|caption=Text|name=f+hcf+AB|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | {{MoveData | ||
|image=LB2_Okina_f+hcf+AB.png | |||
|caption=Text | |||
|name=f+hcf+AB | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description.}}}} | |||
* Okina spins and creates a damaging tornado | * Okina spins and creates a damaging tornado | ||
==Super Desperation Moves== | ==Super Desperation Moves== | ||
'''Rage of Genbu''' - f, hcf + B | '''Rage of Genbu''' - f, hcf + B | ||
{{MoveData|image=LB2_Okina_f+hcf+B.png|caption=Text|name=f+hcf+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | {{MoveData | ||
|image=LB2_Okina_f+hcf+B.png | |||
|caption=Text | |||
|name=f+hcf+B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Description.}}}} | |||
* Okina holds out basket and a Dragon Turtle pops out and hits opponent | * Okina holds out basket and a Dragon Turtle pops out and hits opponent | ||
* The tossed Dragon Turtle will lock in on where you are, so block instead of moving | * The tossed Dragon Turtle will lock in on where you are, so block instead of moving | ||
Line 123: | Line 812: | ||
[[Category:The Last Blade 2]] | [[Category:The Last Blade 2]] | ||
[[Category:Genbu no Okina]] |
Revision as of 18:50, 27 April 2020
Normals
Standing
A |
---|
b+A |
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B |
---|
f+B |
---|
f+B2 |
---|
f+B3 |
---|
C |
---|
f+C |
---|
BC(Power) |
---|
BC(Speed/EX) |
---|
BC(Speed/EX)2 |
---|
df+B |
---|
- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Crouching
d+A |
---|
d+A2 |
---|
d+B |
---|
d+C |
---|
d+C2 |
---|
df+C |
---|
Air
jA |
---|
jA2 |
---|
jB |
---|
jC |
---|
- all but low C in Power mode can cancel when crouching
Dashing
Dashing high |
---|
Dashing low |
---|
Speed chain
A>A |
---|
A>A2 |
---|
A>d+A |
---|
A>d+A2 |
---|
A>B>C |
---|
Special Moves
Turtle Thrust - qcf + A/B/C
qcf+A |
---|
qcf+B |
---|
qcf+C |
---|
- Okina throws turtle projectiles from his basket
- A version is a short toss, and then it crawls along the ground
- B version is a longer toss
- C version has the tortise coming out then moving back to Okina; it heals Okina slightly if it reaches him
Turtle Tremor - hcb + A/B
hcb+A |
---|
hcb+B |
---|
- Okina whirls himself in a top spin, attacking the opponent
- B version is a knockdown
- Super Cancle able
Tortoise Tromp - hcb + C
hcb+C |
---|
- Okina launches himself forward
- Anti-Air potential
Fisherman's Feint - dp + A/B/C
dp+A |
---|
dp+B |
---|
dp+C |
---|
- Okina throws a fishing line with a turtle at the end, meant to trip/knockdown
- Unblockable
- From version A to C the length of the line is determined
Pacificst Pounce - rdp + A/B/C
rdp+A |
---|
rdp+B |
---|
rdp+C |
---|
- A vanishing, teleporation technique
- A version, called Feint puts Okina and the far end of the screen.
- B version, called Earth puts Okina in-front of opponent, hitting opponent low with a turtle
- C verison, called Heaven puts Okina above opponent, dropping him down on his/her head.
- Cversion is overhead
Desperation Moves
Genbu Blast - f, hcf + AB
f+hcf+AB |
---|
- Okina spins and creates a damaging tornado
Super Desperation Moves
Rage of Genbu - f, hcf + B
f+hcf+B |
---|
- Okina holds out basket and a Dragon Turtle pops out and hits opponent
- The tossed Dragon Turtle will lock in on where you are, so block instead of moving
Combos
Any Mode
Dash A/B, qcf B Dash A/B, hcb A j B, B, qcf B j B, B, dp A hcb B, f, hcf AB
Power Mode Only
j B, f C, f, hcf B
Speed and EX Mode
j B, b A, A, A, B, f B j B, A, B, C, df B Dash A/B, d B, hcb C j B, A, B, hcb A
Super Speed Combos
A + B + C + A + B + C + A + B + qcf C A + B + C + A + B + C + C + B + qcf A A + B + C + d C + A + d C + f BC A + B + C + d C + A + BC + A + qcf B