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The King of Fighters 2002 UM/Kasumi Todoh: Difference between revisions
Krazykone123 (talk | contribs) |
Krazykone123 (talk | contribs) |
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*cl.C/D do enough hit-stun to start BnB's. | *cl.C/D do enough hit-stun to start BnB's. | ||
*cl.C stays out for good bit and has a lot of priority. | *cl.C stays out for good bit and has a lot of priority. | ||
'''Stand''' | '''Stand''' | ||
*Far C is whiff cancellable | *Far C is whiff cancellable | ||
*Far B and D are great pokes, Far D has more range. | *Far B and D are great pokes, Far D has more range. | ||
'''Crouch''' | '''Crouch''' | ||
Line 17: | Line 19: | ||
*cr.A/C/D are whiff cancellable. | *cr.A/C/D are whiff cancellable. | ||
*cr.D can be used in blockstrings. | *cr.D can be used in blockstrings. | ||
'''Jump''' | '''Jump''' | ||
Line 22: | Line 25: | ||
*j.D is cancellable. | *j.D is cancellable. | ||
*j.D is also a meaty jump-in, it also crosses up too. | *j.D is also a meaty jump-in, it also crosses up too. | ||
'''Blowback Attack''' | '''Blowback Attack''' |
Revision as of 12:45, 24 November 2010
Normals
Close
- cl.A/B/C/D are cancellable
- cl.A chains into other lights.
- cl.C/D do enough hit-stun to start BnB's.
- cl.C stays out for good bit and has a lot of priority.
Stand
- Far C is whiff cancellable
- Far B and D are great pokes, Far D has more range.
Crouch
- cr.A/B are chainable.
- cr.A/C/D are whiff cancellable.
- cr.D can be used in blockstrings.
Jump
- sh.B makes a good meaty attack.
- j.D is cancellable.
- j.D is also a meaty jump-in, it also crosses up too.
Blowback Attack
- Stand CD has okay range but comes out fast, whiff cancellable.
- Jump CD comes out really fast, great air-to-air especially during a super jump, cancellable.
Throw
Maki Age - b/f+C
- Can be broken
- Regular knockdown
Aiki Age - b/f+D
- Can be broken
- Reverse knockdown
Command Moves
Hiji Ate - f+A
Special Moves
Kasane Ate - qcf+A/C
Air Kasane Ate - qcf+A/C in Air
Hakuzan Toh - qcb+B/D
Messhin Mutoh - hcf+B
Sassho Inshuu - hcf+D
Hanshin Morote Gaeshi - d,d+B/D
Tatsumaki Souda - hcb f+A/C close
Senkou Sagashi - qcb+P x3
Desperation Moves
Shingan Kuzu Otoshi - qcf hcb+A/C
Chou Kasane Ate - qcfx2+A/C
Super Desperation Moves
Shingan Kuzu Otoshi - qcf hcb+AC
HDSM
Sousei Kasane Ate Ryuukasumi - qcfx2+AC
Notes
Combos
- cr.B, cr.A, qcb+P x3
- cl.C/D, f+A, qcb+P x3/hcb f+A~st/j.X
- (Corner) hcb f+P, (SC) qcfx2+C
- hcb f+P, Far C/CD, qcfx2+AC
- (Corner, CH) qcf+P, Far D
- (Corner, CH) backdash qcf+P, qcb+D (1), (SC) qcfx2+C
- qcb+D, Far D, (BC) qcfx2+AC
- cl.C, f+A (BC)
┗ (Mid-screen) st.C, f+A, hcb f+C (3), (BC) qcb+P (1), (BC) qcb+K (1), (SC) qcfx2+C
┗ (Corner) st.C, f+A, hcb f+C (3), (BC) qcb+P (2), (BC) qcb+K (1), (SC) qcfx2+C
┗ (HSDM, Mid-Corner) st.C, f+A, hcb f+C (3), (BC) qcb+P (2), (BC) qcb+B, qcfx2+AC
- f+A (1), (BC), cr.B, cr.A, qcb+P (1), (BC) qcb+K (1), (SC) qcfx2+P
- f+A (1), (BC), cr.B, cr.A, qcb+P (1), (BC) qcb+B, qcfx2+AC
Strategies
お父さん~!, HSDM Set-ups
Frame Specifics
Frame Advantage
Close Normals
cl.A - 5F (+3F)
cl.B - 8F (-5F)
cl.C - 5F (+2F)
cl.D - 10F (-2F)
Far Normals
st.A - 5F (+1F)
st.B - 14F (-3F)
st.C - 12F (-13F)
st.D - 13F (-6F)
CD - 13F (-3F)
Crouch Normals
cr.A - 5F (-3F)
cr.B - 4F (-2F)
cr.C - 9F (-11F)
cr.D - 7F (-2F)
Command Normals
Hiji Ate (f+A)
- [1] - 18F
- [2] - 26F (-5F)
Hiji Ate (f+A) Cancelled - 15F (-5F)→[2]Guard
Special Attacks
Tatsumaki Souda (hcb f+P) - 4F (No Guard)
- weak - 4F
- strong - 7F
Kasane Ate (qcf+A) - 18F (+2F~+7F)
Kasane Ate (qcf+C) - 19F(+0F~+4F)
Hakuzan Toh (qcb+B)
- [1] - 13F (-9F)
- [2] - 18F (-4F)
Hakuzan Toh (qcb+D)
- [1] - 15F (-16F)
- [2] - 21F (-10F)
Senkou Sagashi (qcb+P x3)
- [1] - 10F (-6F)→[2]Guard
↑[1] GCAB - (Guard-13F)
↑[1] BC 13F (Guard-4F)
- [2] - (-17F)
- [Last Kick] - (-7F)
DM's
Chou Kasane Ate (qcfx2+A) - 16F (-34F)[All Guard]
Chou Kasane Ate (qcfx2+C) - ?F(-24F)[All Guard]
↑Start-up is higher than 37 frames
HSDM
Sousei Kasane Ate Ryuukasumi (qcfx2+AC) - 22F (-59F)→[All Guard]