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Real Bout Fatal Fury 2/Terry Bogard: Difference between revisions

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==Special Moves==
==Special Moves==
Power Wave - qcf + A
{{MoveData
 
|image=RBFF2_Terry_236a.jpg
Round Wave - qcf + C
|image2=RBFF2_Terry_236a2.jpg
 
|caption=Initial Hitbox
Burning Knuckle - qcb + A/C
|caption2=Projectile
 
|input=236A
Rising Tackle - charge d~u + A
|name=Power Wave
 
|data=
Crack Shot - qcb + B
{{AttackData-RBFF2
 
|damage=16
Fire Kick - qcf + B
|stun=5
 
|startup=16
Bashing Sway - qcf + D
|active=
 
|recovery=56
|hitAdv=-2
|blockAdv=-4
|guard=HL
|cancel=
|bs=Y
|juggle=N
|description=
}}
}}
{{MoveData
|image=RBFF2_Terry_236c.jpg
|image2=RBFF2_Terry_236c2.jpg
|caption=
|input=236C
|name=Round Wave
|data=
{{AttackData-RBFF2
|damage=16
|stun=2
|startup=24
|active=13
|recovery=19
|hitAdv=-2
|blockAdv=-4
|guard=HL
|cancel=
|bs=Y
|juggle=N
|description=Hits opponent in oversway.
}}
}}
{{MoveData
|image=RBFF2_Terry_214a.jpg
|image2=RBFF2_Terry_214c.jpg
|caption=Light
|caption2=Heavy
|input=214A/C
|name=Burning Knuckle
|data=
{{AttackData-RBFF2
|version=Light
|damage=32
|stun=5
|startup=15
|active=16
|recovery=13
|hitAdv=-8
|blockAdv=-7
|guard=HL
|cancel=
|bs=Y
|juggle=Y
|description=
}}
{{AttackData-RBFF2
|version=Heavy
|header=no
|damage=38
|stun=7
|startup=26
|active=20
|recovery=26
|hitAdv=-1
|blockAdv=-24
|guard=HL
|cancel=
|bs=Y
|juggle=Y
|description=
}}
}}
{{MoveData
|image=RBFF2_Terry_28a.jpg
|image2=RBFF2_Terry_28a2.jpg
|image3=RBFF2_Terry_28a3.jpg
|image4=RBFF2_Terry_28a4.jpg
|image5=RBFF2_Terry_28a5.jpg
|caption=
|input=[2]8A 46f charge
|name=Rising Tackle
|data=
{{AttackData-RBFF2
|damage=10+8*4 (35)
|stun=5
|startup=5
|active=21
|recovery=51
|hitAdv=KD
|blockAdv=-44
|guard=HL
|cancel=
|bs=N
|juggle=Y
|description=
}}
}}
{{MoveData
|image=RBFF2_Terry_214b.jpg
|image2=RBFF2_Terry_214b2.jpg
|image3=RBFF2_Terry_214b3.jpg
|image4=RBFF2_Terry_214b4.jpg
|caption=
|input=214B
|name=Crack Shoot
|data=
{{AttackData-RBFF2
|damage=11*3 (28)
|stun=5
|startup=8
|active=6
|recovery=22
|hitAdv=4
|blockAdv=-2
|guard=HL
|cancel=
|bs=Y
|juggle=Y
|description=
}}
}}
{{MoveData
|image=RBFF2_Terry_236b.jpg
|image2=RBFF2_Terry_236b2.jpg
|caption=
|input=236B
|name=Fire Kick
|data=
{{AttackData-RBFF2
|damage=8+21 (18)
|stun=2+2
|startup=9
|active=6
|recovery=30
|hitAdv=17
|blockAdv=-13
|guard=L
|cancel=
|bs=N
|juggle=N
|description=
}}
}}
{{MoveData
|image=RBFF2_Terry_236d.jpg
|image2=RBFF2_Terry_236d2.jpg
|caption=
|input=236D
|name=Passing Sway
|data=
{{AttackData-RBFF2
|damage=10+26 (32)
|stun=0
|startup=8
|active=3, 2
|recovery=15
|hitAdv=12
|blockAdv=6
|guard=HL
|cancel=
|bs=N
|juggle=N
|description=
}}
}}


==Super Special Moves==
==Super Special Moves==

Revision as of 19:26, 13 September 2020

Introduction

Normal Moves

5A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 3/11 5 2 10 4 0 HL Y - -

Standard jab.

5B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 3/11 8 5 13 -2 -6 HL Y - -
5C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 6/22 9 6 23 -3 -9 HL Y - -
n.5A
(within 49px)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 3/11 5 2 10 4 0 HL Y - -
n.5B
(within 57px)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 3/11 6 6 9 1 -3 HL Y - -
n.5C
(within 70px)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10+10 4/11 8 5 20 3(7) -3(1) HL Y - -
2A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 3/11 5 5 7 4 0 HL Y - -
2B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 3/11 6 3 12 1 -3 HL Y - -
2C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
23 6/26 8 5 20 -KD -6(1) HL Y - -

Command Moves

Wild Upper
3A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 4/18 6 3+9 20 -5(7) -11(1) HL Y - -
Backspin Kick
6B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 6/12 14 4 22 2 -3 HL N - -
Charging Kick
6[6]C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16 6/22 17 4 20 2 -4 H N - -
High Avoid Attack
5AB
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 5/18 10 6 23 -3(7) -9(1) HL Y - -

Jumping

j.A
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Full Jump 8 3/11 5 10 6 8 4 H - - -
Hop 8 3/11 5 Until Landing 6 8 4 H - - -
j.B
All except diagonal full jump
Diagonal full jump
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Full Jump 10 3/11 6 6 6 8 4 H - - -
Diagonal Full Jump 10 3/11 6 8 6 8 4 H - - -
Hop 10 3/11 6 Until Landing 6 8 4 H - - -
j.C
Neutral full jump
Diagonal full jump
Hop
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Full Jump 19 6/22 8 6 8 15 9 H - - -
Diagonal FJ and Hop 19 6/22 8 8 8 15 9 H - - -

Oversway Actions

5D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 4/18 8 3, 3 - -2(7) -7(1) H Y - -
2D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 4/18 7 4, 2 12 8 7 L Y - -
A
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 2/11 24 4 12 3 1 H N - -
B
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 2/11 24 4 12 1 -1 L N - -
C
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18 6/22 26 4 12 11 -3 HL N - -

Throws

Buster Throw
4/6C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -

Feint

Burn Knuckle Feint
6AC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 18 - - - - - -
Power Geyser Feint
2BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 18 - - - - - -

Special Moves

Power Wave
236A
Initial Hitbox
Projectile
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16 5 16 - 56 -2 -4 HL - Y N
Round Wave
236C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16 2 24 13 19 -2 -4 HL - Y N

Hits opponent in oversway.

Burning Knuckle
214A/C
Light
Heavy
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Light 32 5 15 16 13 -8 -7 HL - Y Y
Heavy 38 7 26 20 26 -1 -24 HL - Y Y
Rising Tackle
[2]8A 46f charge
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10+8*4 (35) 5 5 21 51 KD -44 HL - N Y
Crack Shoot
214B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11*3 (28) 5 8 6 22 4 -2 HL - Y Y
Fire Kick
236B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8+21 (18) 2+2 9 6 30 17 -13 L - N N
Passing Sway
236D
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10+26 (32) 0 8 3, 2 15 12 6 HL - N N

Super Special Moves

Power Geyser - qcb, db, f + BC


Super Desperation Move

Triple Geyser - qcb, db, f + C

Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

Andy BogardBilly KaneBlue MaryBob WilsonCheng SinzanDuck KingFranco BashGeese HowardHon FuJin ChonreiJin ChonshuJoe HigashiKim KaphwanLaurence BloodLi XiangfeiMai ShiranuiRick StrowdRyuji YamazakiSokaku MochizukiTerry BogardTung Fu RueWolfgang Krauser